Editor's Picks
"We Knew We Were Cooked": Inside One Indie Dev's Scramble To Escape Slay The Spire 2
I spoke to an indie developer who had to scramble to move their entire launch window after realizing a titan of the genre was about to crush them. The fear of Slay the Spire 2 is very real.
[exclusive] Defending 1930’s Chicago from the Meat Mafia - a Prohibeast Dev Interview
Good isometric stealth games have always been rare but loved by their fans. Prohibeast puts a new spin on the genre and lets animal heroes fight a fictional meat mafia in 1930’s Chicago.
[exclusive] "We Don't Want A Doll, We Want A Human": Inside IO's Plan For A New 007
How does the Hitman studio build a Bond game? I sat down with IO Interactive's Franchise art director Rasmus Poulsen to talk development, design, and the pressure of tackling a 60-year-old icon.
From Counter-Strike to Co-op: Gooseman on His New Game, the "Saturated" PVP Scene and the future of the genre.
Ever wonder what the guy who basically wrote the book on competitive shooters does next? Turns out, he tears the book up and starts a new one. I got the full story from Counter-Strike co-creator Minh "Gooseman" Le on his pivot to co-op with Alpha Response, his diagnosis for a "saturated" PVP market, and where he thinks the real innovation in the genre will come from.