Esoteric Ebb Achievement Guide: Unlocking All 56 Trophies
Getting every achievement in this bureaucratic tabletop nightmare requires a mix of perfect planning and completely unhinged dice rolls.
Esoteric Ebb is a brilliant love letter to tabletop RPGs, which naturally means your path to 100 percent completion is going to be paved with critical failures, awful political debates, and questionable dietary choices. You are not just fighting monsters down in the Lower Lair. You are actively fighting the systemic incompetence of Norvik. There are 56 achievements to hunt down here. Some trigger naturally as you stumble through the tea shop mystery, while others demand very specific, highly repeatable behavior that will make you look like an absolute lunatic to the local NPCs. If you want to clear your achievement log, you need to know exactly when to push a dialogue check, when to eat garbage off the floor, and when to deliberately let your own companion murder you.
The Luck Of The Dice
You are playing a tabletop inspired RPG, so obviously, a massive chunk of your achievements are tied directly to the whims of a twenty sided die. You cannot brute force these with a guide. You just have to play the game, roll on everything you see, and pray to whatever deity your Cleric worships. I highly recommend taking every single skill check you can find, even if your stats are terrible. Failing is often just as rewarding as succeeding, especially when you are hunting for specific saving throw outcomes.
Politics, Classes, And Being Extremely Annoying
Norvik is drowning in political red tape and tedious conversations. To pop these specific trophies, you have to be wildly inconsistent with your personal beliefs across different playthroughs. The game tracks how often you choose specific dialogue tags regarding your class identity and your political leanings. Pick a personality trait and spam it whenever a dialogue box gives you the chance. Just know that committing to a bit for 12 straight conversations is going to alter how the city treats you.
Companions And Unlikely Friends
You do not have to tackle the city alone. Recruiting companions opens up entirely new combat strategies and specific achievement triggers, provided you do not get them killed or annoy them into leaving. Snell is essentially forced upon you early on, but others require you to actually look for them in the dark corners of the city.
Main Story And Faction Quests
A large portion of your trophy list will unlock naturally as you investigate the explosion at the tea shop, but exploring the different factions yields the hidden hardware. Pay attention to your journal. If an NPC offers you a side job, take it. The narrative branches out wildly depending on who you help before election day.
Highly Missable And Weird Oddities
This is where the completionist run gets genuinely strange. From hoarding literal trash to eating suspicious food you found in a sewer, these achievements require you to go entirely out of your way and do some truly bizarre things. Some of these are direct contradictions to common sense, like deliberately avoiding the primary location of the game until the very end.
I highly suggest saving your game frequently before attempting dialogue heavy achievements. You can absolutely lock yourself out of certain companion interactions if you lie about your class or politics too many times in a row. It is incredibly frustrating to realize you are cut off from a side quest just because you thought it would be funny to tell everyone you were a rogue.