Timberborn Achievement Guide: How To 100% The Post-Apocalyptic Beaver Sim
Turning a ruined wasteland into a thriving rodent utopia is hard enough without a massive checklist demanding you torture your citizens for a digital trophy.
Timberborn is finally out of early access. Version 1.0 is fully released and the developers have cemented a massive list of 59 achievements that range from simple progression milestones to highly specific acts of pure sadism. I have spent an incredibly unhealthy amount of time watching digital beavers run on giant wooden hamster wheels just to cross everything off this list.
If you are just starting out, do not even look at the endgame wonders yet. Focus on keeping your population fed. You can read my Timberborn tips and tricks for beginners if you keep starving to death by cycle three. Once you actually know how to build a dam without flooding your own storage units, you can start hunting for that 100 percent completion mark. I have broken down every single achievement into logical categories so you know exactly what to focus on.
The Inevitable Survival Grind
You will unlock a massive chunk of these achievements completely by accident just by keeping your colony breathing. As long as your water continues to flow and your farms produce crops, your population will naturally boom. You will also spend a lot of time planting trees to keep your lumber industry alive.
Handling the toxic mechanics of this game is the only real hurdle here. You will get the first badtide achievements naturally just by surviving the toxic red sludge that occasionally rolls through your riverbeds. If you are struggling to keep your crops alive when the water turns to poison, brush up on my Timberborn badtide survival guide so you can actually afford to progress.
The Pursuit Of Happiness
Keeping your rodents alive is basic infrastructure. Keeping them happy requires a fully optimized city layout with food variety, monuments, and leisure time. You have to steadily climb the well-being ladder to unlock specific trophies and faction options. Hitting level 15 unlocks the Iron Teeth faction entirely.
Getting the "Smile, everybeaver!" achievement is tough because maintaining maximum happiness across a huge population means your logistics have to be flawless. If you do not understand how to properly isolate resources and manage local hubs, read my Timberborn district management guide before you accidentally tank your city's mood by misplacing a bread factory.
Engineering, Physics, And Wonders
Generating massive amounts of power and mastering the water flow are core parts of the late game. You will need to isolate your power grids to get specific trophies. Do not mix your power wheels with your water wheels. If you want the "Enough to Power a Car Battery" achievement, you literally have to build a giant prison gym of power wheels and force enough rodents to run on them to generate 2,000 hp on a single closed network.
The ultimate speedrun test is the "Rush B-eaver!" achievement. It demands that you build a massive end game wonder before cycle 15 finishes. This requires an incredibly optimized build order. You have to strip mine the map, prioritize science points immediately, and build an industrial engine that does nothing but churn out metal blocks. Once you pull that off, you can aim for the "Overachiever" trophy by launching three separate wonders simultaneously.
Faction Loyalty
You cannot 100 percent this game on a single save file. You have to play as both the Folktails and the Iron Teeth, and they have completely different mechanical requirements.
Folktails are all about harmony and agriculture. You need to build a massive one kilometer zipline network, get a worker stung by a bee, and hoard 1,000 Maple Pastries while destroying all other food sources to unlock the "Sweet Teeth" achievement. They also have a unique end game wonder that requires massive resource dedication. You can find out exactly how to build it in my Earth Recultivator guide.
The Iron Teeth faction requires a much more industrial and brutal approach. You have to breed beavers in vats, build crazy tubeway systems, and force your colony to live without housing just to hit a specific population goal.
The Architect Of Chaos
This is where the achievement list gets genuinely dark. To hit 100 percent completion, you have to become a terrible mayor. You need to intentionally overwork your citizens, blow things up, and engineer horrific deaths for specific targets.
The "Quadfecta of Mistery" is arguably the most annoying achievement to orchestrate. You need a single beaver to die while simultaneously suffering from injury, contamination, hunger, and thirst. The easiest way to pull this off is to isolate the victim. Wait until a worker gets injured at a high risk industrial building and immediately gets contaminated by a badwater spill. Pause the game, create a brand new district gate, and send that specific dying beaver into an empty zone with zero food or water storage. It is incredibly bleak, but it works.
If you want to unlock "Castor Posthumus" and "Time of the Bots", you literally have to push your entire biological civilization to the brink of extinction and let the machines take over.
You have to actively torture these rodents to get a platinum trophy in this game, and I respect the developers for making me do it. Take it slow, keep your resource lines clean, and do not feel too bad when you inevitably drop dynamite on your favorite lumberjack.