All Gods Burn Vault Guide: Securing the All Secrets Safe Achievement
Searching the pockets of a dead security guard while an active bomb ticks in the next room is exactly the kind of stress I play this game for.
The Boiling Point DLC for Ready or Not introduces the "All Gods Burn" map, which features a massive bank vault sitting stubbornly in the basement. Getting inside is not a matter of planting C4 and stepping back. Instead, the developers decided to turn this tactical shooter into a randomized point and click adventure game. You have to hunt down specific keycards, memorize passwords, and interact with specific computers scattered across a three story building currently occupied by heavily armed suspects.
If you are losing your mind because the items keep moving around every time you restart the mission, you are not crazy. The spawn locations are heavily randomized. I have cleared this bank more times than I care to admit, and I am going to walk you through the exact sequence of events required to pop the All Secrets Safe achievement without glitching out your run.
The Golden Rule: Do Not Report Everything
Before I even talk about keycards, I need to address the most infuriating mechanic on this map.
The vault is not a soft objective. The game does not care if you want to open it. If you complete all your primary objectives like securing suspects, bagging weapons, and reporting the civilian hostages, and then you report all the bomb clusters, the mission will instantly end. You will be ripped out of the map before you even set foot near the basement vault.
If you want this achievement, you must leave at least one objective unfinished. The easiest method is to simply ignore one of the bomb clusters. Find it, clear the room, but do not radio it into TOC. Leave it sitting there so the mission stays active while you go play detective with the vault puzzle.
Step One: Finding the Safe Keycard
Your first actual task is securing the Safe Keycard. You are looking for a physical card usually found near the deceased bank staff.
Do not confuse this with the Vault Keycard. They are two entirely separate items that spawn independently. Based on my runs, you want to check the immediate area around the metal detectors first. There is a dead guard near the parking lot entrance who often has it. If he is clean, head to the employee break room. There is a small utility closet in the back with another dead guard. Check his body.
Step Two and Three: The Admin Password
Once you have the Safe Keycard, you need to hack the electronic systems. This is a two part process requiring you to find a password written on a whiteboard and then manually input it into a specific computer.
Head up to the second floor. You are looking for a whiteboard inside the first office on the right. If it is not there, check the Records and Server room, also located on the second floor. Read the prompt to secure the password.
Now you have to find the correct PC to type it into. This is where things get slightly buggy. The PC can spawn in the hazy, smoke filled room on the second floor, or down in the first floor admin office. However, if the PC spawns in the center room on the ground floor next to the staff locker room, it might be completely non interactable due to a known bug. If you hit this bug, you honestly just have to restart the run.
Step Four and Five: The Safe and The Laptop
You have the Safe Keycard, and the system is unlocked. Now you need to find the physical wall safe to get the laptop unlock code.
The safe is usually bolted to the wall in the first floor Archive room, right at the very back. If it is missing, run back upstairs to the second floor office where you originally found the whiteboard password. The safe can spawn directly to the left of that office space.
Use your Safe Keycard to pop it open and grab the laptop code inside. Take that code to the Suspicious Laptop located in the upstairs boardroom. You need to hack this laptop. Keep in mind that reporting this laptop is actually one of the soft objectives for your overall mission grade, so make sure you get the proper interaction prompt to secure it for your S Rank.
Step Six: The Vault Keycard
You are almost done. You just need the actual keycard for the main vault door. This one typically spawns inside a briefcase rather than on a body.
Check the Janitor's closet near the first floor staircase. Look behind the half open door. If the briefcase is not there, check the main lobby area specifically behind the curved wall structure. Your last resort is the employee locker room, where the briefcase will be sitting out in the open on a table near the green wall logo.
Popping the Vault
Once you finally have the Vault Keycard in your inventory, head all the way down to the basement. There is a panel situated just to the left of the massive vault door. Interact with it, and the door will finally swing open, granting you the All Secrets Safe achievement. Once you step inside and admire the loot, you can go back upstairs and report that final ticking bomb to end the mission.
If you are sick of running up and down these stairs looking for briefcases, I compiled all the possible spawn points into a clean reference list for your next run.
Hopefully, this stops you from wandering aimlessly in circles while your AI teammates scream at compliant hostages.