Timberborn Achievement Guide: How To 100% The Post-Apocalyptic Beaver Sim

Turning a ruined wasteland into a thriving rodent utopia is hard enough without a massive checklist demanding you torture your citizens for a digital trophy.

A bustling Iron Teeth beaver settlement in Timberborn featuring an outdoor amphitheater, monuments, and complex wooden infrastructure surrounded by lush farmland.

Timberborn is finally out of early access. Version 1.0 is fully released and the developers have cemented a massive list of 59 achievements that range from simple progression milestones to highly specific acts of pure sadism. I have spent an incredibly unhealthy amount of time watching digital beavers run on giant wooden hamster wheels just to cross everything off this list.

If you are just starting out, do not even look at the endgame wonders yet. Focus on keeping your population fed. You can read my Timberborn tips and tricks for beginners if you keep starving to death by cycle three. Once you actually know how to build a dam without flooding your own storage units, you can start hunting for that 100 percent completion mark. I have broken down every single achievement into logical categories so you know exactly what to focus on.

The Inevitable Survival Grind

You will unlock a massive chunk of these achievements completely by accident just by keeping your colony breathing. As long as your water continues to flow and your farms produce crops, your population will naturally boom. You will also spend a lot of time planting trees to keep your lumber industry alive.

Handling the toxic mechanics of this game is the only real hurdle here. You will get the first badtide achievements naturally just by surviving the toxic red sludge that occasionally rolls through your riverbeds. If you are struggling to keep your crops alive when the water turns to poison, brush up on my Timberborn badtide survival guide so you can actually afford to progress.

Survival And Population Milestones

You will get these naturally as long as you do not let everyone die of thirst.

Achievement Unlock Condition
Smell of Water in the Morning Survive your very first drought.
Not Bad! Survive your very first badtide.
Not Again! Experience and survive two badtides in a row.
Survivor Survive 5 cycles on a single map.
Survival 101 Survive 10 cycles on a single map.
Wasteland Expert Survive 20 cycles on a single map.
Legendary Pioneer Survive 50 cycles on a single map.
One Big Family Reach a population of 100 beavers.
One Big Colony Reach a population of 250 beavers.
One Big... Horde? Reach a population of 500 beavers. Your frame rate will suffer.
Beaver-made Thicket Plant 1,000 trees in a single playthrough.
Beaver-made Forest Plant 5,000 trees in a single playthrough.
Beaver-made Wilderness Plant 10,000 trees in a single playthrough.

The Pursuit Of Happiness

Keeping your rodents alive is basic infrastructure. Keeping them happy requires a fully optimized city layout with food variety, monuments, and leisure time. You have to steadily climb the well-being ladder to unlock specific trophies and faction options. Hitting level 15 unlocks the Iron Teeth faction entirely.

Getting the "Smile, everybeaver!" achievement is tough because maintaining maximum happiness across a huge population means your logistics have to be flawless. If you do not understand how to properly isolate resources and manage local hubs, read my Timberborn district management guide before you accidentally tank your city's mood by misplacing a bread factory.

Well-Being Milestones

Provide adequate housing, food variety, and campfires to keep everyone smiling.

Achievement Target Goal
That's Acceptable Reach an average well-being of 4.
That's... Okay Reach an average well-being of 10.
Iron Teeth at the Ready Reach an average well-being of 15 to unlock the Iron Teeth faction.
That's... Nice Reach an average well-being of 20.
That's... Good Reach an average well-being of 30.
That's... Awesome Reach an average well-being of 40.
That's... Amazing Reach an average well-being of 50.
That's... Incredible Reach an average well-being of 60.
That's... Paradise! Reach the absolute maximum well-being level.
Smile, everybeaver! Have the maximum possible average well-being with a population of at least 100.

Engineering, Physics, And Wonders

Generating massive amounts of power and mastering the water flow are core parts of the late game. You will need to isolate your power grids to get specific trophies. Do not mix your power wheels with your water wheels. If you want the "Enough to Power a Car Battery" achievement, you literally have to build a giant prison gym of power wheels and force enough rodents to run on them to generate 2,000 hp on a single closed network.

The ultimate speedrun test is the "Rush B-eaver!" achievement. It demands that you build a massive end game wonder before cycle 15 finishes. This requires an incredibly optimized build order. You have to strip mine the map, prioritize science points immediately, and build an industrial engine that does nothing but churn out metal blocks. Once you pull that off, you can aim for the "Overachiever" trophy by launching three separate wonders simultaneously.

City Building And Infrastructure

Trophies earned by conquering the physics engine and building massive projects.

