Palworld 1.0 Guide: How To Mass Produce Cryogenic Coolant
Before you completely stall out your tech progression, you need to understand that Cryogenic Coolant isn't something you can just find lying around in the wild.
Once you hit the mid-game, you'll realize pretty quickly that basically every advanced piece of machinery requires a heavy cooling system. If you want an Improved Furnace or decent firearms, you have to manufacture your own coolant. I spent an embarrassing amount of time trying to figure out why I couldn't just build this stuff at my primitive workbench. The 1.0 update has very specific requirements for high-tier material processing, and if you don't plan out your base upgrades properly, your progression will grind to a dead halt.
The Prerequisites And Setup
You can't even look at the recipe until you hit level 31 on the tech tree. It costs two Technology Points to unlock. Once you have it, you'll immediately notice you can't craft it by hand.
You absolutely need a Production Assembly Line. Building one requires a massive investment of 100 Ingots, and depending on your progression, you might need to unlock Concrete to get your facility fully prepped. On top of the raw materials, the assembly line requires a constant flow of electricity. You have to build a Power Generator and assign a dedicated Electric Pal to keep the lights on. It's a bit of a logistical nightmare initially, but setting this up is mandatory if you want to survive the endgame.
Once your assembly line is powered up, the actual recipe is very simple. Every single batch of Cryogenic Coolant requires one Aquatic Pal Fluid and one Ice Organ.
Where All Your Coolant Actually Goes
You might think you only need a handful of these to get by. I assure you that you'll be crafting hundreds of them. If you want to survive the harsh climates or output serious damage, you'll be draining your coolant reserves constantly.
Farming Aquatic Pal Fluids
Since you need an ocean of Aquatic Pal Fluids, you have a couple of different ways to tackle the grind. The active route is the fastest. Any Water or Ice type Pal has a chance to drop fluids when you defeat or capture them. Early on, you can sweep the beaches and shorelines near the starting areas to farm Pengullets and Celarays.
If you want the absolute highest yield, pack your best weapons and head directly north of the Hill of Beginnings until you hit Gobfin's Turf. This river delta is absolutely swarming with aggressive Water Pals. You'll get swarmed by multiple Gobfins at once, so make sure your gear is up to par before you pick a fight, or they'll send you back to the lobby instantly.
If you hate grinding, you can automate fluid production. Catch a few Kelpseas and assign them to a Ranch at your base. They'll passively generate Aquatic Pal Fluids over time. It's much slower than actively hunting at Gobfin's Turf, but it builds a reliable stockpile while you're off exploring.
Securing Ice Organs
Unlike fluids, there is currently no way to passively generate Ice Organs at a Ranch. You have to put in the work.
Your best bet in the early game is hunting Pengullets. Once you level up and explore further, you'll want to take a trip to the massive frozen island in the north. The spawn rates for Ice Pals are incredibly high there, giving you a target-rich environment to farm.
If you absolutely despise hunting and have pockets full of cash, you can buy your way out of this problem. Trek all the way to Duneshelter in the northern desert region. Inside the settlement, you'll find a Wandering Merchant selling Ice Organs for 285 Gold each. He'll also buy your junk, so if you've been fighting bosses and hoarding valuables, you can easily liquidate your stash to fund your coolant production.
Combine a Kelpsea Ranch with frequent trips to the Wandering Merchant, and you'll never have to worry about your assembly lines overheating again.