Battlefield 6 Update 1.1.1.0 Is Live, Season 1 Starts Today (Cross Your Fingers the Fixes Stick)
Alright team, the moment of truth is almost here. The big technical patch paving the way for Battlefield 6 Season 1 just dropped, and the season itself unlocks later this afternoon.
DICE deployed Update 1.1.1.0 this morning, October 28th, at 09:00 UTC. You should be prompted to download it now. This patch contains all the gameplay fixes and technical improvements.
However, don't expect to see new maps or the Battle Pass just yet. The actual Season 1 content unlocks later today at 15:00 UTC / 16:00 CET. So, you can play the updated base game now, but the seasonal grind begins this afternoon.
So, What Did They Actually Fix?
This update is focused on the core experience – the stuff that's been annoying us since launch. Here are the highlights according to DICE's lengthy patch notes:
Movement Isn't (Hopefully) Garbage Anymore
They've supposedly improved core movement and animations. This includes smoother landings (less bouncing!), faster stance changes, better vaulting, and fixing issues where you'd detach from ziplines randomly. A ton of smaller animation glitches related to sliding, prone transitions, and climbing have also supposedly been squashed. This could make the basic act of moving around feel significantly less janky.
Guns Might Actually Shoot Straight
This is a big one. Weapon dispersion has been "reworked". The goal is to make accuracy match the weapon's intended range and fix inconsistent behavior. They specifically called out fixing the bug where accuracy didn't properly improve after sprinting. Several other bugs affecting accuracy, bipods, and sight alignment were also addressed. Let's hope this translates to shots actually going where I aim.
Can You See Me Now?
Visibility was a huge complaint, and they've made "significant" improvements. This includes better transitions between bright exteriors and dark interiors, reducing the blinding effect, and making fog/smoke dissipate faster so it doesn't linger forever.
Sounding Off
The audio got an overhaul too. New projectile flyby sounds, better destruction/explosion effects, refined vehicle/weapon audio mix, and improved haptic feedback are all listed. They also fixed broken directional callouts and missing footstep sounds. Maybe I'll actually hear that tank rolling up behind me now.
Cleaner UI & Maps
A bunch of UI tweaks were made for clarity, like adding overtime indicators and new unlock markers. Numerous map fixes across all modes address spawn issues, out-of-bounds exploits, and misplaced objects that blocked objectives (like an M-COM in Rush).
What About That Insane Grind?
Interestingly, these specific patch notes don't re-list the massive reductions to challenge requirements (like the infamous "150 headshots over 200m" dropping to 5) that were announced in the previous community update. However, DICE mentioned those changes would roll out over "at least two updates". So, while the groundwork is laid in 1.1.1.0, we might see the specific challenge value changes reflected server-side or in a subsequent minor patch as Season 1 begins. They did reiterate last week that they were actively working on making challenges "more straightforward... and faster to complete".
Overall, it's a hefty patch addressing many core complaints. Whether these fixes actually hold up under the pressure of a full Season 1 launch remains to be seen. But hey, at least they're trying. See you on the (hopefully less buggy) Battlefield later today.
You might also like
DICE Finally Admits Battlefield 6’s Grind Was Insane, Slashes …
Battlefield 6 Servers Implode Thanks to Massive AWS Outage
Battlefield 6 Devs Tell ‘Movement Kids’ to Get Bent, Nerf CoD-Style Sliding