ARC Raiders "Safe to Sell" List: Stop Hoarding and Make Some Cash
That's a nice Bloated Tuna Can you've got. It's also useless. Time to clean out your stash.
Extraction shooters have a unique way of breaking the human brain. You deploy into a hostile zone, fight for your life against heavily armed machines, and somehow extract with a backpack full of crumpled plastic bottles and a ruined accordion. You toss them into your vault because you are terrified a random vendor will demand them for a quest next week. I lived that nightmare during the early days of this game. I kept every single expired apricot and rusted bolt I found. My inventory space vanished, my progression halted, and I was broke.
I got sick of guessing. I spent three sleepless nights mapping out exactly what every piece of junk in this game actually does. Every single item you can pull out of the dirt is accounted for below.
There is one massive exception you need to acknowledge before you start grinding your inventory into dust.
EXPEDITION WARNING
If you are preparing for the endgame prestige system, the rules I am about to lay out do not apply to you. The prestige wipe demands an ungodly amount of specific low tier items that are completely useless during a standard playthrough. If you are chasing that specific progression loop, you need to read my ARC Raiders Expedition Project wipe guide materials breakdown instead. Do not follow this guide if you are trying to prestige.
For everyone else who just wants a functional workshop and enough currency to buy ammo, keep reading.
The Art Of Letting Go
I split the updated data into three specific categories. The first is your pure vendor trash. These items exist strictly to be sold for currency. Do not waste your time throwing a valuable acoustic guitar into a recycler. The second category covers items you should immediately break down for base components. The final category is your hoard list. These are the items tied directly to crucial upgrades and high level craftables.
If you want the exact numerical breakdown of what it takes to max out your entire base, cross reference this hoard list with my ARC Raiders Workshop Upgrade guide materials list to see exactly how close you are to finishing your stations.
MISC TRINKETS AND VENDOR TRASH (SAFE TO SELL)
Take these straight to the nearest vendor and take the cash. Their recycling yields are pathetic compared to their raw monetary value.
| Item Name | Sell Price & Notes |
|---|---|
| Acoustic Guitar | 7000 (Legendary payout) |
| Agave | 1000 |
| Air Freshener | 2000 |
| ARC Coolant | 1000 |
| Breathtaking Snow Globe | 7000 (Sell this immediately) |
| Candleberries | 460 (Safe to sell unless doing Flickering Flames) |
| Coffee Pot | 1000 |
| Coolant | 1000 |
| Damaged Rocketeer Driver | 2000 |
| Dartboard | 2000 |
| Doodly Duck | 3000 |
| Empty Wine Bottle | 1000 |
| Expired Pasta | 1000 |
| Faded Photograph | 640 |
| Fine Wristwatch | 3000 |
| Flashy Duck | 3000 |
| Fossilized Lightning | 4000 |
| Gentle Duck | 1000 |
| Headphones | 1000 |
| Lance's Mixtape | 10000 (Massive payout) |
| Music Album | 3000 |
| Music Box | 5000 |
| Painted Box | 2000 |
| Playing Cards | 5000 |
| Poster of Natural Wonders | 2000 |
| Pottery | 2000 |
| Recorder | 1000 |
| Red Coral Jewelry | 5000 |
| Resin | 1000 |
| Roots | 640 |
| Rosary | 2000 |
| Rubber Duck | 1000 |
| Ruined Accordion | 2000 |
| Silver Teaspoon Set | 3000 |
| Statuette | 3000 |
| Thermostat | 1000 |
| Torn Book | 1000 |
| Tropical Duck | 1000 |
| Vase | 3000 |
| Volcanic Rock | 270 |
GRIND TO DUST (SAFE TO RECYCLE)
These items are essentially just fancy packaging for the raw materials you desperately need. Grind them up immediately for the exact yields listed below.
