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GTA 6 Has Been in the Oven for Eight Years, Former Dev Confirms

We all knew Grand Theft Auto 6 was taking a goddamn eternity, but the speculation is finally over. A former Rockstar dev just casually confirmed the timeline, and it's as insane as we all thought. The behemoth has been in full development since 2018, putting it on track for a massive eight-year cycle before it finally lands.

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Animal Shelter 2 Review: A Beautiful, Bug-Infested, Heartwarming Mess

I desperately want to tell you to buy Animal Shelter 2. Its core concept is heartwarming, and the gameplay loop is fantastic. But the entire experience is a beautiful disaster, so riddled with game-breaking bugs that I can't, in good conscience, tell you to spend your money on what feels like an unfinished beta. Not yet, anyway.

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Eriksholm: The Stolen Dream Review: A Shockingly Beautiful Stealth Masterpiece

I’m so tired. Tired of broken launches, half-finished battle passes, and hundred-hour open worlds with the creative soul of a spreadsheet. So when a game from a brand-new studio slides across my desk, my expectations are usually somewhere below the floorboards. But every once in a while, a game comes along that doesn’t just raise the bar; it reminds you why you fell in love with this medium in the first place. Eriksholm: The Stolen Dream is that game. It’s a stunning, polished, and fiercely intelligent work of art that has absolutely no business being this good.

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Amazon Is Officially Making a 'Wolfenstein' TV Show, Because Killing Nazis Never Goes Out of Style

Just when you thought Amazon's quest to adapt every video game under the sun couldn't get more ambitious, they've gone and aimed their sights on the granddaddy of Nazi-slaying simulators. According to an exclusive report from Variety, a live-action TV series based on the ‘Wolfenstein’ franchise is in development at Amazon MGM Studios. And to make things interesting, they’re bringing in the same crew that just made radiation poisoning a hit with the ‘Fallout’ series.

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s.p.l.i.t. Review: A Visceral, Brain-Melting Dose of Horror That Ends Too Soon

Some games give you a gun and tell you to shoot the monster. s.p.l.i.t. gives you a command line, a blinking cursor, and a palpable sense of impending doom that’s more terrifying than any creature. This is a game that gets its hooks in you deep and fast, a retrofuturist nightmare that perfectly captures the paranoid fantasy of being a hacker in some grimy, rain-slicked dystopia. It’s a potent, brain-melting experience that hurts in the best possible way. And then, just as you’re fully mainlining its particular brand of dread, it ends.

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Digital Overtime: Why Are We Paying to Work a Second Job?

We finish our real jobs and immediately clock in for our virtual ones, stocking shelves in Supermarket Simulator or power washing filth for hours. We're paying for the privilege of digital drudgery. But what are we actually buying with our time and money? Is it a sense of control our real lives lack? A meditative escape from a chaotic world? Let's dig into the weird psychology of why we've all become so obsessed with working when we're off the clock.

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"HEY, LISTEN!": A TRAUMA-FUELED LOOK BACK AT ESCORT MISSIONS AND THE AI WE WERE FORCED TO PROTECT

Say the words "escort mission" to any gamer over the age of 20 and watch their eyes glaze over. You'll see a flicker of a long-suppressed trauma, a flashback to a time of rage-quits and shattered controllers. For a solid decade, it felt like every other game was determined to saddle you with the world's most incompetent, suicidal AI companion and call it "gameplay." it was a babysitting job from hell, and the pay was shit.

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Back to the Dawn Review: A Deep, Punishing, and Brilliant Prison RPG

Once in a blue moon, a game comes along that defies easy categorization. Back to the Dawn is one of those games. It’s an RPG, an immersive sim, a point-and-click adventure, and a brutal time-management puzzle, all crammed into a maximum-security prison populated by talking animals. It sounds completely unhinged on paper. In reality, it's a sprawling, intricate, and brilliantly designed masterpiece that will sink its claws into you and not let go.

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Phantom Squad Review: A Fun Co-op Shooter Marred by Frustrating Flaws

On paper, Phantom Squad is a dream come true. It’s a top-down, co-op tactical shooter that promises the meticulous planning of Doorkickers with the direct control and brutal gunfights of Hotline Miami. And when it works, it's a goddamn blast of coordinated breaches and intense firefights. But for every moment of tactical genius, there's a moment of pure, controller-snapping bullshit that makes you question everything.

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DEFINITELY NOT FRIED CHICKEN REVIEW: A CRIMINAL EMPIRE THAT'S ADDICTIVE, IF A LITTLE HALF-BAKED

Let's be honest, we've all watched Breaking Bad and thought, "I could do that." Well, Definitely Not Fried Chicken is here to let you live out your Gus Fring fantasy, building a sprawling drug empire behind the friendly facade of a fried chicken joint. The concept is a 10/10, a pure genius idea for a tycoon game. While it's not without its fair share of jank and questionable design choices, the core loop is dangerously addictive.

