Supercar Collection Simulator Review: A Decent Game in a Genre I'm Sick Of
Another day, another game with "Simulator" in the title hits Steam. I was ready to hate this one. I was ready for another low-effort, repetitive grind designed to be played on a second monitor. But I have to admit, it's surprisingly hard to hate a game that lets you grift children out of their toy cars.
Let me be clear: I am so fucking tired of this genre. But Supercar Collection Simulator, despite its generic name, has a few genuinely clever ideas that elevate it above the usual sludge. It takes the familiar, almost hypnotic loop of a shop sim and bolts on a few features that actually make it fun.
The Same Old Grind...
At its heart, this is a game you've played before. You start in an empty room with a few shelves and a dream. The core loop involves ordering surprise boxes of collectible cars, cracking them open, and putting them on shelves to sell. It's the same addictive, almost mindless rhythm of unboxing and inventory management that defines the genre.
Your entire operation is run from an in-game tablet. It's your command center for buying stock, monitoring the fluctuating market prices, hiring staff, and paying your ever-increasing rent. It's a familiar, comfortable, and ultimately repetitive experience. But just when the grind starts to set in, the game throws you a curveball.
...With a Few New Parts
This is where the game won me over. You're not just selling boring cars all day; you can actually race them. You can build racing platforms right in your store and challenge your own customers. It's a simple mini-game, but it's made more strategic with skill cards that can give you a boost or sabotage your opponent.
Better yet, you can race for pink slips. There is a special, dark joy in winning a rare car off a ten-year-old and then immediately putting it up for sale at a massive markup. The 1.0 release adds even more of these fun distractions, like a Black Market for rare cars and Betting Tables for gambling on customer races, which helps flesh out the world beyond your shop doors.
A Personal Touch
The game also offers a surprising number of ways to get creative. The store itself is a blank canvas. You can change the floor and wall textures, and the 1.0 update even lets you design and hang your own custom posters. It adds a nice layer of personality to your retail space.
Even more impressive is the ability to create your own custom cars. You can take certain models, give them a unique paint job, decorate them with stickers, design their packaging, and then put them up for sale. It’s a shame this feature is limited to specific, often less-valuable cars, but it’s a fantastic touch that I wish more sims would copy.
Sputtering Out in the Late Game
Now, for the issues. I've seen a lot of people online complaining about terrible performance. I have to be honest, on my 4080, the game ran just fine. That said, it's clear the optimization is inconsistent. For a game with this simple art style, it shouldn't be making some PCs sweat as much as it does.
The bigger problem is that the game's progression eventually falls apart. The fun is front-loaded, but once you get past level 35 or so, it becomes a slog. Expanding your store increases your rent and salaries, but it doesn't seem to reliably increase the number of customers, which feels like you're being punished for succeeding. The endgame lacks compelling goals, and the addictive loop starts to feel more like a chore.
The Verdict
I am exhausted by the simulator genre, but I have to give credit where it's due. Supercar Collection Simulator is a solid effort that actually tries to be more than just a clone of every other shop sim on Steam. The addictive collecting loop is bolstered by some genuinely fun and original mechanics, especially the racing.
It's not a revolutionary masterpiece, and it's held back by some significant balancing issues and questionable optimization. But in a genre filled with lazy asset flips, this one at least has the decency to be fun. It’s a solid distraction, but it probably won't cure your simulator burnout.
Score: 7.9/10 In a genre full of asset flips, this one at least had the decency to be fun.
We at NLM received a key for this game for free, this however didn't impact our review in any way.