| Item Name | Resource Yield |
|---|---|
| Alarm Clock | 6x Plastic Parts, 1x Processor |
| ARC Flex Rubber | 16x Rubber Parts |
| ARC Performance Steel | 12x Metal Parts |
| ARC Synthetic Resin | 14x Plastic Parts |
| ARC Thermo Lining | 16x Fabric |
| Bicycle Pump | 4x Canister, 10x Metal Parts |
| Broken Flashlight | 2x Battery, 6x Metal Parts |
| Broken Guidance System | 4x Processor |
| Broken Handheld Radio | 3x Sensors, 2x Wires |
| Broken Taser | 2x Battery, 2x Wires |
| Burned ARC Circuitry | 2x ARC Alloy |
| Camera Lens | 8x Plastic Parts |
| Candle Holder | 8x Metal Parts |
| Cooling Coil | 6x Chemicals, 2x Steel Springs |
| Crumpled Plastic Bottle | 4x Plastic Parts |
| Damaged ARC Motion Core | 2x ARC Alloy |
| Damaged Fireball Burner | 1x ARC Alloy |
| Damaged Tick Pod | 1x ARC Alloy |
| Deflated Football | 9x Rubber Parts, 9x Fabric |
| Degraded ARC Rubber | 11x Rubber Parts |
| Diving Goggles | 12x Rubber Parts |
| Dried-Out ARC Resin | 9x Plastic Parts |
| Expired Respirator | 8x Rubber Parts, 4x Fabric |
| Flow Controller | 1x Advanced Mechanical Components, 1x Sensors |
| Frequency Modulation Box | 1x Advanced Electrical Components, 1x Speaker Component |
| Frying Pan | 8x Metal Parts |
| Garlic Press | 12x Metal Parts |
| Household Cleaner | 11x Chemicals |
| Ice Cream Scooper | 7x Metal Parts |
| Impure ARC Coolant | 12x Chemicals |
| Industrial Battery | 7x Chemicals, 2x Battery |
| Industrial Charger | 5x Metal Parts, 1x Voltage Converter |
| Industrial Magnet | 4x Metal Parts, 2x Magnet |
| Ion Sputter | 4x Voltage Converter, 1x Exodus Modules |
| Magnetron | 1x Magnetic Accelerator, 1x Steel Spring |
| Metal Brackets | 8x Metal Parts |
| Microscope | 1x Advanced Mechanical Components, 3x Magnet |
| Mini Centrifuge | 1x Advanced Mechanical Components, 2x Canister |
| Number Plate | 3x Metal Parts |
| Polluted Air Filter | 6x Fabric, 2x Oil |
| Power Bank | 2x Battery, 2x Wires |
| Power Cable | 4x Wires (Crucial for Gear Bench II) |
| Projector | 2x Wires, 1x Processor |
| Radio | 1x Speaker Component, 1x Sensors |
| Radio Relay | 2x Speaker Componets, 2x Sensors |
| Remote Control | 7x Plastic Parts, 1x Sensors |
| Ripped Safety Vest | 1x Durable Cloth, 1x Magnet |
| Rocket Thruster | 6x Metal Parts, 2x Synthesized Fuel |
| Rubber Pad | 18x Rubber Parts |
| Ruined Baton | 6x Metal Parts, 3x Rubber Parts |
| Ruined Handcuffs | 8x Metal Parts |
| Ruined Parachute | 10x Fabric |
| Ruined Riot Shield | 10x Plastic Parts, 6x Rubber Parts |
| Ruined Tactical Vest | 5x Fabric, 1x Magnet |
| Rusted Bolts | 8x Metal Parts |
| Rusty ARC Steel | 8x Metal Parts |
| Sample Cleaner | 2x Electrical Components, 14x Assorted Seeds |
| Signal Amplifier | 2x Electrical Components, 2x Voltage Converter |
| Spectrometer | 1x Advanced Electrical Components, 1x Sensors |
| Spectrum Analyzer | 1x Sensors, 1x Exodus Modules |
| Spring Cushion | 2x Durable Cloth, 2x Steel Springs |
| Tattered ARC Lining | 12x Fabric |
| Tattered Clothes | 11x Fabric |
| Telemetry Transceiver | 1x Advanced Electrical Components, 1x Processor |
| Torn Blanket | 12x Fabric |
| Turbo Pump | 1x Mechanical Components, 3x Oil |
| Unusable Weapon | 4x Metal Parts, 5x Simple Gun Parts |
| Water Filter | 2x Rubber Parts, 3x Canister |
HOARD LIKE A DRAGON (KEEP LIST)
If you see these items lying in the dirt, you pick them up. These dictate your entire progression curve and late game firepower.
