Extracting a skill destroys your weapon forever, so you better know exactly what that Rune does before you rip it out of the steel.
The combat system in No Rest for the Wicked is brutal, heavy, and deeply punishing if you refuse to understand the tools the game hands you. You are not just swinging a piece of metal around. The Rune system dictates your entire active skill set, turning a basic claymore into a fiery clearing tool or a simple dagger into a lightning rod. I spent hours ripping the magic out of weapons, destroying perfectly good gear in the process, just to map out exactly what every single one of these 222 Runes actually does.
Before you start haphazardly slotting magic into your gear, you need to understand the fundamental rules of the system.
The Brutal Reality of Rune Extraction
Runes fall into two distinct camps. You have Combat Runes that slot directly into your weapon for active attacks, and Utility Runes that fit into a dedicated utility slot to give you spells like healing or damage buffs.
The game forces you to make hard choices regarding your inventory. If you find a cheap common weapon with a fantastic skill, you can visit Eleanor in Sacrament to extract it. Here is the catch that makes players cry. Extracting a Rune permanently shatters the source weapon. There is no undo button. When you pull the magic out, the steel turns to dust. Plan your extractions carefully. If you want a deep dive into how to pair these skills effectively to survive the endgame, check out my No Rest for the Wicked best builds guide.
Another mechanical quirk the game barely explains is the charge system. A massive portion of these Runes, especially the elemental spells on staves, have multiple charge tiers. Do not just tap the button. Holding the input dramatically increases the damage output and alters the visual effect.
All Weapons (Universal Runes)
These are universal techniques that work on any melee weapon in your inventory. Bows are the only exception.
Universal Runes
Skills that fit into any melee weapon slot.
| Rune Name | Cost | Effect Summary |
|---|---|---|
| Drone Trap | 50 Focus | Deploys a homing drone that explodes into a fire trap. |
| Dropkick | 30 Stamina | A brutal flying kick with massive kickback. |
| Frontflip Kick | 20 Stamina | A forward somersault resulting in a crushing downward strike. |
| Regurgitate | 50 Focus | Vomits toxic bile to poison enemies and create a hazard pool. |
| Swipe Kick | 40 Stamina | A spinning roundhouse meant to clear space around you. |
| Throw Axe | 50 Focus | Hurls a spinning, homing axe for heavy physical damage. |
| Throw Knife | 25 Focus | A fast, precise ranged knife toss. |
| Turnback Kick | 30 Stamina | A spinning backward kick that forces enemies away from you. |
Archery relies heavily on positioning and elemental exploitation.
Bow Runes
Ranged attacks exclusively for the Bow category.
| Rune Name | Cost | Effect Summary |
|---|---|---|
| Arrow | 25 Focus | A fundamental swift and precise shot. |
| Arrowstorm | 150 Focus | Calls down a punishing rain of homing arrows. |
| Breakstep | 100 Focus | Kicks the target back before firing three rapid arrows. |
| Cone Shot | 100 Focus | Fires a spread of arrows in a tight, overwhelming cone. |
| Crosscut | 100 Focus | Two sweeping cuts followed by an evasive somersault shot. |
| Evasive Shot | 50 Focus | Leaps backwards while firing to create distance safely. |
| Fire Arrow | 20 Focus | Shoots a flaming arrow that deals increased fire damage. |
| Firefall | 100 Focus | Vaults into the air and drives a fiery arrow into the earth. |
| Flipkick Burst | 125 Focus | An upward kick transitioning into a backflip volley. |
| Glideburst | 100 Focus | Slides forward across the ground while firing three shots. |
| Ice Arrow | 20 Focus | A frost imbued arrow meant to chill targets. |
| Knockout Shot | 100 Focus | A single heavy arrow designed to knock enemies to the ground. |
| Lightning Arrow | 20 Focus | An electrified arrow that delivers concentrated shock damage. |
| Multi Shot | 100 Focus | Fires a rapid spread of homing arrows. |
| Plague Arrow | 20 Focus | Coats the arrow in virulent toxins to spread disease. |
| Retreating Trimshot | 100 Focus | Executes a backflip while firing multiple shots mid air. |
| Skybreaker | 50 Focus | Leaps up and drives an arrow down to call a lightning strike. |
| Skyburst Volley | 100 Focus | Launches into the air to fire a spreading volley downward. |
| Skyfall Shot | 100 Focus | A plunging aerial shot that creates a massive physical shockwave. |
If you enjoy staying directly in an enemy's face and relying on raw attack speed, these are your mandatory tools.
