Life is Strange: Reunion Trophy & Achievement Guide

Earning a 100% completion rate in a narrative game usually means suffering through unskippable cutscenes multiple times. Let's minimize the pain.

A close-up gameplay screenshot from Life is Strange: Reunion featuring a somber Max Caulfield with a blurred Chloe Price standing behind her against a fiery orange background.

Deck Nine has built a trophy list that practically demands multiple playthroughs. You have 30 trophies on PlayStation 5 and 29 achievements on Xbox and PC. The list is heavily saturated with hidden, missable objectives that require you to go out of your way to interact with the environment or win highly specific dialogue encounters.

If you are just playing for the story, you are going to miss at least half of these. If you want the Platinum, you need to micromanage your conversations, abuse your rewind powers during specific minigames, and hunt down every piece of stray paper in Caledon University. I highly recommend keeping my Life is Strange: Reunion all collectibles locations guide open in another tab so you can knock out the Photo Wall and Drugstore Makeup trophies naturally as you play.

The Mandatory Story Trophies

You do not need to worry about these. As long as you keep pushing the narrative forward and actually finish the game, these will pop automatically.

  • Green-Haired Girl: Play as Chloe for the first time.

  • Mad Max: Play as Max for the first time.

  • Reunion: Reunited Max and Chloe.

  • Partners in Crime: Get away together.

  • You’ll All Burn: The threat still lingers.

  • Partners in Time: Completed Life is Strange: Reunion.

  • Laser Light Spectacular: Share a special moment with Chloe and Moses.

The Ending Dependent Trophies

These two trophies are mutually exclusive and act as the primary reason you have to play the game twice. The game reads your choice from the original Life is Strange (or asks you to input it if you do not have a save file).

  • Blue Haired Girl: Completed the game as the Chloe who Max saved. You must start the game with the "Sacrifice Arcadia Bay" world state.

  • Dead Girl Walking: Completed the game as the Chloe who died in Arcadia Bay. You must start the game with the "Sacrifice Chloe" world state.

If you are trying to navigate the messy mechanics to actually reach a good conclusion, read my Life is Strange: Reunion all endings guide so you do not accidentally lock yourself into a depressing finale.

The Missable Interaction Trophies

This is where the actual work begins. You have to hunt these down during specific chapters. If you miss one, you have to use the chapter select menu from the main screen to go back and try again.

MISSABLE INTERACTIONS

The exact chapters and actions required to pop the hidden environmental trophies.

Trophy Name Chapter & Required Action
Bucket Challenge In "Class Act," walk toward the scaffolding right of the class statue. Watch the graffiti get washed away. Rewind time, manually move the bucket, and look at the graffiti again to save it.
Going Once… Going Twice! In "Open Mic Night," bid on the sculpture at the silent auction table. Speak to Amanda and Vinh, then return to outbid Vinh. When he inevitably cheats, rewind time, place your bid, and literally steal the pen so he cannot write his name.
Soul of a Poet In "Open Mic Night," interact with the poet on stage. You must select the "Listen" prompt four consecutive times until he finishes the entire poem and takes a bow.
It’s, Uh, Kind of Fascinating to Me In "Reunion," simply walk up and approach Chloe while she is sleeping on the bed.
Uranus’ Long-Lost Cousin In "The Overlight," select the absolute rudest, most obnoxious name option when helping Moses name the star.
Happy Birthday! In "The Overlight," inspect the calendar and ask Moses to use the 3D printer. Later, in "Champlain Problems," make sure you actually wish Max a happy birthday to trigger the gift.

The Dialogue and Backtalk Trophies

Chloe's Backtalk mechanic returns, and you need to win every single encounter in a single playthrough to earn the Sass Queen trophy. These are essentially verbal combat arenas where you have to read the environment and pick the most aggressive, relevant response.

  • Prospective Student: In "Lying and Waiting," you must win the Backtalk encounter against the security guard, Noelle. Choose the options related to Space, UVM, and Cardinal to convince her you are just visiting the campus.

  • Not a Rat: In "Times in Turtle," win the Backtalk argument against Joey to convince him you are legitimately part of the protest.

  • Daddy Issues: In "Chloe's Decision," win the Backtalk sequence against Ren to force him to admit his bad blood with Caledon.

There are also several conversation checks that require specific branching paths to unlock.

  • Slick Rick: Convince Lucas to leak the protest details.

  • Bottled It!: While playing as Chloe in "Chloe's Decision," directly accuse Ren to stop the fire.

  • Second Chance: Stop the fire while playing as Max.

  • You're Coming With Me: Make all the correct, supportive choices during the "In the Lighthouse" chapter to successfully save Safi.

  • Super Max: Save absolutely everyone possible by the end of the game. This requires merging the timelines during the finale and resolving several side character arcs perfectly.

The Collectible Grind

Finally, you have the tedious scavenger hunt trophies. You cannot platinum the game without picking up every single piece of optional lore and interaction.

  • Podcast Overload: You must interact with all three podcast flyer boards and listen to the episodes. They are located in the Time Dojo, Class Act, and Open Mic Night chapters.

  • Major Gumshoe: Find every piece of optional Abraxas evidence in a single playthrough. You have to thoroughly explore every room before advancing the main objective marker.

  • Photo Wall: Take every optional photograph as Max.

  • Drugstore Makeup: Draw every optional sketch as Chloe.

  • All These Memories: Unlock both Photo Wall and Drugstore Makeup to pop this final, overarching collectible trophy.

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