RIMWORLD'S NEW ODYSSEY EXPANSION LETS YOU ABANDON YOUR PLANETARY HELLHOLE FOR A NEW ONE IN SPACE

Just when you thought you'd finally built a stable, semi-functional colony of war criminals and organ harvesters, Ludeon Studios has dropped a bombshell. The Odyssey expansion for RimWorld is out now alongside the free 1.6 update, and it's not just adding a few new hats. It’s letting you build your own goddamn spaceship and leave your miserable starting tile behind for good. Get ready to export your specific brand of human-leather-fueled chaos across the entire planet, and beyond.

Build Your Own Flying Fortress (of Despair)

The heart of Odyssey is the new gravship system. You start with a dinky little engine and a few rooms, but you can expand this thing into a full-blown mobile colony. We're talking workshops, living quarters, labs, and prisons, all hurtling through the sky. You're no longer tied to one spot. You can now land anywhere you want to raid ancient ruins, scavenge for precious resources, or just set up a temporary base to lick your wounds before fucking off to the next location.

A Whole New World of Pain and Profit

To give you new and exciting places to crash your flying deathtrap, Odyssey adds a ton of new biomes and landmarks. You can brave the toxic rain and mutant-infested ruins of the "scarlands," try to survive on nothing but glowing fungi in the "glowforest," or carve a base into the side of a cliff for natural defenses. They've also added volcanic lava fields where rivers of molten rock can swallow your entire colony in an instant. The game was already an expert at killing you in creative ways; now it has a whole new playbook.

In Space, No One Can Hear You Butcher a Thrumbo

And yes, you can finally go to space. The expansion lets you fly your gravship into low orbit to scavenge derelict satellites and mine resource-rich asteroids. Of course, space is an airless void that wants you dead, so now you have to worry about managing life support, building airtight walls, and equipping your poor bastards with vac-suits. While you're up there, you'll be fighting hostile salvage crews and ancient mechanoids guarding forgotten treasures. Oh, and there's a new final boss: a planet-spanning "mechhive" that you can either destroy or, in true RimWorld fashion, probably try to control for your own twisted purposes.

Creatures, Quests, and Other Ways to Die

On top of all that, there's a ton of other new shit. Over 40 new animals, from cute otters you can keep as pets to terrifying scimitar cats you can unleash on your enemies. You can now go fishing. There's a new unique weapon system that adds special, named weapons to find. There are new enemy types like hunter-killer drones. And there's a whole new endgame quest line involving an insect hive queen deep underground. It's a massive injection of content designed to give you more stories to tell and more tombstones to build.

The Odyssey expansion looks like one of the most ambitious updates RimWorld has ever received. It fundamentally changes the scope of the game, turning it from a static colony sim into a grand, planet-hopping adventure of survival and poor decisions. Now if you'll excuse me, my colonists aren't going to turn themselves into vac-sealed cyborgs on their own. I have work to do.

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