Esoteric Ebb Equipment Guide: The Complete Loot Breakdown

Surviving this absolute fever dream of a city requires more than just a good attitude and a sturdy pair of boots.

The sheer volume of hidden interactions in Esoteric Ebb is staggering. You can easily walk past half the best gear in the game because you failed a passive perception check or decided to play nice with a goblin who absolutely deserved to be pickpocketed. Building your character correctly matters, and if you are still trying to figure out how to allocate your points without dying in the first hour, you should check out my Esoteric Ebb best starting stats builds guide.

Stats are everything here. Equipment in this game rarely just gives you a flat damage buff. Instead, you are juggling ability scores, taking massive penalties to your intelligence just to wear a cooking pot on your head, or gaining weird situational advantages against specific creature types. I spent hours digging through the garbage of Norvik so you do not have to.

Weapons

Finding a reliable weapon early on is crucial. Do not try to punch your way out of every situation, especially when dealing with the local wildlife. I tried to fistfight a Roper in the caverns once and it ended exactly how you would expect. Save your health and grab a proper blade.

Weapons of Norvik

Everything from legendary blades to a literal wooden spoon.

Weapon Name Stats & Location
Broken Sword +1 Strength, -1 Wisdom. Found in the mortuary right past the zombie.
Light Crossbow +1 Dexterity, +1 Wisdom. Pickpocket this from the kobold in the mortuary (DC 15 Dex) or convince him to hand it over.
Caretaker +1 Strength, +1 Constitution, +1 Wisdom, +1 Charisma. Figure out Visken’s secret, meet him alone after midnight, and attack.
Simple Hammer +1 Constitution. Get Alfoz and his friends to pack up outside the mortuary. They leave it behind.
Tol's Blade +4 Strength. A random reward from the Deck of Many Things. Highly volatile to acquire.
Kattegat +1 Wisdom, +1 Dexterity, +1 Strength. Steal this from the Freestriders office on Waterlane.
Adamantine Warhammer +1 Dexterity, +1 Charisma. Found in the Tea Shop secret area. Requires a massive strength check or a clever Mage Hand.
Mace of Terror +2 Constitution, +1 Wisdom, -2 Strength. Looted from the City Below crypt guarded by the skeleton warrior.
Wooden Spoon +1 Wisdom, +1 Constitution. Steal it from Lisa the Hag in the City Below.
Petrified Longbow +1 Dexterity, +1 Constitution. Found on the petrified archer statue in the undercity roots.
Spectral Halberd +1 Intelligence, +1 Wisdom. Insert the Jacinth into the eye socket at the Whitemane shrine. Survive the blade trap first.
Unluck Blade +3 Dexterity, -1 Constitution. Win the initial fight inside the snail house in the Undercoast.
Flame Tongue +3 Strength. Late game spoiler item.

Helmets and Headgear

Protecting your skull in this game usually means sacrificing your brainpower. The stat penalties on some of these helmets are absolutely brutal. I highly suggest weighing the options before you strap a literal bucket to your head just for a minor strength bump.

Helmets

Try not to lower your intelligence too much, you actually need it to pass dialogue checks.

Helmet Name Stats & Location
Pot +3 Constitution, -2 Intelligence. Pass a DC 18 Constitution check in the mortuary to jam it on your head.
Bucket +2 Strength, -2 Wisdom. Found in the wooded area near the stairs leading to the magazine stand in Tolstad.
Armet +1 Strength, +1 Charisma, -1 Wisdom, -1 Intelligence. Buy it or steal it from Oygui near the pillar on day two.
Frog-Mouth Helm +2 Charisma, -2 Dexterity. Sitting right on the table at the entrance to Darrow's house.
Sallet +2 Dexterity, -2 Strength. Looted from the guild warehouse on Waterlane. Requires a Dex check to avoid damage.
Basinet +1 Dexterity, +1 Intelligence, -1 Constitution. Found in the crates inside the Tea Shop secret area.
Aventail +1 Intelligence, +1 Constitution, -1 Charisma. Loot this off the skeleton warrior guarding the crypt in the City Below.
Ancient Helm +2 Wisdom, -1 Charisma, -1 Constitution. Look in the vines above the snail house in the Undercoast.