Double Dagger Runes
High speed piercing tools.
| Rune Name | Cost | Effect Summary |
|---|---|---|
| Dashing Stab | 100 Focus | A rapid forward piercing assault consisting of multiple hits. |
| Double Take | 100 Focus | A lightning fast double strike that reliably knocks enemies down. |
| Dual Breaker | 100 Focus | A devastating cross slash specifically designed to break blocks. |
| Dual Flurry | 50 Focus | A relentless twelve hit barrage that applies pure sustained pressure. |
| Dual Slash | 100 Focus | A heavy two hit overhead combination attack. |
| Lightning Claw | 50 Focus | Dashes forward to deliver rapid, electrified claw strikes. |
| Piercing Dodge | 100 Focus | Evades an attack before countering with a lethal twin pierce. |
| Tornado Spin | 100 Focus | A block breaking whirlwind that hits everything in your immediate vicinity. |
| Wild Rush | 100 Focus | Charges forward while slashing erratically. |
Unarmed combat in this game is highly kinetic. Gauntlets demand heavy stamina management but reward you with massive crowd control.
Gauntlet Runes
Unarmed blunt force trauma.
| Rune Name | Cost | Effect Summary |
|---|---|---|
| Bare Knuckle | 100 Focus | A lunging haymaker punch that guarantees a knockdown. |
| Breakrush | 100 Focus | A furious five hit punch barrage. |
| Buster Rift | 125 Focus | Punches the ground to send a tremor wave, followed by a sliding strike. |
| Cyclone Kick | 50 Focus | An aerial sweeping kick that hits multiple nearby targets. |
| Dragonfly Kick | 50 Focus | Arcs up before diving foot first into the enemy. |
| Drive Break | 50 Focus | Charges in to deliver a single crushing punch with massive stagger. |
| Plague Retch | 50 Focus | Evades backward before firing a homing plague projectile. |
| Recoil Strike | 50 Focus | Dashes back to dodge, then rebounds with a lunging uppercut. |
| Rising Fang | 50 Focus | A blazing uppercut that launches enemies skyward. |
| Skyfall Smash | 125 Focus | Leaps and crashes down to create a damaging shockwave. |
| Spirit Burst | 50 Focus | Fires a focused blast of inner lightning energy from the fists. |
| Tempest Kick | 50 Focus | A six hit spinning aerial assault. |
| Tremor Wave | 50 Focus | Punches the ground to unleash a traveling seismic shockwave. |
This category encompasses a massive 58 distinct skills. A One-Handed Rune fits into any one-handed weapon, regardless of whether it is an axe, a sword, or a mace.
One-Handed Runes
The largest pool of melee skills in the game.
