Hideo Kojima Just Dropped The Roadmap For The Next 10 Years, And Yes, We Need To Talk About ‘OD’

If you thought Hideo Kojima was going to slow down after finally releasing Death Stranding 2: On the Beach in this timeline’s 2025, you clearly don’t know the man.

A close-up screenshot from the game OD showing a young woman (Sopha Lillis) with pale skin, blue eyes, and reddish marks or freckles on her face and neck, looking terrified in the dark.

In a massive interview with Nikkei Cross Trend, the auteur himself broke down the past decade of Kojima Productions and, more importantly, gave us a glimpse into the absolute madness he has planned for the next ten years. While he touched on everything from anime to espionage, the real meat here is where he is taking us with his experimental horror project, OD.

The "Phase 2" of Hideo Kojima

It is hard to believe it has been ten years since Kojima left Konami with nothing but his name and a rolodex of famous friends. As he put it in the interview, "We had no office, no staff, no credibility, no money, absolutely nothing".

The first phase was just about survival—getting Death Stranding out the door. But now? We are deep in "Phase 2." This isn't just about making games anymore; it is about total media domination. We are talking about expanding existing IPs, creating brand new ones, and venturing into "new fields".

And that is exactly where OD comes in.

Why ‘OD’ Is The Endgame

While Death Stranding was about reconnection, OD (developed in partnership with Microsoft) seems to be about scaring the absolute life out of us using technology we barely understand yet.

In the interview, OD is listed alongside a slate of massive projects, but it stands out because it fits perfectly into what Kojima calls "Phase 3"—the creation of new IPs using "completely new entertainment systems". He isn't just trying to make a spooky hallway simulator here; he is trying to fundamentally change how we interact with horror.

We know he is working on PHYSINT, the espionage action game for Sony that will likely make us all forget about Metal Gear, and a slew of animated projects for Death Stranding on Disney+. But OD represents the experimental edge of the studio. It is the project that takes the "connections" he built over the last decade and weaponizes them into fear.

10 Years of "Connections"

Kojima is 62 years old now. Most creators would be looking for a beach (a real one, not the Death Stranding one) to retire on. Instead, he is energized by the younger generation. He mentioned that since the pandemic ended, people have been visiting the studio constantly, including film directors like Oliver Laxé.

He admits that the pandemic cost the studio about three years of progress, stagnating their plans to reach "Phase 3" sooner. But the ambition hasn't shrunk. If anything, the delay seems to have made him hungrier.

The Future Is Weird

The roadmap is stacked:

  • OD: The Microsoft cloud horror project that is likely going to break our brains.

  • PHYSINT: The return to espionage action with Sony.

  • Death Stranding Isolations: An animated series coming to Disney+ in 2027.

  • Death Stranding Mosquito: An animated feature film directed by Hiroshi Miyamoto.

Kojima built this empire on "connections" when he had nothing else. Now, with a decade of success behind him and a war chest of new IP, he is ready to get weird again. If OD is truly the "Phase 3" leap he is teasing, we aren't ready for what's coming.

Credit to Nikkei Cross Trend for the original interview.

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