Whisper of the House Review: When Unpacking Meets a weird Paranormal Nightmare
It starts as a charming game about tidying up, but there's something delightfully strange lurking beneath the surface of this cozy little town.
Ever since Unpacking came out and emotionally devastated us all with a story told through pixelated possessions, the indie scene has been flooded with imitators. We've seen a deluge of cozy games about organizing, decorating, and generally making things neat. Most are forgettable, pale copies of a brilliant idea. But every now and then, a game comes along that doesn't just copy the formula but evolves it instead. Whisper of the House is that game. It takes the zen-like satisfaction of creating a tidy space and builds an entire, explorable town around it, complete with quirky characters, endless customization, and a genuinely compelling mystery that's far spookier than its cute, pixel-art exterior would have you believe. It's everything Unpacking was, and then a whole lot (both positive and negative) more.
more Than Just Putting Books on a Shelf
At its core, Whisper of the House is exactly what it says on the tin: a game about making places nice. You arrive in the titular town as a professional housekeeper, ready to take on jobs for the locals with the help of your adorable little robot sidekick, Mark. The gameplay loop is instantly familiar and deeply satisfying. You help people move into new homes, clean up their disastrously messy rooms, and arrange their belongings, all while learning about their lives through the things they own.
But where the game immediately sets itself apart is in its scale and freedom. Unlike the static, room-by-room progression of its influences, here you have an entire town to walk around in. You can wander the streets, pop into shops, and interact with the 30-odd townsfolk, each with their own stories and personalities. This isn't just a series of puzzles; it's a living place. The sheer volume of stuff to play with is staggering. We're talking over 1,800 pieces of furniture and decor to collect and use, not just in your clients' homes, but in your own customizable house as well. It's a creative sandbox that feels boundless.
A World That Actually Lives and Breathes
What truly elevates Whisper of the House is the incredible attention to detail and interactivity. This isn't a world of static props glued to the floor. Almost everything you see can be touched, prodded, and played with. I lost a good ten minutes just repeatedly squeezing a rubber duck in a bathtub because the squeak was so perfect. You can turn on the TVs, play the drums, bake bread in the bakery's oven, and run the taps in the sink. Every object has a weight and a presence, underscored by a symphony of satisfying little sound effects that make the simple act of placing a bottle on a shelf feel like a tiny accomplishment.
This dedication to a living world makes the few restrictions feel all the more jarring. For a game that champions creative freedom, I found myself strangely hemmed in by some of the furniture placement rules. Trying to get kitchen counters to line up without ugly gaps was a Sisyphean task, and the baffling inability to rotate some larger items a full 360 degrees felt like an arbitrary constraint on my interior design genius. And my God, the storage system. Trying to find a specific chair in a single, massive "large furniture" category that lumps everything from beds to bookshelves together is an exercise in pure frustration.
Something's Not Right in Whisper Town
Here’s the game's secret weapon, the thing that lifts it from a great decorating game to something truly special: it's secretly a creepy-as-hell mystery. You arrive in a town that seems idyllic, but you quickly realize something is deeply wrong. The townsfolk say odd, ominous things. A "heart-stealing ghost" is said to haunt the local well. You'll find mysterious cracks in residents' homes that lead to secret rooms filled with tentacles. A strange number “42” flickers above the abandoned museum, and no one seems to want to talk about it.
This slow-burn horror, lurking just beneath the cozy surface, is utterly captivating. It turns a simple tidying job into a detective mission. Every item you unpack, every note you read, becomes a potential clue. I quickly found myself far more invested in figuring out what the hell was going on in this weird little town than I was in achieving the perfect color-coordinated living room. It's this brilliant blend of cozy and creepy that makes Whisper of the House so damn memorable.
Lost in Translation and Held Together with Tape
For all its brilliance, this game feels like it was released a few months too early. The charming pixel-art world is, at times, held together with spit and good intentions. As my investigation into the town's mysteries deepened, so did my frustration with the game's often-broken English translation. What starts as some forgivable, clunky phrasing eventually becomes a major roadblock. Crucial quest dialogue, item descriptions, and hidden notes are sometimes left completely untranslated, making certain puzzles and story beats utterly incomprehensible without resorting to opening Google Translate on my phone.
This lack of polish extends to the stability of the game itself. It can be a creaky, fragile experience. I had more than one occasion where a critical quest item would clip through the floor and get stuck behind a piece of unmovable geometry, forcing me to get creative just to finish a job. Another time, upon re-entering a client's house, my game decided to not just crash on it’s own, but take my entire pc with it forcing a restart. These are the kinds of significant, progress-halting bugs that suggest this game would have greatly benefited from an Early Access period to iron out the kinks.
The Verdict
Whisper of the House is a beautiful, ambitious, and deeply charming game that stands as a true evolution of the cozy genre. It takes the deeply satisfying core of Unpacking and builds a fascinating, interactive, and surprisingly eerie world around it that is an absolute joy to explore. The sheer amount of content and the freedom it offers is staggering for a small indie title. However, that ambition is currently undermined by a significant lack of polish. The shoddy translation cripples its otherwise brilliant narrative, and the presence of potentially game-breaking bugs can turn a relaxing session into a frustrating one. There is a genuinely phenomenal game here, but it's buried under a layer of jank that desperately needs to be patched out.
7.8/10 A must-play for fans of cozy games and weird fiction, provided you have the patience of a saint and Google Translate handy.