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THE WANDERING VILLAGE REVIEW: I BUILT A UTOPIA ON THE BACK OF A GOD AND I FEEL TERRIBLE ABOUT IT

In a genre full of sterile grids and predictable challenges, The Wandering Village comes lumbering over the horizon with a concept so brilliant and weird it's impossible to ignore. You're not just building a city; you're building a city on the back of a colossal, six-legged, dinosaur-dog-god named Onbu. Your job is to keep both your whiny villagers and your giant, living island alive in a world that's actively trying to poison you both. It's as stressful and beautiful as it sounds.

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Stronghold Crusader Definitive Edition Review: A Legendary RTS Returns

Let's be honest, in 2025 the words "Definitive Edition" usually mean "lazy cash grab." It's a fresh coat of paint on a rusty frame, sold to you for twice the price. So when Firefly Studios announced Stronghold Crusader: Definitive Edition, I was skeptical as hell. I am ecstatic to report that my skepticism was completely unfounded.

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'BIOSHOCK' CREATOR SAYS NEW GAME 'JUDAS' IS "OLD-SCHOOL" WITH NO LIVE-SERVICE NONSENSE

In a world drowning in battle passes, daily logins, and predatory microtransactions, a voice from the past has emerged with a message that sounds almost revolutionary: "You buy the game, and you get the whole thing." Ken Levine, the mastermind behind the legendary BioShock series, has confirmed that his long-awaited new game, Judas, will be a purely single-player, old-school experience with no live-service or monetization nonsense attached.

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SWITCH 2'S THIRD-PARTY SUPPORT FEELS LIKE A GHOST TOWN? INSIDER SAYS PUBLISHERS ARE JUST "WAITING"

It's been over six months since the Nintendo Switch 2 hit shelves back in January, and if you're anything like me, you've probably been staring at your home screen wondering, "Where the fuck are all the games?" The first-party lineup has been solid, as expected, but the big third-party support has been suspiciously quiet. Well, according to industry insider NateTheHate, there's a reason for the silence. The big guns like Capcom, Sega, and Ubisoft aren't missing in action; they're just sitting on a pile of unannounced games, waiting for the right moment to strike.

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Ship, Inc. Review: A Buggy But Addictive Packaging Simulator

Ever wondered what would happen if the most mundane part of an Amazon warehouse job was turned into a surprisingly addictive, cozy, and aesthetically pleasing video game, but it also came with a free, invisible wrist brace because you're gonna fucking need it? Welcome to Ship, Inc., the game that has perfected the art of the zen-like grind.

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RIMWORLD'S NEW ODYSSEY EXPANSION LETS YOU ABANDON YOUR PLANETARY HELLHOLE FOR A NEW ONE IN SPACE

Just when you thought you'd finally built a stable, semi-functional colony of war criminals and organ harvesters, Ludeon Studios has dropped a bombshell. The Odyssey expansion for RimWorld is out now alongside the free 1.6 update, and it's not just adding a few new hats. It’s letting you build your own goddamn spaceship and leave your miserable starting tile behind for good. Get ready to export your specific brand of human-leather-fueled chaos across the entire planet, and beyond.

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ANTRO Review: A Short, Stylish, and Sickly Sweet Rhythm Platformer

Ever wondered what would happen if a dystopian revolution was fought not with guns, but with sick beats and perfectly timed parkour moves, but the whole revolution was over before your pizza arrived? That's ANTRO in a nutshell: a stunningly stylish, rhythm-infused platformer that is one of the coolest two hours I've spent with a game this year, and also one of the shortest.

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'OVERCOOKED' WITH ADORABLE ANIMALS AND SABOTAGE

If you've ever played Overcooked and thought, "This is great, but what if my partner was a cute, fuzzy animal and I could freeze them solid with a random power-up?" then listen up. A new co-op cooking game called Cook and Play: Animal Friends has just hit Early Access, and it looks like pure, unadulterated kitchen chaos.

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FROM CANCELLED AND BROKE TO A MULTI-MILLION SELLER: THE UNHINGED STORY OF 'PEAK'

Let's be real, the games industry is a brutal meat grinder. For every success story, there are a thousand tales of burnout, canceled projects, and creative dead ends. Aggro Crab, the studio behind Another Crab's Treasure, was staring right into that abyss. Fresh off a draining three-year dev cycle, their next big project had just lost its funding and imploded, leaving the team burnt out and resentful. Their solution was a desperate, last.ditch "fuck it" trip to Korea with some friends. That trip created Peak, a game that has now sold 4.5 million copies.

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