Esoteric Ebb Achievement Guide: Unlocking All 56 Trophies

Getting every achievement in this bureaucratic tabletop nightmare requires a mix of perfect planning and completely unhinged dice rolls.

Esoteric Ebb  a dark castle

Esoteric Ebb is a brilliant love letter to tabletop RPGs, which naturally means your path to 100 percent completion is going to be paved with critical failures, awful political debates, and questionable dietary choices. You are not just fighting monsters down in the Lower Lair. You are actively fighting the systemic incompetence of Norvik. There are 56 achievements to hunt down here. Some trigger naturally as you stumble through the tea shop mystery, while others demand very specific, highly repeatable behavior that will make you look like an absolute lunatic to the local NPCs. If you want to clear your achievement log, you need to know exactly when to push a dialogue check, when to eat garbage off the floor, and when to deliberately let your own companion murder you.

The Luck Of The Dice

You are playing a tabletop inspired RPG, so obviously, a massive chunk of your achievements are tied directly to the whims of a twenty sided die. You cannot brute force these with a guide. You just have to play the game, roll on everything you see, and pray to whatever deity your Cleric worships. I highly recommend taking every single skill check you can find, even if your stats are terrible. Failing is often just as rewarding as succeeding, especially when you are hunting for specific saving throw outcomes.

DICE AND COMBAT ACHIEVEMENTS

May the RNG gods show you a sliver of mercy.

Achievement Unlock Condition
Dice Goblin Roll a d20 250 times. Just keep clicking and playing.
Lucky Roll a double Nat 20. Pure luck.
Embarrassing Roll a double Nat 1. Painful, but it will happen eventually.
I Ain't Hear No Bell Survive a Death Saving Throw 20 times. You will need to get beaten down frequently to farm this.
Deux Ex Clericum With modifiers, roll 30 or higher on a d20. Build into your main stat and wait for a high roll.
You Can Certainly Try Succeed on a dice roll with a DC25 or higher.
Very Well Rested Roll max on a Hit Die when resting.
Huh? Be last in initiative.

Politics, Classes, And Being Extremely Annoying

Norvik is drowning in political red tape and tedious conversations. To pop these specific trophies, you have to be wildly inconsistent with your personal beliefs across different playthroughs. The game tracks how often you choose specific dialogue tags regarding your class identity and your political leanings. Pick a personality trait and spam it whenever a dialogue box gives you the chance. Just know that committing to a bit for 12 straight conversations is going to alter how the city treats you.

DIALOGUE AND IDEOLOGY ACHIEVEMENTS

For when you want to make every conversation entirely about yourself.

Achievement Unlock Condition
The Cleric Mention that you are The Cleric 10 times in conversation.
Trifling Behavior Lie and mention that you are a Rogue 5 times.
Magocrazy Lie and mention that you are a Wizard 6 times.
Urthfolk Champion Say something explicitly Nationalistic 12 times.
Reeds Lover Talk about Freestriderism 12 times.
Half Dwarf Declare yourself to be an Azgal 12 times.
Very Intelligent Refuse to pick a side and tell someone you are apolitical 12 times.
I Vote For Me State your intentions to become the God Wizard King of Norvik 12 times.

Companions And Unlikely Friends

You do not have to tackle the city alone. Recruiting companions opens up entirely new combat strategies and specific achievement triggers, provided you do not get them killed or annoy them into leaving. Snell is essentially forced upon you early on, but others require you to actually look for them in the dark corners of the city.

COMPANION ACHIEVEMENTS

Gather the party before venturing forth.

Achievement Unlock Condition
One Friend Unlock Snell as a companion by speaking to Lady Sageleaf.
The Angel Unlock Ettir as a companion. Find them outside Darrow's office.
MEEK Unlock Meek as a companion by finding the Mimic behind a locked door in the sewers.
Two Friends Bring both Ettir and Snell into the Gate together.
A Real Man Get a date with Moongore by finding her at The Roots and proving your worth.
Divination & Soup Get Lisa to teach you magic. Jump down the tavern well, but do it without Snell in your party.

