Windrose Selling Guide: Where to Offload Your Loot
A treasure chest full of severed crocodile heads and stolen medicine is completely useless if you do not know who is willing to buy it.
If you have been aggressively looting every pirate camp and shipwreck you come across, your inventory is a disaster. The game specifically labels items like "Luxuries" and "Munitions" as valuables that can be sold, but it completely fails to explain where the cash register is.
You cannot simply walk up to the central market in Tortuga and dump your garbage on the counter. The Provisioners there only want to sell you blueprints; they refuse to buy your junk. I spent days sailing around over-encumbered before I realized that selling requires tracking down specialized NPCs called Buyers. If your pockets are currently full and you cannot move, read my inventory and storage guide to free up some space before you make this trade run.
How to Find the Faction Main Bases
Buyers are exclusively located inside the heavily fortified Main Bases of the four major factions. Since every single Windrose server features a procedurally generated map, I cannot just give you grid coordinates. You have to actively hunt these fortresses down.
Fortunately, there are two map tricks you can exploit to find them without sailing blindly into the fog.
Look at the Water: Open your map and look closely at the color of the territorial lines drawn in the ocean. Unclaimed waters are blank, and Blackbeard's hostile territory is marked with red lines. If you see distinct green lines in the water, you have found a faction's safe zone. Sail into the green, and you will eventually hit their base.
Zoom In Early: The map fog is surprisingly generous. Even if you have not physically sailed your ship into a specific grid square, you can zoom your map all the way in and manually scan the clouded areas. The massive architectural footprint of a Main Base will often render through the fog of war.
The absolute best part about finding a Main Base is that it permanently unlocks an automatic fast travel node. You do not even need to build a Fast Travel Bell. Once you discover all four bases, you can instantly teleport between them whenever your pockets get full. Check my fast travel system guide to learn how to abuse this network.
The Faction Buyer Network
You cannot just sell everything to one guy. Each faction specializes in a specific type of black market good. If you try to sell a crate of medical supplies to a smuggler, they will reject the transaction. You have to sort your loot.
Before you sell a single item, I highly recommend investing talent points into the Haggler perk. This outlaws-and-trade talent permanently increases the amount of Piastre you receive from selling goods by 15 percent. If you do not know where to find that skill, check my complete talents and stats guide.
Rogue Buccaneers (Trophies and Weapons)
The Buccaneers are a violent bunch, and their Buyer reflects that. They exclusively purchase captured munitions and the gruesome trophies you harvest while hunting.
People of Tortuga (Survival Goods)
The citizens of Tortuga are focused entirely on keeping their massive port city functioning. Their Buyer will only take bulk survival goods off your hands.
Smugglers of Port Royal (Relics and Contraband)
This is the most important Buyer in the entire game. The Smugglers are the only faction that will pay you in Guineas, the premium currency required to buy endgame ship blueprints. Bring them every shiny trinket you pull out of an ancient ruin. If you are confused about the difference between the currencies, read my Windrose economy guide.
Brethren of the Coast (Naval Gear)
The Brethren handle the logistics of the ocean. If you salvage excess repair materials from sunken ships, this is where you liquidate them.
Stop letting rare contraband collect dust in a wooden chest. Empty your cargo holds, sell your trophies, and check the Windrose Hub for more ways to monopolize the local economy.