ARC Raiders "Safe to Sell" List: Stop Hoarding and Make Some Cash

That's a nice Bloated Tuna Can you've got. It's also useless. Time to clean out your stash.

Is your stash overflowing with junk? Here's a list of all the materials and trinkets in ARC Raiders that are (probably) safe to sell.

Extraction shooters have a unique way of breaking the human brain. You deploy into a hostile zone, fight for your life against heavily armed machines, and somehow extract with a backpack full of crumpled plastic bottles and a ruined accordion. You toss them into your vault because you are terrified a random vendor will demand them for a quest next week. I lived that nightmare during the early days of this game. I kept every single expired apricot and rusted bolt I found. My inventory space vanished, my progression halted, and I was broke.

I got sick of guessing. I spent three sleepless nights mapping out exactly what every piece of junk in this game actually does. Every single item you can pull out of the dirt is accounted for below.

There is one massive exception you need to acknowledge before you start grinding your inventory into dust.

EXPEDITION WARNING

If you are preparing for the endgame prestige system, the rules I am about to lay out do not apply to you. The prestige wipe demands an ungodly amount of specific low tier items that are completely useless during a standard playthrough. If you are chasing that specific progression loop, you need to read my ARC Raiders Expedition Project wipe guide materials breakdown instead. Do not follow this guide if you are trying to prestige.

For everyone else who just wants a functional workshop and enough currency to buy ammo, keep reading.

The Art Of Letting Go

I split the updated data into three specific categories. The first is your pure vendor trash. These items exist strictly to be sold for currency. Do not waste your time throwing a valuable acoustic guitar into a recycler. The second category covers items you should immediately break down for base components. The final category is your hoard list. These are the items tied directly to crucial upgrades and high level craftables.

If you want the exact numerical breakdown of what it takes to max out your entire base, cross reference this hoard list with my ARC Raiders Workshop Upgrade guide materials list to see exactly how close you are to finishing your stations.

MISC TRINKETS AND VENDOR TRASH (SAFE TO SELL)

Take these straight to the nearest vendor and take the cash. Their recycling yields are pathetic compared to their raw monetary value.

Item Name Sell Price & Notes
Acoustic Guitar7000 (Legendary payout)
Agave1000
Air Freshener2000
ARC Coolant1000
Breathtaking Snow Globe7000 (Sell this immediately)
Candleberries460 (Safe to sell unless doing Flickering Flames)
Coffee Pot1000
Coolant1000
Damaged Rocketeer Driver2000
Dartboard2000
Doodly Duck3000
Empty Wine Bottle1000
Expired Pasta1000
Faded Photograph640
Fine Wristwatch3000
Flashy Duck3000
Fossilized Lightning4000
Gentle Duck1000
Headphones1000
Lance's Mixtape10000 (Massive payout)
Music Album3000
Music Box5000
Painted Box2000
Playing Cards5000
Poster of Natural Wonders2000
Pottery2000
Recorder1000
Red Coral Jewelry5000
Resin1000
Roots640
Rosary2000
Rubber Duck1000
Ruined Accordion2000
Silver Teaspoon Set3000
Statuette3000
Thermostat1000
Torn Book1000
Tropical Duck1000
Vase3000
Volcanic Rock270

GRIND TO DUST (SAFE TO RECYCLE)

These items are essentially just fancy packaging for the raw materials you desperately need. Grind them up immediately for the exact yields listed below.

