Fellowship Gem Guide: Unlocking Power, Upgrading Rocks & All Gem Powers Explained
So you've hit the endgame in Fellowship, maybe started dipping your toes into Contender difficulty, and you're wondering how to squeeze even more power out of your hero. The answer, my friend, lies in shiny, colorful rocks: Gems.
Gems are the core endgame progression system, letting you stack powerful passive bonuses onto your character. You might have seen the Gem NPCs chilling in the Stronghold early on, but don't expect these valuable pebbles to drop right away. They're a reward for pushing into higher difficulties, and understanding how they work is crucial for min-maxing your build. If you're still getting the hang of the basics, maybe check out the Fellowship beginner's guide first.
When Do These Damn Gems Actually Drop?
Patience, young Padawan. Gems won't start appearing in your loot until you reach Contender 7 difficulty dungeons. Once you hit that threshold, they'll begin to drop, getting stronger and rarer as you climb higher, maxing out around Eternal 2.
Now, finding gems is one thing; using them is another. You need gear with sockets. You won't see socketed items dropping until the Adept league difficulty. So yeah, you'll probably have a small collection of gems gathering dust before you can even use them.
Gem Power: Stacking Stats Like a Maniac
Why bother with gems? Gem Power. Each gem you socket into your gear grants Gem Power corresponding to its color. Open your character sheet, hit the Gem Power tab, and you'll see six different tracks, one for each gem color: Ruby (Red), Emerald (Green), Sapphire (Blue), Topaz (Yellow), Diamond (White), and Amethyst (Purple).
Socketing a gem pumps its power into the matching track, unlocking passive bonuses at specific thresholds. Each color focuses on different stats:
Ruby: Primary Stats (STR/INT/AGI) and Health/Stamina scaling. Great for raw power and survivability.
Emerald: Cooldown Reduction and Expertise. Ideal for ability-focused builds.
Sapphire: Heroism (your ultimate ability resource) and Spirit. Good for support or builds relying on their big cooldowns.
Topaz: Haste (attack/cast speed). Perfect for builds wanting to go fast.
Diamond: A bit of everything. Jack of all trades, master of none.
Amethyst: Critical Strike chance and damage. For those who love big numbers.
You need 2640 Gem Power in a single color track to max it out and unlock all five passive tiers. Going over that cap isn't wasted, though; it grants extra raw stats. A deeper dive into what all these stats mean can be found in our Fellowship stats explained guide.
Gem Tiers and Bonus Power Shenanigans
Not all gems are created equal. They come in different tiers, granting more power as they rank up:
Small: 120 Gem Power
Large: 240 Gem Power
Splendid: 360 Gem Power
Flawless: 480 Gem Power
Keep an eye out for gear that drops with a Bonus Gem Power modifier. This percentage-based bonus amps up the power of any gem socketed into that specific item. Naturally, you want to slot your highest tier gems (Flawless) into items with the biggest bonus percentage for maximum gains. Check out some advanced Fellowship tips for optimizing gear like this.
Upgrading and Changing Your Rocks
Got a pile of useless Small gems? Don't trash them! Head over to Master Craftsman Braggi in the Stronghold. This guy is your gem guru.
Upgrading: Braggi can fuse 3 gems of one tier into a single gem of the next higher tier (3 Small -> 1 Large, 3 Large -> 1 Splendid, 3 Splendid -> 1 Flawless). It's the primary way to get those powerful Flawless gems. He can also break down higher gems into lower ones if you need specific amounts.
Transmuting: Need more Rubies but keep finding Emeralds? Braggi can change a gem's color using different types of Aether:
Unstable Aether: Rerolls the color randomly. Cheap, but a gamble.
Imbued Aether: Rerolls, but gives you 3 color options to choose from. Better odds.
Arcane Aether: Lets you pick the exact color you want. Most expensive, but guarantees results.
All Gem Powers Listed
Alright, here's the full breakdown of what each track offers. Remember, unlocking a higher tier power (like "Might Of The Minotaur II") replaces the lower tier version.
