Turns Out Most Arc Raiders Players Are Total Pacifists, and I'm Apparently a Murderer

I was just checking my Steam achievements, and... am I the bad guy?

I was scrolling through my Arc Raiders achievements today when I saw "Unyielding." You know, the one for knocking out 10 raiders. It popped for me a while back, probably around my fifth hour of playing (look, The buried city it’s hospital at night is a rough place, and most of it was self-defense, I swear).

I thought, "Only 10? That seems low."

Then I saw the global percentage. Holy shit.

This Isn't an Extraction Shooter, It's a 'Nice-Core' Shooter

Only 42.3% of the entire Steam player base has that achievement.

I had to read that twice. This means a staggering 57.7% of players, well over half, have been playing for two weeks and haven't even managed to get 10 kills.

What is this, Stardew Valley? In any other extraction shooter, that achievement would be at 90% by the end of the first day. This just confirms what I've been feeling in my own solo runs: this community is... nice? It's weird.

One in Five Players Is a Total Pacifist

It gets even crazier. I kept digging.

The first kill achievement, "Crossed the Threshold" (for killing one single raider), is sitting at 81.3%.

This is not a drill. A full 19% of the player base, one in every five players, has been playing this game for nearly two weeks and has never killed a single other player.

The 'Kumbaya' Stat

Here's the part that really broke my brain and proves this community is built different.

The achievement for murdering someone ("Crossed the Threshold") has the exact same unlock rate as the achievement for being a good neighbor.

"The Friends We Made Along The Way," the achievement for extracting with a random player you encountered in the raid, is also at 81.3%.

That's... beautiful, man. It's perfect social symmetry. For every player who has crossed the line into killing, another has held the elevator door for a stranger.

This confirms it. This isn't Tarkov. This isn't a kill-on-sight hellscape. The culture here is just chill. Sure, I'm a bit more... trigger-happy... than most, it seems. But it's refreshing to play an extraction game where I'm not spending 90% of my time terrified of other players. It's a weird, peaceful vibe, and I'm here for it.

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