Dispatch Just Hit 2 Million Sales, Proving We All Secretly Want to Manage a Squad of Idiots
AdHoc Studio is going to need a new calculator, because their long-term sales projections just got absolutely obliterated.
If you listen to the suits in boardrooms, narrative games are dead. Episodic gaming is a corpse left rotting in 2016. The only way to make money is with a live-service grinder that demands your soul and your wallet.
Well, Dispatch just walked into the room and slapped those projections right off the table.
AdHoc Studio’s superhero workplace comedy just crossed the 2 million copies sold milestone. It did this in one month.
The "Three-Year" Joke
Here is the stat that makes me cackle. AdHoc reportedly had a "bull case" sales target set for three years post-launch.
They are currently on track to smash that target in about three months.
They sold a million copies in the first ten days. Now they’ve doubled it. They are moving units at a speed that most AAA "quadruple-A" disasters can only dream of, and they’re doing it with a game about a depressed ex-superhero managing a team of screw-ups.
It’s Not Rocket Science, It’s Good Writing
It turns out that if you get the old Telltale veterans back together and let them actually write a script that doesn't suck, people will buy it. Who knew?
The premise is gold. You play as Robert Robertson, a disgraced hero forced to work a desk job at the Superhero Dispatch Network. You aren't punching bad guys, you're babysitting a squad of reformed villains who are constantly trying to ruin your life.
It’s funny, it’s sharp, and the voice cast (featuring a bunch of Critical Role talent) is doing some heavy lifting.
Doing It With One Hand Tied Behind Its Back
What makes this 2 million figure even wilder is the platform split.
Dispatch isn't on Game Pass. It isn't on Switch. It isn't on Xbox. This is purely PlayStation 5 and PC numbers.
They are putting up these massive numbers while ignoring half the console market. It’s a testament to just how hungry we are for a single-player game that respects our time and actually has something to say.
So, congrats to AdHoc. You proved that the "dead genre" isn't dead. It was just waiting for a game that wasn't boring.
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