Slime Rancher 2 1.0 Review: The Story's Over, But the Real Grind Has Just Begun
I've dissected every piece of this jiggly sequel, from the story's end to the drone mechanics. Is it a triumph or a tedious grind? Keep reading to find out.
Forget my old review. Tear it up and set it on fire. After two long, wobbly years in Early Access, Slime Rancher 2 has finally been shoved out of the nest with a 1.0 patch. The "A Hero in Time" update is supposed to be the grand finale, the answer to our prayers. But after crawling through every inch of this beautiful, broken game, I'm here to tell you the answer is a big, fat "maybe."
A Familiar, Beautiful Cage
Let's get this out of the way: Rainbow Island is a looker. It’s a sprawling, multi-layered world that makes your GPU sweat nervously. The soundtrack is a goddamn lullaby, and the weather system adds a layer of atmosphere that’s genuinely relaxing. Sprinting and jetpacking through a field of glowing grass as the sun sets is pure, uncut cozy gaming bliss.
The Starving Stars of the Show
The slimes themselves have never been better. The new additions are brilliant, from the bouncy Cotton slimes to the adorable, hovering Batty slimes and the zippy new Hyper slimes. The devs put some serious work into their AI; they feel more alive, with little personality quirks that make you want to protect them with your life. The Yolk slimes that mess with your chicken coops? A stroke of genius.
If It Ain't Broke... Don't Evolve It?
Here’s where the glitter starts to flake off. For a sequel, the core ranching feels identical to the first game. You're still using the same corrals on the same rigid plots. The main base is huge, but you can't change the layout, so most of it feels like wasted space designed for decorations nobody asked for. This makes the whole experience feel less like a true sequel and more like a massive, standalone DLC pack that costs thirty bucks.
The Story Finally Ends
The 1.0 update does give us an ending. Beatrix's adventure wraps up deep inside the Grey Labyrinth, where you uncover the island's secrets and face a final foe. The story, especially the new character Gigi, is surprisingly touching and gives the whole thing a much-needed emotional anchor. But the pacing is a mess. The plot kicks into gear way too late, and the NPCs you meet along the way run out of interesting things to say long before the credits roll.
An Ocean of Fucking Grind
This is the game's biggest, most unforgivable sin. Slime Rancher 2 is a grind of biblical proportions. Progression is chained to the Slime Science system, which demands a constant, soul-crushing flow of resources. The most important quality-of-life upgrades, the things that actually make the game less tedious like teleporters, are locked behind recipes that require materials so rare they might as well be imaginary.
Hunting for Strange Diamonds feels less like a fun exploration game and more like a second job you don't get paid for. It kills the momentum stone dead and feels utterly disrespectful of your time.
Drones: The Solution That Became the Problem
So, after years of begging, the devs finally gave us the Quantum Drones for automation. They're here, and they work. They are the answer to the late-game tedium of harvesting hundreds of carrots by hand. The catch? The crafting cost is so astronomically high, requiring the rarest plorts from the most confusing part of the map, that it creates an even bigger grind. They gave us the cure for our headache but locked it inside a puzzle box made of migraines.
The Verdict
So, what's the final word? SlM Rancher 2 is a beautiful, charming, and fun game that is fundamentally crippled by its own progression system. The pure joy of discovery and the adorable slimes are constantly at war with a tedious, mind-numbing grind. It's a sequel that feels bigger, but not deeper or better.
After its long journey, the 1.0 release feels less like a triumphant finale and more like a tired sigh of relief. If you’re new to the series, you’ll find a huge, vibrant world to get lost in for a good 30 hours. If you’re a veteran, you'll find a game that feels too familiar and makes you work way too hard for your fun. Monomi Park is already working on the next update, which is good, because this doesn't feel finished. It feels like a beautiful, messy, and incomplete stepping stone.
Score: 7.8/10 A beautiful sequel that makes you work way, way too hard for your fun.
We at NLM received a key for this game for free, this however didn't impact our review in any way.