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Seven years. That's how long we waited. Was it worth it? Short answer: yes. Long answer: my thumbs are still bleeding.
How does the Hitman studio build a Bond game? I sat down with IO Interactive's Franchise art director Rasmus Poulsen to talk development, design, and the pressure of tackling a 60-year-old icon.
I’ve been searching for a good hotel sim for years. Hotel Architect is the closest I’ve come to finding it, and it has completely consumed my life with its charming, chaotic, and dangerously addictive gameplay.