Literature

Reading is fundamental, especially when it permanently alters your character's physical and mental capabilities. The amount of literature scattered around the city is absurd. If you are aiming to see every piece of content the game has to offer, my Esoteric Ebb 100 percent achievement trophy guide covers how to hunt down the more obscure interactions tied to these items.

Literature and Documents

Books that make you stronger and magazines that rot your brain.

Item Name Stats & Location
Collected Chants of Norvik +2 Strength. On Visken's shelf. Pass a DC 16 Strength check to take it after reading.
Ruined Prayer Book Initially -3 Intelligence. Get it rebound on Waterlane to gain +2 to Wis/Cha/Int depending on your choice.
Magazine Stall Haul Buy or steal from the kiosk in Tolstad. Hex Weekly (+2 Wis, -3 Str), Shivers & Shrieks (+1 Con, -1 Wis), The Tame Dame (+2 Str, -2 Cha).
Snell's Notepad +1 Dexterity, +1 Charisma, -2 Strength. You have to steal this directly from Snell.
Book of the Mind +2 Constitution. Inside the living library. Write the name in the esoteric book down from Lisa's place.
The Undercommon +1 Intelligence, -1 Constitution. Check the scattered papers inside the Tea Shop.

Trinkets and Artifacts

This is where the real power creep happens. The accessories in this game range from basic stat bumps to completely run altering artifacts. Navigating the sewer camp to get Kraaid's Basilisk Trophy is a perfect example of how complex these interactions get. Do not casually deny being The Cleric when talking to a giant crocodile, unless you enjoy taking massive damage to your neck.

If you want a deeper look at the esoteric mechanics governing these items, my Esoteric Ebb tips tricks wish I knew piece breaks down the underlying math.

Trinkets

Rings, amulets, and weird rocks that dictate your survival.

Trinket Name Stats & Location
Bracers of Thievery +2 Dexterity, lowers pickpocket DC. Flip the table in the tea shop, then find them back in the mortuary.
Obsidian Amulet +1 Constitution, +1 Charisma. In a bird's nest near Viira the orc in Tolstad.
Deck of Many Things -4 Wisdom initially. Solve the Sphinx's second riddle. Speak to the dwarf near the warehouse to manipulate your draws.
Boots of Elvenkind +3 Dexterity, increases movement. Fight the elf after completing the tea shop investigation with Visken.
Belt of Dwarvenkind +2 Constitution, -1 Dexterity. Stolen from or given by Alfoz in the Azlagist headquarters.
Ring of Regeneration +1 Constitution, slow HP regen. Steal from Sageleaf with a massive DC 22 Dex check, or get it as a tea shop reward.
Gauntlets of Ogre Power +3 Strength. Found inside one of the crates in the Tea Shop secret area.
Amulet of Annihilation +2 Constitution, +1 Intelligence. Spot it south of the Living Library using a Constitution check.
Basilisk Trophy +1 Strength, +1 Constitution, -2 Charisma. Hand over all five hidden rats to Kraaid in the sewers.
Ioun Stone, Insight +3 Wisdom. Solve the frozen mushroom mystery in the Undercoast.
Staff of Strings +2 Intelligence, +2 Constitution. Rip the seal on the snail door in the Old Prison, then interact with the hole in the floor to steal it.

Grab what you can, avoid taking stupid risks for bad loot, and pay attention to what the environment is telling you. If a wall starts talking to you, just listen. You might actually learn something useful.

Previous
Previous

Scritchy Scratchy Beginner's Guide - The House Always Wins (Unless You Read This)

Next
Next

Timberborn Achievement Guide: How To 100% The Post-Apocalyptic Beaver Sim