| Rune Name | Cost | Effect Summary |
|---|---|---|
| Advancing Flurry | 100 Focus | Pushes through enemies with a rapid four hit string. |
| Air Dodge | 100 Focus | An aerial roll ending in a counter stab. |
| Blazing Rupture | 100 Focus | A fiery ground smash followed by a spinning fire arc. |
| Brutal Reprise | 50 Focus | Three incredibly heavy swings designed to break posture. |
| Charge Strike | 100 Focus | A devastating dash attack that breaks enemy blocks. |
| Circular | 100 Focus | Two wide sweeping arcs to clear crowds. |
| Crush | 100 Focus | An overhead spin into a ground slam for heavy area damage. |
| Crushing Flurry | 100 Focus | Six consecutive heavy swings. |
| Double Spin | 100 Focus | A rapid two hit spinning block breaker. |
| Evasive Pierce | 100 Focus | A swift knockdown strike followed by an immediate retreat. |
| Evasive Strike | 50 Focus | Steps right to dodge before launching a powerful counter. |
| Evasive Swing | 100 Focus | Steps left while swinging in a wide protective arc. |
| Fierce Dash | 100 Focus | Bursts forward to stab and knock down a target. |
| Fire Dash | 100 Focus | A flame wreathed dash that ignites the target on impact. |
| Fire Flurry | 100 Focus | Six rapid fiery strikes to quickly stack burn damage. |
| Fire Throw | 50 Focus | Flings a flaming weapon through enemies before it returns. |
| Fire Whirl | 150 Focus | A massive six hit fiery whirlwind that shatters blocks. |
| Frost Dash | 100 Focus | A frost cloaked dash designed to freeze targets. |
| Frost Strike | 50 Focus | A heavy ice infused single hit. |
| Gyro Slash | 100 Focus | Spins forward slicing twice to break guards. |
| Ice Throw | 50 Focus | Hurls an ice coated weapon that freezes enemies on its return trip. |
| Ice Whirl | 150 Focus | A six hit icy whirlwind that slows everything it touches. |
| Jump Cut | 100 Focus | An aerial downward slash that reliably breaks blocks. |
| Leap | 100 Focus | Jumps forward into a heavy ground slam. |
| Lightning Dash | 100 Focus | A crackling electric dash that knocks targets down. |
| Lightning Flurry | 100 Focus | Four rapid lightning strikes in succession. |
| Lightning Slam | 100 Focus | Leaps into an electrical area slam. |
| Lightning Spin | 100 Focus | Two spinning lightning strikes to break blocks. |
| Lightning Throw | 50 Focus | Hurls an electrified weapon and catches it on the rebound. |
| Lightning Whirl | 150 Focus | A massive electrical storm spin to stun groups. |
| Overrun | 100 Focus | A three hit combo ending in a massive full body lunge. |
| Piercing Dash | 100 Focus | Dashes into a deep penetrating thrust. |
| Piercing Flurry | 100 Focus | An eight hit alternating rapid pierce sequence. |
| Piercing Spin | 50 Focus | A double spinning strike with massive kickback. |
| Plague Dash | 100 Focus | A plague coated dash to spread immediate disease. |
| Plague Strike | 100 Focus | A heavy plague hit that knocks down and breaks blocks. |
| Plague Swirl | 50 Focus | Two sweeping plague strikes. |
| Plague Throw | 50 Focus | Flings a plague coated weapon like a boomerang. |
| Plague Whirl | 150 Focus | A toxic six hit whirlwind. |
| Shock Strike | 50 Focus | Lands an electrified hit before jumping safely backward. |
| Slamdown | 100 Focus | Leaps into a heavy area crash. |
| Slashing Dash | 100 Focus | Dashes directly into a heavy slash. |
| Slashing Dodge | 100 Focus | Steps back to evade before lunging in with a slash. |
| Slashing Flurry | 100 Focus | Six rapid slashes that shred enemy poise. |
| Slashing Pirouette | 100 Focus | A graceful two hit forward spin. |
| Spin | 100 Focus | A two hit wheel sweep to catch flanking enemies. |
| Stormpiercer | 100 Focus | A lunge strike that releases homing lightning projectiles. |
| Surge Slash | 100 Focus | A powerful spinning charge. |
| Taunt Strike | 100 Focus | Draws aggro before landing a devastating physical blow. |
| Throw | 50 Focus | A basic weapon hurl that returns to the hand. |
| Thrust | 100 Focus | A focused forward thrust to break blocks. |
| Tornado Strike | 50 Focus | Spins rapidly on axis to hit enemies with three block breaking blows. |
| Trinity Barrage | 100 Focus | Unleashes three consecutive heavy strikes. |
| Triple Swipe | 100 Focus | Three massive slashes to overwhelm guards. |
| Twirl Dash | 100 Focus | A spiral dash containing five spinning strikes. |
| Twirl Spin | 100 Focus | A graceful two hit spinning whirlwind. |
| Whirl | 100 Focus | Six rapid spins hitting all nearby enemies. |
| Whirlstep Strike | 100 Focus | A tempestuous whirl resulting in two furious blows. |
These runes are slow, stamina intensive, and absolutely ruin anything they connect with. You slot these into greatswords, hammers, and halberds.