Item Name Resource Yield
Alarm Clock6x Plastic Parts, 1x Processor
ARC Flex Rubber16x Rubber Parts
ARC Performance Steel12x Metal Parts
ARC Synthetic Resin14x Plastic Parts
ARC Thermo Lining16x Fabric
Bicycle Pump4x Canister, 10x Metal Parts
Broken Flashlight2x Battery, 6x Metal Parts
Broken Guidance System4x Processor
Broken Handheld Radio3x Sensors, 2x Wires
Broken Taser2x Battery, 2x Wires
Burned ARC Circuitry2x ARC Alloy
Camera Lens8x Plastic Parts
Candle Holder8x Metal Parts
Cooling Coil6x Chemicals, 2x Steel Springs
Crumpled Plastic Bottle4x Plastic Parts
Damaged ARC Motion Core2x ARC Alloy
Damaged Fireball Burner1x ARC Alloy
Damaged Tick Pod1x ARC Alloy
Deflated Football9x Rubber Parts, 9x Fabric
Degraded ARC Rubber11x Rubber Parts
Diving Goggles12x Rubber Parts
Dried-Out ARC Resin9x Plastic Parts
Expired Respirator8x Rubber Parts, 4x Fabric
Flow Controller1x Advanced Mechanical Components, 1x Sensors
Frequency Modulation Box1x Advanced Electrical Components, 1x Speaker Component
Frying Pan8x Metal Parts
Garlic Press12x Metal Parts
Household Cleaner11x Chemicals
Ice Cream Scooper7x Metal Parts
Impure ARC Coolant12x Chemicals
Industrial Battery7x Chemicals, 2x Battery
Industrial Charger5x Metal Parts, 1x Voltage Converter
Industrial Magnet4x Metal Parts, 2x Magnet
Ion Sputter4x Voltage Converter, 1x Exodus Modules
Magnetron1x Magnetic Accelerator, 1x Steel Spring
Metal Brackets8x Metal Parts
Microscope1x Advanced Mechanical Components, 3x Magnet
Mini Centrifuge1x Advanced Mechanical Components, 2x Canister
Number Plate3x Metal Parts
Polluted Air Filter6x Fabric, 2x Oil
Power Bank2x Battery, 2x Wires
Power Cable4x Wires (Crucial for Gear Bench II)
Projector2x Wires, 1x Processor
Radio1x Speaker Component, 1x Sensors
Radio Relay2x Speaker Componets, 2x Sensors
Remote Control7x Plastic Parts, 1x Sensors
Ripped Safety Vest1x Durable Cloth, 1x Magnet
Rocket Thruster6x Metal Parts, 2x Synthesized Fuel
Rubber Pad18x Rubber Parts
Ruined Baton6x Metal Parts, 3x Rubber Parts
Ruined Handcuffs8x Metal Parts
Ruined Parachute10x Fabric
Ruined Riot Shield10x Plastic Parts, 6x Rubber Parts
Ruined Tactical Vest5x Fabric, 1x Magnet
Rusted Bolts8x Metal Parts
Rusty ARC Steel8x Metal Parts
Sample Cleaner2x Electrical Components, 14x Assorted Seeds
Signal Amplifier2x Electrical Components, 2x Voltage Converter
Spectrometer1x Advanced Electrical Components, 1x Sensors
Spectrum Analyzer1x Sensors, 1x Exodus Modules
Spring Cushion2x Durable Cloth, 2x Steel Springs
Tattered ARC Lining12x Fabric
Tattered Clothes11x Fabric
Telemetry Transceiver1x Advanced Electrical Components, 1x Processor
Torn Blanket12x Fabric
Turbo Pump1x Mechanical Components, 3x Oil
Unusable Weapon4x Metal Parts, 5x Simple Gun Parts
Water Filter2x Rubber Parts, 3x Canister

HOARD LIKE A DRAGON (KEEP LIST)

If you see these items lying in the dirt, you pick them up. These dictate your entire progression curve and late game firepower.