| Item Name | Primary Usage & Required Amounts |
|---|---|
| Adrenaline Shot | Quick Use for Healing |
| Advanced Arc Powercell | Medical Lab: Surge Shield Recharger |
| Advanced Electrical Components | 10x for Gear Bench III and Utility Station III, 5x Expedition Stage 4 |
| Advanced Mechanical Components | 5x for Gunsmith III Upgrade |
| Agave Juice | Quick Use for Healing |
| Alien Duck | Keep for Antiseptic Crafting |
| Antiseptic | 10x for Chemical Crafting Heals |
| Apricot | 17x for Scrappy Level III and V |
| ARC Alloy | 18x for Stage 1 Upgrades, 80x Expedition Stage 1 |
| ARC Circuitry | 10x for Refiner III Upgrade |
| ARC Motion Core | 5x for Refiner II Upgrades, Refiner: Magnetic Accelerator |
| ARC Powercell | 5x for Refiner I, Medical Lab: Shield Rechargers |
| Assorted Seeds | Fundamental base material |
| Bastion Cell | 6x for Gear Bench III Upgrade, 5x Trophy Stage 3 |
| Battery | Essential raw component (yields 2x Metal Parts if recycled) |
| Bombardier Cell | 6x for Refiner III Upgrades, 8x Trophy Stage 5 |
| Canister | Essential raw component (yields 3x Plastics Parts if recycled) |
| Cat Bed | 1x for Scrappy Level IV Upgrades |
| Chemicals | Fundamental crafting material |
| Complex Gun Parts | High end Weapon Components |
| Cooling Fan | 5x for Expedition Stage 2 |
| Cracked Bioscanner | 2x for Medical Lab II Upgrade |
| Crude Explosives | 5x for Explosives Station II Upgrade |
| Damaged Heat Sink | 2x for Utility Station II Upgrade |
| Dog Collar | 1x Scrappy Level II Upgrade |
| Duct Tape | 10x Flickering Flames Stage 3 |
| Durable Cloth | 5x for Medical Lab II Upgrade, 35x Expedition Stage 2 |
| Electrical Components | 10x Gear Bench II and Utility Station II Upgrades, 30x Expedition Stage 2 |
| Exodus Modules | 1x Expedition Stage 3, 5x Trophy Stage 5 |
| Explosive Compound | 5x for Explosives Station III Upgrade |
| Fabric | 80x for Gear Bench I and Medical Lab I Upgrades |
| Fertilizer | 1x for Unexpected Initiative quest |
| Film Reel | Trader Quest Item, 2x Flickering Flames Stage 3 |
| Fireball Burner | 8x for Refiner II Upgrade |
| Fried Motherboard | 3x for Utility Station III Upgrade |
| Great Mullein | Keep for base components |
| Heavy Gun Parts | Crucial Weapon Component |
| Hornet Driver | 5x for Gear Bench II Upgrade, 15x Trophy Stage 2 |
| Humidifier | 5x for Expedition Stage 4 |
| Laboratory Reagents | 3x for Explosives Station III Upgrade |
| Leaper Pulse Unit | 4x for Utility Station III Upgrade, 3x Expedition Stage 4, 10x Trophy Stage 3 |
| Lemon | 5x for Scrappy Level III Upgrade |
| Light Bulb | 5x Expedition Stage 3, 3x Flickering Flames Stage 2 |
| Light Gun Parts | Crucial Weapon Component |
| Magnet | Essential raw component |
| Magnetic Accelerator | 10x Trophy Stage 4, High-tier crafting |
| Matriarch Reactor | 3x Trophy Stage 5, High-tier crafting |
| Mechanical Components | 5x for Gunsmith II Upgrade |
| Medium Gun Parts | Crucial Weapon Component |
| Metal Parts | 80x for Gunsmith I and Refiner I, 150x Expedition Stage 1 |
| Mod Components | Crucial Weapon Component |
| Moss | Medical Lab: Defibrillator |
| Motor | 3x for Refiner III Upgrade |
| Mushroom | 12x for Scrappy Level V Upgrade |
| Oil | Essential raw component |
| Olives | 6x for Scrappy Level IV Upgrade |
| Plastic Parts | 75x for Gear Bench I and Utility Station I Upgrades, 25x Flickering Flames Stage 1 |
| Pop Trigger | 5x for Explosives Station II Upgrade, 15x Trophy Stage 1 |
| Power Rod | High-tier crafting component |
| Prickly Pear | 8x for Scrappy Level IV Upgrade |
| Processor | Essential raw component |
| Queen Reactor | 3x Trophy Stage 4, High-tier crafting component |
| Rope | Essential raw component (yields 5x Fabric) |
| Rotary Encoder | 1x for Stella Montis |
| Rubber Parts | 30x for Gunsmith I Upgrade, 200x Expedition Stage 1 |
| Rusted Gear | 3x for Gunsmith III Upgrade |
| Rusted Shut Medical Kit | 3x for Medical Lab III Upgrade |
| Rusted Tools | 3x for Gunsmith II Upgrade |
| Sensors | 20x Expedition Stage 2 |
| Sentinel Firing Core | 4x for Gunsmith III Upgrade |
| Shredder Gyro | 5x Trophy Stage 3 |
| Simple Gun Parts | Crucial Weapon Component |
| Snitch Scanner | 6x for Utility Station II Upgrade |
| Speaker Component | Essential raw component |
| Spotter Relay | 10x Trophy Stage 2 |
| Steel Spring | 15x required for base crafts |
| Surveyor Vault | 5x for Medical Lab III Upgrades, 5x Trophy Stage 1 |
| Synthesised Fuel | 3x for Explosives Station II Upgrade |
| Syringe | Essential raw component |
| Tick Pod | 8x for Medical Lab II Upgrade, 15x Trophy Stage 1 |
| Toaster | 3x for Refiner II Upgrade |
| Very Comfortable Pillow | 3x for Scrappy Level V Upgrade |
| Voltage Converter | Essential raw component |
| Wasp Driver | 8x for Gunsmith II Upgrade, 20x Trophy Stage 2 |
| Water Pump | 1x for Unexpected Initiative quest |
| Wires | 30x Expedition Stage 2 |