Two-Handed Runes
Slow swings with massive damage output.
| Rune Name | Cost | Effect Summary |
|---|---|---|
| Balance Smash | 100 Focus | Rolls over the weapon to deliver a ground shattering smash. |
| Berserk Flurry | 100 Focus | Four rapid swings fueled by raw berserker fury. |
| Berserk Slam | 50 Focus | A forward ground slam accompanied by a battle cry. |
| Berserk Strike | 100 Focus | A rage boosted hit designed to crush enemies instantly. |
| Breaker Thrust | 50 Focus | Lunges forward to drive the weapon completely through a target. |
| Crushing Quad | 100 Focus | A wild four hit combo that breaks guards on every swing. |
| Crushing Slam | 100 Focus | Leaps forward to crush enemies beneath the weapon's weight. |
| Crushing Triple | 100 Focus | A three hit combo where each swing hits heavier than the last. |
| Crushing Uppercut | 50 Focus | A devastating upswing utilizing full body momentum. |
| Cyclone Swipe | 50 Focus | A single circular sweep with massive knockback. |
| Dodge Slamdown | 50 Focus | Bounces forward into an overhead block breaking slam. |
| Double Crush | 100 Focus | Bounces forward to deliver two incredibly heavy strikes. |
| Eruption | 150 Focus | Leaps into a ground slam that triggers a volcanic explosion. |
| Fire Slam | 100 Focus | Leaps into a fiery blast that knocks down everything nearby. |
| Fire Swipe | 50 Focus | A sweeping flame strike covering a wide arc. |
| Fire Whirlwind | 100 Focus | Six spinning fire hits that leave enemies severely burned. |
| Frenzied Cleave | 100 Focus | Three incredibly wild swings relying purely on force. |
| Ground Slam | 100 Focus | A horizontal sweep transitioning into an aerial downward slam. |
| Ice Ram | 50 Focus | A sweeping frost strike designed to slow entire groups. |
| Juggle Strike | 100 Focus | A charged swinging uppercut to launch enemies. |
| Kick Slash | 100 Focus | Combines a spinning leg kick with a heavy slash. |
| Knockdown Swirl | 50 Focus | A two hit spinning combo guaranteed to floor targets. |
| Lightning Assault | 100 Focus | A gap closing lightning strike that makes targets vulnerable. |
| Limit Break | 100 Focus | A massive four hit combo ending with an overwhelming block breaker. |
| Multi Spin | 100 Focus | Six slow but devastatingly heavy spins. |
| Pestilent Recoil | 100 Focus | Two plague hits before leaping back to fire a toxic wave. |
| Plague Crush | 50 Focus | A sweeping plague strike causing immediate decay. |
| Pole Flurry | 100 Focus | Two vertical sweeps finishing with a downward slam. |
| Raging Spiral | 100 Focus | Spins forward three times to shred everything in your path. |
| Reap | 100 Focus | Lands two spinning blows before crushing the target. |
| Relentless Cleave | 100 Focus | Four brutal swings triggering a final fiery explosion. |
| Rip and Tear | 100 Focus | A single massive strike designed purely to inflict maximum damage. |
| Seismic Crush | 50 Focus | Smashes the weapon into the ground to unleash a shockwave. |
| Slashing Spin | 100 Focus | A charged spinning strike. |
| Spin Crush | 100 Focus | A horizontal sweep followed by a downward crushing blow. |
| Spiral Crash | 50 Focus | Spins forward with momentum before delivering a knockdown blow. |
| Tremor Slam | 100 Focus | A ground slam that staggers all nearby enemies. |
| Wallbreaker | 100 Focus | A single stab capable of shattering any defensive posture. |
| Whirlwind | 100 Focus | A rapid five spin sequence with continuous heavy blows. |
Yes, wands and staves share the exact same Rune pool. If a Rune says it is for a Staff, it works on a Wand. Remember to charge these spells by holding the input.