Ruby (Red) Gem Powers
Power | Required Power | Effect |
---|---|---|
Might Of The Minotaur | 120 | +3% primary stat while above 80% health. |
Champion’s Heart | 240 | +140 Stamina and +8 Primary Stat |
Unyielding Vitality | 480 | Heal for 0.7% Max Health every 2s in combat. |
Titan’s Blood | 720 | +3% Stamina |
Blessing Of The Conqueror | 960 | +4% Damage, Healing, and Absorption vs Bosses. |
Might Of The Minotaur II | 1200 | +9% primary stat while above 80% health. |
Champion’s Heart II | 1560 | +420 Stamina and +24 Primary Stat |
Unyielding Vitality II | 1920 | Heal for 2.1% Max Health every 2s in combat. |
Titan’s Blood II | 2280 | +9% Stamina |
Blessing Of The Conqueror II | 2640 | +12% Damage, Healing, and Absorption vs Bosses. |
Topaz (Yellow) Gem Powers
Power | Required Power | Effect |
---|---|---|
Adrenaline Rush | 120 | +3% Haste for 10s when hitting/healing target below 30% health. |
Thief’s Alacrity | 240 | +100 Stamina and +100 Haste |
Rogue’s Resurgence | 480 | Heal for 8% Max Health when below 50% health (20s ICD). |
Feline’s Grace | 720 | +3% Haste |
Blessing Of The Virtuoso | 960 | Retain +3% Haste from ‘Spirit of Heroism’ while inactive. |
Adrenaline Rush II | 1200 | +9% Haste for 10s when hitting/healing target below 30% health. |
Thief’s Alacrity II | 1560 | +300 Stamina and +300 Haste |
Rogue’s Resurgence II | 1920 | Heal for 24% Max Health when below 50% health (20s ICD). |
Feline Grace II | 2280 | +9% Haste |
Blessing Of The Virtuoso II | 2640 | Retain +9% Haste from ‘Spirit of Heroism’ while inactive. |
Sapphire (Blue) Gem Powers
Power | Required Power | Effect |
---|---|---|
Ancestral Surge | 120 | +8% Primary Stat while Spirit of Heroism is active. |
Mystic’s Intuition | 240 | +100 Stamina and +100 Spirit |
Resonating Soul | 480 | Reduce damage taken by 1% for every 10% missing Health. |
Oracle’s Foresight | 720 | +3% Spirit |
Blessing Of The Prophet | 960 | Increase Spirit of Heroism duration by 6 seconds. |
Ancestral Surge II | 1200 | +24% Primary Stat while Spirit of Heroism is active. |
Mystic’s Intuition II | 1560 | +300 Stamina and +300 Spirit |
Resonating Soul II | 1920 | Reduce damage taken by 3% for every 10% missing Health. |
Oracle’s Foresight II | 2280 | +9% Spirit |
Blessing Of The Prophet II | 2640 | Increase Spirit of Heroism duration by 18 seconds. |
Emerald (Green) Gem Powers
Power | Required Power | Effect |
---|---|---|
First Strike | 120 | +5% Expertise for 15s when first damaging an enemy. |
Vanguard’s Resolve | 240 | +100 Stamina and +100 Expertise |
Sentinel’s Bastion | 480 | Gain a shield absorbing 10% Max Health every 60s (lasts 60s). |
Tactician’s Acumen | 720 | +3% Expertise |
Blessing Of The Commander | 960 | -4% Ability Cooldown Reduction. |
First Strike II | 1200 | +15% Expertise for 15s when first damaging an enemy. |
Vanguard’s Resolve II | 1560 | +300 Stamina and +300 Expertise |
Sentinel’s Bastion II | 1920 | Gain a shield absorbing 30% Max Health every 60s (lasts 60s). |
Tactician’s Acumen II | 2280 | +9% Expertise |
Blessing Of The Commander II | 2640 | -12% Ability Cooldown Reduction. |
Diamond (White) Gem Powers
Power | Required Power | Effect |
---|---|---|
Harmonious Soul | 120 | +0.5% Crit Strike, Haste, Expertise, and Spirit. |
Stoic’s Teachings | 240 | +60 Stamina and +15 Primary Stat |
Tranquil Resolve | 480 | Taking Magic Damage reduces Magic Damage taken by 8% for 6s (20s ICD). |
Ancient’s Wisdom | 720 | +2% Primary Stat |
Blessing Of The Artisan | 960 | -8% Relic Cooldown Reduction. |
Harmonious Soul II | 1200 | +1.5% Crit Strike, Haste, Expertise, and Spirit. |
Stoic’s Teachings II | 1560 | +180 Stamina and +45 Primary Stat |
Tranquil Resolve II | 1920 | Taking Magic Damage reduces Magic Damage taken by 24% for 6s (20s ICD). |
Ancient’s Wisdom II | 2280 | +6% Primary Stat |
Blessing Of The Artisan II | 2640 | -24% Relic Cooldown Reduction. |
Amethyst (Purple) Gem Powers
Power | Required Power | Effect |
---|---|---|
Sealed Fate | 120 | +10% Crit Chance on targets above 80% health. |
Berserker’s Zeal | 240 | +100 Stamina and +100 Critical Strike |
Reaper’s Reprieve | 480 | Heal for 12% Max Health over 12s when an enemy you damaged dies. |
Killer Instinct | 720 | +3% Critical Strike Chance |
Blessing Of The Deathdealer | 960 | +4% Critical Strike Damage and Healing. |
Sealed Fate II | 1200 | +30% Crit Chance on targets above 80% health. |
Berserker’s Zeal II | 1560 | +300 Stamina and +300 Critical Strike |
Reaper’s Reprieve II | 1920 | Heal for 36% Max Health over 18s when an enemy you damaged dies. |
Killer Instinct II | 2280 | +9% Critical Strike Chance |
Blessing Of The Deathdealer II | 2640 | +12% Critical Strike Damage and Healing. |
The Final Polish
Gems are a huge deal for pushing your character's power in Fellowship's endgame. Getting the right colors, upgrading them to Flawless, and slotting them into gear with bonus power takes time and effort, but the passive bonuses you unlock are absolutely worth the grind. Master this system, and you'll be crushing Eternal 2 dungeons in no time. Maybe even snag some exclusive Fellowship Twitch Drops while you're at it.