Mohrta FAQ: Your Guide to Not Getting Instantly Murdered in a GZDoom Fever Dream
So, you've taken the plunge into the Great Strange. You're a corpse in a suit of armor, the world is a surrealist painting trying to kill you, and you're probably wondering what the hell is going on. I get it.
Mohrta is a glorious, GZDoom-powered trip into the weird, but it's got its fair share of jank and obtuse systems. Before you get stuck, get frustrated, or summon a Golem in the wrong place, I've compiled some crucial intel from the front lines.
Your Pre-Flight Checklist
First things first, let's talk tech. If you played the demo, the game might be acting up. The old config file is probably messing with your keybinds or making the HUD disappear. Go to Documents/My Games/Mohrta
and delete the mohrta-config.ini
file. This fixes most of the common bullshit right out of the gate.
If your graphics still look like a corrupted JPEG, try switching the rendering API. Head to Options > Display Options > Preferred Rendering API
and set it to Vulkan instead of OpenGL. Turning off "Tilt++" in the options might also give you a much-needed performance boost.
And a word of warning: this is a GZDoom game. As the developer confirmed, patches will wipe your save file. They plan on rolling out updates in big batches and will give a heads-up, but it's smart to turn off automatic updates in Steam unless you enjoy starting over.
To Hoard or Not to Hoard?
You'll pick up a lot of weapons, and your first instinct might be to keep them all. Don't. You can safely melt down any weapons you're not using for that sweet, sweet ore. They don't affect the ending at all.
Just make sure you keep one gun for each ammo type. A couple of bosses in World 2 can only be damaged from a distance, and you don't want to be stuck throwing your sword and praying you have enough mana to survive. The revolver, by the way, is your best friend against the final boss.
The Art of Not Dying
Finding the game a bit tough? The developer's intended path seems to be jumping between the different worlds. Don't feel like you need to clear one entire dimension before starting another. Hop around, grab the doll eyes and ore you can find, and then head back to the hub to upgrade.
The armor upgrades, which are marked as shields in your journal, are ridiculously powerful. They seem to be additive, meaning the order you buy them in doesn't matter, and they'll turn you into an absolute tank. If you're struggling, focus on those. You can pretty much soak up damage and cheese most bosses without learning their patterns.
Cheats for the Damned
Look, I'm not here to judge. If you want to cheat in your single-player game, you do you. Since Mohrta runs on GZDoom, you can just hit the tilde key (~) to open the console.
You can apparently unlock some official cheats by getting one of the endings, but if you're impatient, players have already found some useful commands. Typing give ore
will grant you one ore for upgrades. Go nuts.
A Quick Word on Spiders
If you have arachnophobia, you're mostly in the clear. Worlds 1, 4, and 5 seem to be spider-free. However, World 5 introduces some enemies that, while not technically spiders, are definitely "spider-like." They drop from cocoons and are pretty damn tanky, so they might be a little unsettling if you're not a fan of creepy crawlies.
That's all the intel I've got for now. Mohrta is a fantastic, weird shooter, but it doesn't hold your hand. Use these tips to get a leg up, and maybe you'll survive long enough to figure out what the hell Avlan is up to. Good luck, operative.