Editor's Picks
STEAM SALES: what to expect before the end of the year?
As we hurtle towards the end of the year like a runaway freight train, Valve's got a lineup of sales that'll have you throwing money at your screen faster than a Silicon Valley startup burning through venture capital.
ASTRO BOT TROPHY LIST REVEALED: PREPARE YOUR THUMBS FOR CARPAL TUNNEL
Sony's favorite little robot mascot is back, and this time he's brought enough trophies to make even the most hardcore achievement hunter weep tears of joy (or frustration, depending on how much of a masochist you are).
BUNGIE EXEC FIRED FOR BEING A CREEPY BASTARD: SHOCKING ABSOLUTELY NO ONE
Well, well, well. Looks like another big shot in the gaming industry couldn't keep it in his pants. Chris Barrett, the hotshot director behind Halo, Destiny, and the upcoming Marathon, has been shown the door at Bungie faster than you can say "inappropriate workplace behavior."
SAM LAKE CELEBRATES 5 YEARS OF CONTROL: WEIRD SHIT STILL REIGNS SUPREME
Well, well, well. Look who's feeling nostalgic. Sam Lake, the mad genius behind Remedy Entertainment, has taken to Twitter to stroke his own ego about Control's fifth birthday. And you know what? He's fucking earned it.
GAMESCOM: THE COCKROACH OF GAMING CONVENTIONS - HOW IT SURVIVED THE APOCALYPSE AND THRIVED
Remember when COVID hit and we all thought the world was ending? Well, for a hot minute there, it seemed like gaming conventions were about to go the way of the dodo. E3? Dead as disco. PAX? On life support. But Gamescom? This crafty bastard pulled a miracle out of its ass and not only survived but came out swinging. Let's break down how this German gaming extravaganza became the cockroach of the convention world – and I mean that in the best possible way.
Stellar Blade director Hyung-Tae Kim his Crusade for Game Diversity
In a realm dominated by the never-ending quest for profit, one visionary dares to dream differently. Hyung-Tae Kim, the mastermind behind Stellar Blade and the CEO of Shift Up Studio, is casting aside industry norms to champion the cause of diversity in the gaming world. In an illuminating conversation with Ruliweb (Translation by GameRadar), Kim unveils his bold stance against the grain, advocating for the richness of variety over the bland pursuit of profitability.
"Call of Duty: Vanguard" - When 30 Million Is Just Another Day at the Office
"Call of Duty: Vanguard" reportedly sold a whopping 30 million copies. Yeah, you read that right—30 million. "Call of Duty: Vanguard" reportedly sold a whopping 30 million copies. Yeah, you read that right—30 million.?”
Silknight's Meltdown: A Drama Worth Popping Corn For
In the left corner, wearing the belt of Truth and Integrity, we have Jason Schreier, a heavyweight in the gaming journalism world. And in the right, donning the cloak of Mystery and Rumors, is the newcomer on the block, Silknight, whose grip on verified information seems as slippery as a wet fish.
Sony Hits the Brakes on PSVR2: A Virtual Reality Check
Buckle up, folks, because Sony's virtual reality journey just hit some turbulence. The tech giant has put the brakes on cranking out more units of its PSVR2 headset, all thanks to a growing pile of these fancy face gadgets gathering dust on shelves. Despite launching with a bang last February, it seems the $550 ticket to virtual wonderlands hasn't been flying off the counters as expected.
Spotting the Weird Shit: The Unholy Rise of Walking Simulators
Alright, kids, gather 'round the campfire of gaming's latest craze: anomaly-spotting games and those walk-til-you-drop simulators. Thanks to The Exit 8 kickin' open the doors to the bizarre and the "WTF is that?" moments, we've got ourselves a whole new playground. And damn, isn't it a breath of fresh, albeit creepy, air?
Battlefield 1: a prime example of Aging Like Fine Wine
In the vast universe of video games, where the new often overshadows the old, Battlefield 1 emerges as a glorious exception, nearly eight years post-launch. A recent Reddit thread has sparked an enthusiastic discussion that underscores how this game continues to dazzle, outshining many of its younger competitors in terms of graphics and atmosphere. Here's a little window into what the community is saying about this enduring classic.
Age of Mythology: The Xbox Spin-Off That Never Was
Gather 'round, strategy game aficionados and console warriors, for a tale of mythic proportions that never quite made it out of the Halls of Valhalla. Picture this: an Age of Mythology spin-off, tailor-made for the Xbox, with visions of becoming the "Forza Horizon" of the Age of Empires franchise. Yes, you heard that right. Jez, from the Xbox Two podcast, recently dropped some tantalizing tidbits about a project that was brewing in the secret forges of Blackbird Interactive. But before you start sharpening your spears and praying to Zeus for a release date, it seems this mythical beast might have been consigned to the depths of Tartarus.
Anthem: The Game That Crashed, Burned, and Still Sold Like Freakin' Hotcakes
Alright, strap in, folks, 'cause we're about to take a rollercoaster ride through the bizarre world of Anthem. Remember that game? The one that came crashing down like a drunk bird out of the sky? Yeah, that one. Now, get this: despite being labeled a bigger flop than a fish out of water, this bad boy somehow, someway, found its way into the hands of a whopping 5 million gamers. Mind = blown.
Hideo Kojima's Ghostly Gambit: The Long, Twisted Road to Od
Alright, strap in, because we're about to take a journey down memory lane with a detour through the Twilight Zone, courtesy of gaming's own auteur, Hideo Kojima.
The Velvet Glove of Game Development: Bethesda's Latest 'Miracle' Defense
Alright, fellow digital denizens, it's time to roll up our sleeves and dive into the latest from the pixelated trenches of game development, where Bethesda's very own Emil Pagliarulo has donned the velvet glove to give us a gentle slap of reality. In a Twitter thread that's longer than a Skyrim load time, Emil waxes philosophical about how us gamers are so "disconnected from the realities of game development," yet we hold our megaphones to the heavens with gusto.
The Day Before's Disastrous Debut: A Cautionary Tale of Unfulfilled Promises
Remember "The Day Before"? Yeah, that game that was perched atop Steam's most wishlisted like a proud eagle? Well, it turns out, it's more like a dodo now - joining the infamous ranks of Overwatch 2 in the not-so-coveted 'worst-reviewed games' club. Ouch.
Game Streaming Wars 2023: Twitch, YouTube Gaming, and the Rise of Kick
With Twitch and YouTube Gaming wielding their established might, and the arrival of Kick stirring the pot, the gaming world has been thrust into an exhilarating era of competition and innovation. Let's dive into this epic saga, dissecting the strategies, the players, and the unforeseen twists in the streaming wars of 2023.
Gamescom: A Journey Through Time and Pixels
Gamescom's illustrious history demonstrates the gaming community's unwavering spirit, demonstrating the evolution of the industry and its ongoing potential for growth and innovation. Gamescom, from its humble beginnings in 2009 to its current status as a global phenomenon, has become an enduring symbol of gaming's ability to unite, inspire, and entertain.
Half-Life: Alyx Without the VR Headset? NoVR Mod Opens Game to New Audience
Half-Life: Alyx's initial release was met with critical acclaim, but the game's virtual reality (VR) requirement was a significant barrier to entry for many gamers. That is why the 'NoVR' mod for the game is a game changer. Players can now play the entire game without using a VR headset, allowing the game to reach a much larger audience.
Breaking Barriers: The Gaming Industry's Journey Towards Inclusivity and Accessibility for All
In recent years, the gaming industry has made great strides in promoting inclusivity and accessibility for players with disabilities, but, what is it exactly that has been changing?