Item Name Primary Usage & Required Amounts
Adrenaline ShotQuick Use for Healing
Advanced Arc PowercellMedical Lab: Surge Shield Recharger
Advanced Electrical Components10x for Gear Bench III and Utility Station III, 5x Expedition Stage 4
Advanced Mechanical Components5x for Gunsmith III Upgrade
Agave JuiceQuick Use for Healing
Alien DuckKeep for Antiseptic Crafting
Antiseptic10x for Chemical Crafting Heals
Apricot17x for Scrappy Level III and V
ARC Alloy18x for Stage 1 Upgrades, 80x Expedition Stage 1
ARC Circuitry10x for Refiner III Upgrade
ARC Motion Core5x for Refiner II Upgrades, Refiner: Magnetic Accelerator
ARC Powercell5x for Refiner I, Medical Lab: Shield Rechargers
Assorted SeedsFundamental base material
Bastion Cell6x for Gear Bench III Upgrade, 5x Trophy Stage 3
BatteryEssential raw component (yields 2x Metal Parts if recycled)
Bombardier Cell6x for Refiner III Upgrades, 8x Trophy Stage 5
CanisterEssential raw component (yields 3x Plastics Parts if recycled)
Cat Bed1x for Scrappy Level IV Upgrades
ChemicalsFundamental crafting material
Complex Gun PartsHigh end Weapon Components
Cooling Fan5x for Expedition Stage 2
Cracked Bioscanner2x for Medical Lab II Upgrade
Crude Explosives5x for Explosives Station II Upgrade
Damaged Heat Sink2x for Utility Station II Upgrade
Dog Collar1x Scrappy Level II Upgrade
Duct Tape10x Flickering Flames Stage 3
Durable Cloth5x for Medical Lab II Upgrade, 35x Expedition Stage 2
Electrical Components10x Gear Bench II and Utility Station II Upgrades, 30x Expedition Stage 2
Exodus Modules1x Expedition Stage 3, 5x Trophy Stage 5
Explosive Compound5x for Explosives Station III Upgrade
Fabric80x for Gear Bench I and Medical Lab I Upgrades
Fertilizer1x for Unexpected Initiative quest
Film ReelTrader Quest Item, 2x Flickering Flames Stage 3
Fireball Burner8x for Refiner II Upgrade
Fried Motherboard3x for Utility Station III Upgrade
Great MulleinKeep for base components
Heavy Gun PartsCrucial Weapon Component
Hornet Driver5x for Gear Bench II Upgrade, 15x Trophy Stage 2
Humidifier5x for Expedition Stage 4
Laboratory Reagents3x for Explosives Station III Upgrade
Leaper Pulse Unit4x for Utility Station III Upgrade, 3x Expedition Stage 4, 10x Trophy Stage 3
Lemon5x for Scrappy Level III Upgrade
Light Bulb5x Expedition Stage 3, 3x Flickering Flames Stage 2
Light Gun PartsCrucial Weapon Component
MagnetEssential raw component
Magnetic Accelerator10x Trophy Stage 4, High-tier crafting
Matriarch Reactor3x Trophy Stage 5, High-tier crafting
Mechanical Components5x for Gunsmith II Upgrade
Medium Gun PartsCrucial Weapon Component
Metal Parts80x for Gunsmith I and Refiner I, 150x Expedition Stage 1
Mod ComponentsCrucial Weapon Component
MossMedical Lab: Defibrillator
Motor3x for Refiner III Upgrade
Mushroom12x for Scrappy Level V Upgrade
OilEssential raw component
Olives6x for Scrappy Level IV Upgrade
Plastic Parts75x for Gear Bench I and Utility Station I Upgrades, 25x Flickering Flames Stage 1
Pop Trigger5x for Explosives Station II Upgrade, 15x Trophy Stage 1
Power RodHigh-tier crafting component
Prickly Pear8x for Scrappy Level IV Upgrade
ProcessorEssential raw component
Queen Reactor3x Trophy Stage 4, High-tier crafting component
RopeEssential raw component (yields 5x Fabric)
Rotary Encoder1x for Stella Montis
Rubber Parts30x for Gunsmith I Upgrade, 200x Expedition Stage 1
Rusted Gear3x for Gunsmith III Upgrade
Rusted Shut Medical Kit3x for Medical Lab III Upgrade
Rusted Tools3x for Gunsmith II Upgrade
Sensors20x Expedition Stage 2
Sentinel Firing Core4x for Gunsmith III Upgrade
Shredder Gyro5x Trophy Stage 3
Simple Gun PartsCrucial Weapon Component
Snitch Scanner6x for Utility Station II Upgrade
Speaker ComponentEssential raw component
Spotter Relay10x Trophy Stage 2
Steel Spring15x required for base crafts
Surveyor Vault5x for Medical Lab III Upgrades, 5x Trophy Stage 1
Synthesised Fuel3x for Explosives Station II Upgrade
SyringeEssential raw component
Tick Pod8x for Medical Lab II Upgrade, 15x Trophy Stage 1
Toaster3x for Refiner II Upgrade
Very Comfortable Pillow3x for Scrappy Level V Upgrade
Voltage ConverterEssential raw component
Wasp Driver8x for Gunsmith II Upgrade, 20x Trophy Stage 2
Water Pump1x for Unexpected Initiative quest
Wires30x Expedition Stage 2
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The ARC Raiders Scavenger's Guide: Not All Junk Is Created Equal

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The ARC Raiders "Expedition" Grind: Here's the Full Shopping List to Reset Your Character