Staff & Wand Runes
Pure magical artillery.
| Rune Name | Cost | Effect Summary |
|---|---|---|
| Armageddon (Fire) | 150 Focus | Calls down a massive, devastating firestorm. |
| Armageddon (Physical) | 150 Focus | A close range devastating physical block breaking strike. |
| Bolt | 50 Focus | A crackling lightning bolt that can be charged for more power. |
| Chain Lightning | 35 Stamina | A bolt that arcs to multiple nearby enemies when fully charged. |
| Charged Bolt | 50 Focus | Releases lightning bolts outward in all directions. |
| Cold Sling | 100 Focus | Leaps up and hurls three homing ice projectiles. |
| Converging Flame | 100 Focus | Summons hovering fireballs that eventually converge on a target. |
| Fire Blast | 50 Focus | A small but incredibly intense close range fire explosion. |
| Fire Burst | 100 Focus | A delayed fire projectile that detonates with massive force. |
| Fire Dart | 35 Stamina | A focused, cheap flame dart. |
| Fire Nova | 100 Focus | A fiery explosion expanding outward from your character. |
| Fire Walk | 150 Focus | Engulfs you in flames, leaving a burning trail wherever you walk. |
| Fire Wall | 100 Focus | Erects a continuous wall of defensive fire. |
| Fire Wave | 100 Focus | Launches a wave of fireballs that scales with charge time. |
| Fireball | 35 Stamina | The classic blazing fireball. Charge for double damage. |
| Flame Sweep | 25 Focus | A 360 degree physical staff sweep imbued with fire. |
| Frigid Arc | 100 Focus | Leaps and releases a sweeping arc of pure frost. |
| Frost Needles | 100 Focus | Fires a fan of homing ice shards that slow enemies. |
| Frost Nova | 100 Focus | An icy burst erupting from your position. |
| Frost Step | 50 Focus | Dodges away while leaving a counter stream of frost behind. |
| Frost Stream | 15 Focus/tick | A sustained beam of chilling ice that drains focus over time. |
| Glacial Spike | 150 Focus | Leaps and slams down to create a massive freezing eruption. |
| Hail | 100 Focus | Launches a wave of ice bolts. |
| Hellfire | 150 Focus | Leaps to create an apocalyptic fiery eruption. |
| Homing Frost | 100 Focus | Summons a ring of icy darts that home in on the target. |
| Ice Dart | 35 Stamina | A quick, chilling dart that slows on impact. |
| Ice Sweep | 25 Focus | A 360 degree physical staff sweep encased in ice. |
| Icebolt | 35 Stamina | A heavy chilling ice ball. |
| Inferno | 15 Focus/tick | A sustained continuous beam of fire. |
| Lightning Barrage | 100 Focus | Dashes in for an electrified melee flurry with the staff. |
| Lightning Blast | 50 Focus | Electrifies the ground beneath the enemy's feet. |
| Lightning Bolt | 150 Focus | Calls down a massive, single target lightning strike from the sky. |
| Lightning Dart | 35 Stamina | A quick crackling dart of lightning. |
| Lightning Flash | 100 Focus | Three concentrated homing lightning bolts. |
| Lightning Leap | 100 Focus | Leaps high and plunges down with an electrical shockwave. |
| Lightning Storm | 100 Focus | Summons multiple cascading lightning bolts. |
| Lightning Sweep | 25 Focus | A 360 degree physical staff sweep charged with electricity. |
| Pestilence | 150 Focus | Leaps to create a massive toxic area eruption. |
| Plague Barrage | 100 Focus | Charges forward firing a flurry of homing plague projectiles. |
| Plague Breath | 35 Stamina | Casts a virulent plague ball that poisons on impact. |
| Plague Burst | 100 Focus | Fires four homing plague projectiles that erupt on contact. |