Main Story And Faction Quests

A large portion of your trophy list will unlock naturally as you investigate the explosion at the tea shop, but exploring the different factions yields the hidden hardware. Pay attention to your journal. If an NPC offers you a side job, take it. The narrative branches out wildly depending on who you help before election day.

STORY AND QUEST ACHIEVEMENTS

The bread and butter of your playthrough.

Achievement Unlock Condition
A Job To Do Wake up in the Lower Lair after character creation.
Spilled Tea Finish investigating the central Tea Shop mystery.
The Secret Passage Gain access to the Secret Passage below the Below in the Temple of Urth.
Trollkiller Defeat Big Leader Gourgalash in The City Below.
Egalitarian Dream Complete Copper Press Fever by helping the newspaper teens in Waterlane at night.
United Men Complete Norvikan Resistance via Rollo in the windmill.
Mercantile & Subversive Complete Capital Dominion for Viira the orc.
Just a Local Mortician Complete Lichhouse Blues with Visken in the Lower Lair.
The Antesepalian Vault Complete the Sphinx's Riddle at the tavern.
Day of Suffrage Make it to election day without failing the main campaign.
Dunk Find the Tea Shop Owner beneath the city before he escapes.
Tree Hugger Learn the dark secret about Nessan and her tree.
The Dragon of Tolstad Keep interacting with Lady Sageleaf until you figure out her real identity.

Highly Missable And Weird Oddities

This is where the completionist run gets genuinely strange. From hoarding literal trash to eating suspicious food you found in a sewer, these achievements require you to go entirely out of your way and do some truly bizarre things. Some of these are direct contradictions to common sense, like deliberately avoiding the primary location of the game until the very end.

MISSABLE ODDITIES ACHIEVEMENTS

The weird stuff you have to go out of your way to find.

Achievement Unlock Condition
Breather Take a short rest breather with Snell after clearing the hallway trap in the City Below.
Knowledge Beyond Strings Prepare Speak with Dead and cast it on the dead elf on the stone slab in the Lower Lair.
The Fray Be killed by Snell. Fail the Minotaur Trials in the sewers by letting him answer incorrectly.
Apple Boy Eat 66 apples. Hope you are hungry.
Changing the Odds Remove the bad apples from the pile in the Lower Lair before eating them.
Straight Edge Consume 27 incense to restore your spell slots.
Esoterical Discover an Esoteric Event. Climb the ladder in the windmill to find one easily.
Tax Deductable Donate 1000 crowns to Nearly by putting coins on the bard's plate at the Sphinx tavern.
Ensam e Stark Defeat the Skeleton without Snell in your party.
I Prefer Coffee Vote in the election without ever entering the Tea Shop for the entire game.
Magistrate Who? Go to sleep without speaking to Darrow on the first night.
Anything You Want... Get a Wish scroll.
END OF THE STRING Get an instant death by being devoured by the Roper in the Southern Cavern.
Human Encyclopedia Click on 10 glossary links in a row during a single conversation.
Updated My Journal Unlock 100 total glossary entries by exhausting dialogue options.
The Most Unlucky Cleric Die in the Lower Lair by attacking the NPCs before you recover your gear.
Social Mobility Make the dockworker rich.
Questing Tree Enjoyer Have 4 feats equipped at once by finishing feat questlines.
Min Max Consume three ability enhancing potions of the exact same type.
Bag of Trash Disposal Deposit 50 items into deep storage inside your bag of holding.
I Love Slogdogs Deescalate Kraaid in the sewers, accept a slogdog, and pass the DC10 Constitution check.

I highly suggest saving your game frequently before attempting dialogue heavy achievements. You can absolutely lock yourself out of certain companion interactions if you lie about your class or politics too many times in a row. It is incredibly frustrating to realize you are cut off from a side quest just because you thought it would be funny to tell everyone you were a rogue.

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