Achievement How To Complete It
Crackling with Ideas Build a standard Campfire.
It's an Instinct Build a basic Dam.
Wet Floor Intentionally redirect water to flood an active building.
It Happens. Demolish a building and replace it with the exact same structure immediately.
Rock Bottom Attempt placing dynamite at the lowest vertical level of the map.
Fixed a Leak Cover a single badwater source using a dedicated rig.
No More Leaks Cap every single badwater source on your current map.
We Have the Technology Administer an antidote to cure a contaminated beaver.
Created in Beaver's Image Build the necessary parts and assemble your first bot.
Sky is the Limit Build any structure at the absolute highest vertical limit of the map.
Power Around the Clock Store at least 655,321 hph worth of power using Gravity Batteries.
Mastered the Flow Generate 10,000 hp using only water wheels in one power network.
Enough to Power a Car Battery Generate 2,000 hp using only power wheels in one power network.
Rush B-eaver! Build a massive wonder structure before cycle 15 ends.
Overachiever Launch three endgame wonders at the exact same time.

Faction Loyalty

You cannot 100 percent this game on a single save file. You have to play as both the Folktails and the Iron Teeth, and they have completely different mechanical requirements.

Folktails are all about harmony and agriculture. You need to build a massive one kilometer zipline network, get a worker stung by a bee, and hoard 1,000 Maple Pastries while destroying all other food sources to unlock the "Sweet Teeth" achievement. They also have a unique end game wonder that requires massive resource dedication. You can find out exactly how to build it in my Earth Recultivator guide.

The Iron Teeth faction requires a much more industrial and brutal approach. You have to breed beavers in vats, build crazy tubeway systems, and force your colony to live without housing just to hit a specific population goal.

Folktails And Iron Teeth Tasks

The weird, highly specific goals required for both beaver clans.

Achievement How To Complete It
Not the Bees! As Folktails, have a beaver get stung by a bee near your beehives.
Ninety-nine Balloons and Counting Build and launch the wonder as the Folktails.
Windy Day As Folktails, generate 10,000 hp using only wind turbines in one network.
Shaka Bra! As Folktails, have a zipline network with a combined length of 1 kilometer.
Hedge Fund As Folktails, build 200 decorative hedges on one map.
Refined Refinement As Folktails, have working Refineries producing each available recipe.
Folktails Master Builder Build one of every single building and structure available to Folktails.
Sweet Teeth As Folktails, have 1,000 Maple Pastries and no other food at the end of the day.
Desert of the Real As Iron Teeth, have a beaver born from a pod and get injured on the same day.
So Long, and Thanks for the Coffee! Build and launch the wonder as the Iron Teeth.
Hanging Gardens As Iron Teeth, build 8 Hydroponic Gardens directly stacked upon each other.
Tube City As Iron Teeth, have at least 10 Tubeway Stations and 1,000 Tubeways.
Plankster As Iron Teeth, produce 500 Planks in a single day.
Iron Teeth Master Builder Build one of every single building and structure available to Iron Teeth.
Unnecessary Expenses As Iron Teeth, reach a population of 200 without building any housing.

The Architect Of Chaos

This is where the achievement list gets genuinely dark. To hit 100 percent completion, you have to become a terrible mayor. You need to intentionally overwork your citizens, blow things up, and engineer horrific deaths for specific targets.

The "Quadfecta of Mistery" is arguably the most annoying achievement to orchestrate. You need a single beaver to die while simultaneously suffering from injury, contamination, hunger, and thirst. The easiest way to pull this off is to isolate the victim. Wait until a worker gets injured at a high risk industrial building and immediately gets contaminated by a badwater spill. Pause the game, create a brand new district gate, and send that specific dying beaver into an empty zone with zero food or water storage. It is incredibly bleak, but it works.

If you want to unlock "Castor Posthumus" and "Time of the Bots", you literally have to push your entire biological civilization to the brink of extinction and let the machines take over.

Cruelty And Explosions

The trophies you earn for being an absolute menace to your society.

Achievement My Sadistic Strategy
I Am Become Deaf Explode 200 dynamite in a single day. You need a massive synchronized grid for this. Do not lag out.
Oops! Explode a unit with dynamite. Trap a builder in a hole, plant the explosive, and hit the detonator.
Endless Crunch Set the working hours to 24 for 7 straight days. They will be miserable, but you get the trophy.
Quadfecta of Mistery Have a beaver die while injured, contaminated, hungry, and thirsty. Isolate them in an empty district.
Castor Posthumus As Iron Teeth, let your population hit 0, then have a new baby born from an automated breeding pod.
Time of the Bots Make a bot after your biological beavers go completely extinct. Let the machines inherit the earth.

You have to actively torture these rodents to get a platinum trophy in this game, and I respect the developers for making me do it. Take it slow, keep your resource lines clean, and do not feel too bad when you inevitably drop dynamite on your favorite lumberjack.

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