| Plague Column | 100 Focus | Conjures a vertical torrent of plague that spits outward. |
| Plague Dart | 35 Stamina | A dart that inflicts a slow acting lingering poison. |
| Plague Explosion | 100 Focus | Detonates festering buboes to corrode everything nearby. |
| Plague Launch | 100 Focus | Leaps backward while sending a shockwave of plague forward. |
| Plague Nova | 100 Focus | A burst of raw plague energy expanding from your position. |
| Plague Smite | 50 Focus | Erupts pestilence directly beneath the feet of enemies. |
| Plague Splatter | 150 Focus | Hurls a massive plague bubble that creates a pool of corruption. |
| Plague Sweep | 25 Focus | A 360 degree physical staff sweep laced with toxins. |
| Plague Wave | 100 Focus | Launches a wave of virulent curses. |
| Rotwheel | 100 Focus | Summons a rolling mass of plague that barrels forward. |
| Shock Nova | 100 Focus | An electric burst expanding outward to shock nearby enemies. |
| Spark | 100 Focus | Launches a wave of lightning bolts. |
| Spin Strike | 100 Focus | Spins into a fiery whirlwind, scorching everything nearby. |
| Static | 100 Focus | Charges your body to electrocute anyone who steps too close. |
| Thunderstrike | 150 Focus | Leaps and slams down to create a thunderous area eruption. |
Utility Runes do not go in your weapon. They go in a dedicated utility slot and provide crucial buffs, healing, and mobility.
Utility Runes
Spells that keep you alive and buffed.
| Rune Name | Cost | Effect Summary |
|---|---|---|
| Blink | 25 Focus | Teleports you a short distance forward, passing through enemies. |
| Channel | 30 HP/tick | Sacrifices health to continuously restore focus points. |
| Cold Enchantment | 50 Focus | Grants Ice Infusion to your weapon for 60 seconds. |
| Cold Resistance | 50 Focus | Increases Ice Resistance by 25% for 120 seconds. |
| Damage Surge | 100 Focus | Boosts overall damage output by 20% for 120 seconds. |
| Electric Enchantment | 50 Focus | Grants Lightning Infusion to your weapon for 60 seconds. |
| Electric Resistance | 50 Focus | Increases Lightning Resistance by 25% for 120 seconds. |
| Focus Halo | 100 Focus | Adds 100 to your Max Focus pool for 120 seconds. |
| Heal | 50 Focus | Instantly restores a flat amount of health. |
| Heal Aura | 20 Focus/tick | Creates a sustained healing aura surrounding you. |
| Heat Enchantment | 50 Focus | Grants Fire Infusion to your weapon for 60 seconds. |
| Heat Resistance | 50 Focus | Increases Fire Resistance by 25% for 120 seconds. |
| Illuminate | 25 Focus | Summons a mobile light source to guide you through dark areas. |
| Plague Enchantment | 50 Focus | Grants Plague Infusion to your weapon for 60 seconds. |
| Plague Resistance | 50 Focus | Increases Plague Resistance by 25% for 120 seconds. |
| Poise Shield | 100 Focus | Massively increases your stability, preventing staggers for 120 seconds. |
| Pulse of Health | 100 Focus | Temporarily boosts maximum health and restores a portion instantly. |
| Repair | 150 Focus | Restores durability to your equipped items directly in the field. |
| Return | 25 Focus | Allows fast travel to any unlocked whisper point. |
| Scream | 50 Focus | Knocks down all enemies positioned directly in front of you. |
| Stamina Wellspring | 100 Focus | Boosts stamina by 30% for 120 seconds. |
| Thorns | 50 Focus | Reflects 80% of incoming damage back at the attacker for 120 seconds. |
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