Mouse P.I. For Hire Side Jobs Guide: Every Optional Investigation

Now before you rush headfirst into your next shootout, you need to understand that the locals of Mouseburg have plenty of dirty work for you to handle on the side.

A first-person gameplay screenshot from MOUSE: P.I. For Hire showing an angry mouse police officer in a 1930s rubber hose animation style swinging a baton at the player in a dark city street.

If you just follow the main objective markers, you are going to leave a massive amount of cash and weapon schematics on the table. Mouse P.I. For Hire features fourteen side jobs, and almost all of them are entirely missable. You have to actively talk to the NPCs in the P.I. Office hub between every single mission to trigger them.

If you see an icon hovering over someone's head, talk to them until they repeat themselves. Sometimes a single NPC will hold multiple jobs at once. The game will rarely hold your hand or give you a waypoint for these objectives, so you have to keep your eyes peeled while you are actively shooting your way through the main case files. If you are struggling to keep your chronological progress straight, keep my Mouse P.I. For Hire How Long to Beat & Full Mission List open so you know exactly which mission is coming up next.

Show Some Culture, Jack

  • Given By: Tammy (P.I. Office Street)

  • Completed During: Gumshoe In The Opera

  • Reward: 100 Coins

This is your introduction to the side job system. Tammy is hanging out across from the Little & Big bar. She wants a photo of the Opera House since she has never seen it in person.

You do not have to hunt for this one. Towards the end of the mission, you will find yourself climbing across the balcony seating while the entire building is burning to the ground. Jack will actively mention snapping a photo of the chaos below. A prompt will appear on your screen. Take the photo, finish the level, and hand it to Tammy back at the hub.

Blueprints Please

  • Given By: Tammy (P.I. Office Street)

  • Completed During: Cheeseball Sub

  • Reward: 2 Weapon Schematics

Tammy needs you to grab some blueprints while you are trudging through the sewers. This one requires actual exploration.

Towards the very end of the mission, you will find the final typewriter. It sits between a ladder on your right and a locked door on your left. Save your game immediately. The door features a timed spike lock, and if you fail the mini-game, it jams permanently. Once inside, pull the switch to turn on the massive fan. Use your Tail-a-chopper to ride the updraft to a high platform covered in burning barrels. You have to jump into the single suspended train car hanging in the air to find the blueprints.

The Things We Keep

  • Given By: Wanda (Little & Big Bar)

  • Completed During: "Once Upon A Time..." By Tinsel Bros.

  • Reward: 150 Coins

Wanda needs you to figure out what happened to a missing friend.

You need to complete two steps for this gig. First, right after defeating the initial wave of goons on the main street, look for an overturned truck that is currently on fire. Snap a photo of the wreckage. Second, much later in the level, you will push through a theater set where enemies are running under falling objects. Keep moving until you pass a set featuring a bar and a couch. You will enter a small hallway. Before opening the story-locked door ahead, look to your left. There is a small envelope resting on the floor near a crate cart. Grab it and report back to Wanda.

They Call It "Azurro Burgerro"

  • Given By: John Brown (Little & Big Bar)

  • Completed During: A Bit of Curd And Pepper

  • Reward: 2 Prize Tokens

John needs you to cook a burger for him using a very specific heat source.

When you head to the Opera Ruins, you are looking for a hot, ashy spot. This is located at the very top of the main room on the western wall. Look up from the center of the room, and you will spot a hole in the wall with a plank sticking out. Use the grappling hooks to reach that level. Look for a hole in the floor leading down a set of stairs covered in skeletons. Walk to the base of those stairs, and a prompt will appear letting you cook the meat. Hold the button until the game registers it as fully cooked, then bring the charred mess back to John.

Fishy Business

  • Given By: John Brown (Little & Big Bar)

  • Completed During: Saltwater Cambozo

  • Reward: 1 Prize Token

John wants you to retrieve a can of highly suspect herring from Wallop Bay.

After you use the Loose Cannon weapon to destroy the 3-story building, you will push into an area filled with a pharmacy and other shops. Clear the enemies, and look for a small square alleyway between the buildings. The wall will be tagged with a massive white heart with a dagger through it. Head into the house attached to that graffiti and walk out onto the balcony. The rancid herring is sitting right there. Grab it and try not to breathe through your nose. If you want to know why you should be hoarding these Prize Tokens, consult my Prize Tokens Fast: Mouse P.I. For Hire Baseball Card Guide to understand the payout.

Imported Goods

  • Given By: Cornelius Stilton (Little & Big Bar)

  • Completed During: Saltwater Cambozo

  • Reward: 400 Coins

Stilton needs you to intercept a package from the Customs office in Wallop Bay.

You will not find this area until later in the mission. Jack will explicitly mention customs dialogue when you arrive. The area is a large courtyard centered around a water tower. You will have a hot pepper buff available as soon as you drop in. Clear the mobsters, then head to the eastern corner of the courtyard. Smash the crates blocking a locked door, pick the lock, and walk inside. Grab the Baseball Card off the window sill, then head into the back room to find Stilton's requested goods.

Perfect Bog Fondue

  • Given By: John Brown (Little & Big Bar)

  • Completed During: Damp Evidence

  • Reward: 2 Prize Tokens

John is desperate for a fondue recipe, and you have to dig it out of the wetlands.

Push through the mines until you encounter the Old Cheeslegger. He agrees to help you, but only if you track down three specific "thingies."

Location of the Three "Thingies"

  1. Right after re-entering the mines, you will spot a healing point and a beware sign. Look over the edge to the left. You will see a lower path with a crate. Drop down there to grab the first box before you jump into the central hole to progress.

  2. While exploring the abandoned mansion inside the mines, you will reach a room featuring a dining table, a fireplace, and a breakable wall. Before you smash through the wall, check the opposite end of the room to find the second box.

  3. The final box is sitting directly on top of a sunken boat in the wetlands area, which you will access right after defeating the cultist boss.

Once you have all three, speak to the Old Cheeslegger again near the police cars at the end of the level to secure the recipe.

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