Life is Strange: Reunion Trophy & Achievement Guide
Thirty trophies, several of them hidden behind conversations you'll only get one shot at, and a couple that flat out require two separate playthroughs.
Deck Nine clearly built this list expecting people to run through the game more than once. PS5 has 30 trophies, Xbox and PC sit at 29, and a good chunk of them are tied to easy to miss environmental interactions rather than anything the main story pushes you toward naturally.
The Trophies You Don't Need to Think About
Most of the list takes care of itself just by finishing the game normally.
Green-Haired Girl and Mad Max pop the first time you play as Chloe and Max respectively. Reunion and Partners in Crime come from reuniting the two of them and getting away together. You'll All Burn ties to the lingering threat over the story, Laser Light Spectacular comes from a shared moment with Chloe and Moses, and Partners in Time just requires finishing the game. None of these need any extra effort.
The Two That Force a Second Playthrough
This is the annoying part. Blue Haired Girl and Dead Girl Walking are mutually exclusive, and they're based on the world state carried over from the original Life is Strange, either the "Sacrifice Arcadia Bay" choice or "Sacrifice Chloe." Since you can only lock in one per save, getting both means starting over from scratch at least once.
Hidden Environmental Interactions
These are the ones that quietly slip past most people because nothing on screen tells you they exist. Miss one and chapter select is your only way back.
In "Class Act," walking toward the scaffolding near the class statue lets you watch some graffiti get washed away. Rewinding time and physically moving the bucket before looking again saves it and pops Bucket Challenge.
During "Open Mic Night," bidding on the sculpture at the silent auction table kicks off Going Once… Going Twice! Talk to Amanda and Vinh first, come back to outbid Vinh, and when he cheats, rewind and steal the pen before he can write his name down.
Also in "Open Mic Night," Soul of a Poet just needs you to keep hitting "Listen" on the stage poet, four times in a row, until he finishes the whole thing.
It's, Uh, Kind of Fascinating to Me is about as low effort as trophies get. In "Reunion," walk up to Chloe while she's asleep on the bed.
Uranus' Long-Lost Cousin wants the rudest possible name option when helping Moses name the star during "The Overlight."
Happy Birthday! takes a bit more setup. In "The Overlight," check the calendar and ask Moses about the 3D printer, then follow through later in "Champlain Problems" by actually wishing Max a happy birthday when the moment comes up.
Backtalk and Dialogue Trophies
The Backtalk system is back, and winning every single encounter in one playthrough earns Sass Queen. These play out like verbal sparring matches where reading the room matters more than picking the nicest sounding option.
Prospective Student comes from beating Noelle's Backtalk in "Lying and Waiting" using the Space, UVM, and Cardinal options. Not a Rat needs a win against Joey during "Times in Turtle" to convince him you're actually part of the protest. Daddy Issues is the big one, beating Ren in "Chloe's Decision" to force him into admitting his history with Caledon.
A few more trophies hinge on specific branching choices rather than a single Backtalk win. Slick Rick comes from convincing Lucas to leak the protest details. Bottled It! requires directly accusing Ren while playing as Chloe in "Chloe's Decision," while Second Chance is the Max version of stopping the fire. You're Coming With Me needs every supportive choice during "In the Lighthouse" to save Safi. Super Max is the big finale trophy, saving everyone possible by merging timelines and resolving the side character arcs cleanly.
The Collectible Cleanup
Last stretch is just legwork. Podcast Overload needs all three podcast flyer boards interacted with, found in Time Dojo, Class Act, and Open Mic Night. Major Gumshoe means tracking down every optional piece of Abraxas evidence in one run, which basically means checking every room before moving the main objective forward. Photo Wall covers every optional photo as Max, Drugstore Makeup covers every optional sketch as Chloe, and finishing both of those unlocks the overarching All These Memories trophy.
None of this is difficult so much as it's easy to accidentally skip. Slowing down and checking every room before pushing the story forward saves a lot of backtracking later.