Half Sword Gear Guide: Best Weapons, Armor & The Settings You Need

You can be the best swordsman in the world, but it doesn't matter if your mouse settings are actively fighting the physics engine and your sword is balanced like a wet noodle.

Close-quarters HEMA combat in Half Sword showing a partially armored fighter defending with a main gauche parrying dagger.

I blamed the game for being clunky for the first three hours. I thought the developers had just messed up the hit registration. It turns out that Half Sword is a simulation, not an arcade slasher, and if you treat it like one, you will fail. The weapon physics are incredibly detailed, relying on center-of-mass calculations and leverage, while the armor system requires specific layering logic that the game never explains. I dug through the settings and the smithy to figure out exactly how to build a loadout that actually kills people.

The Settings That Actually Matter

Before you even look at a weapon, you need to fix your controls because the default settings are a trap designed to make you fail.

The 5% Sensitivity Rule

This is the single most important tip I can give you. If your mouse sensitivity is high, your character’s arms will jitter. The physics engine interprets this jitter as a lack of structural integrity, meaning your sword will bounce off enemies without doing damage.

You need to drop your in-game sensitivity to somewhere between 5% and 10%. Combine this with a DPI of around 400 to 800. You want your mouse movements to translate into deliberate, heavy swings. It feels like you are moving through molasses in the menu, but in combat, it allows you to generate actual torque and momentum.

Graphics & Physics Quality

If your PC can handle it, set Physics Quality to High or Ultra. This ensures that the collision detection between your blade and their armor is accurate. On lower settings, I noticed my sword sometimes clipping through blocks or failing to register a hit on a gap in the armor.

Weapon Science: Reach, Weight & Center of Mass

Weapons in Half Sword aren't just stat sticks with a "Damage" number. They are physical objects with weight distribution that you need to account for.

Understanding Center of Mass

When you are in the crafting menu or inspecting a weapon, look at the stick underneath it. This shows the Center of Mass. If the weight is focused near the tip (like a mace or a top-heavy axe), the weapon hits like a truck but is incredibly hard to stop once you start swinging. If you miss, you are wide open. If the weight is near the handle (like a well-balanced sword), it is fast and easy to redirect, but it lacks raw crushing power against armor.

Reach vs. Speed

For beginners, Reach is King. I cannot stress this enough. The closer you are to an enemy, the more likely you are to get grabbed or stabbed. That is why the Rake is oddly god-tier in the early ranks. It has massive reach, three points of contact for stabbing, and it’s easy to block with. Once you get better, you can move to the Longsword for versatility, but do not underestimate farm tools.

THE WEAPON TIER LIST

My experience with what works and what gets you killed.

WEAPON TYPE MY VERDICT
The Rake Beginner God Tier. It sounds like a joke, but the reach and multi-prong hitbox make it impossible for AI to dodge. Use this to escape Beggar rank.
Longsword The Standard. Perfect balance of reach and speed. Excellent for "Half-Swording" (RMB) to stab through visors.
Mace / Warhammer Can Opener. Essential for fighting armored Knights. Blades bounce off plate; hammers dent skulls through helmets. Hard to aim, high reward.
Dagger The Cheese. Only use this if you are grappling. Grab an enemy with one hand and spam stab their neck with this.

The Best Armor and Layering

You can't just find a cool breastplate and put it on over your bare skin. The game respects historical layering, which can be frustrating if you don't know the rules.

The Foundation Layer is Mandatory

To wear most heavy armor (Spaulders, Cuisses, Vambraces), you first need a foundation layer. You need to buy or steal an Arming Doublet or a Jack. These are padded jackets that have the attachment points for the metal plates. If you are trying to equip a metal shoulder piece and it won't work, it is because you are essentially trying to glue it to your naked shoulder.

ARMOR PRIORITY LIST

If you see these on a corpse, steal them immediately.

ITEM NAME WHY YOU NEED IT
The Jack / Arming Doublet The Prerequisite. You literally cannot wear plate armor without these. Secure one of these before you buy anything else.
Sallet + Bevor Best Head Protection. The Sallet protects the skull, the Bevor protects the throat. Together, they make you immune to casual decapitation.
The Armet The Turtle Shell. A full-head helmet that covers the neck too. It restricts vision slightly more than the Sallet, but it offers complete coverage.
Buckler Shield Active Defense. Easier to maneuver than the heavy Pavise. Even when sheathed on your hip, it acts as passive armor for your side.

Customizing the Fit

Sometimes armor pieces conflict with each other. I found an Arming Doublet that had chainmail attached to the arms, which prevented me from wearing plate arm guards. You can actually modify this in the menu. If you have an Arming Doublet with chains, you need to remove the chains in the customization screen before you can layer plate over it. The same goes for breastplates with skirts. If the skirt clips with your leg armor, remove it.

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Half Sword Progression Guide: From Starving Beggar to Armored Tank