Windrose Selling Guide: Where to Offload Your Loot

Windrose slaps labels like "Luxuries" and "Munitions" onto half your inventory and then never bothers explaining who's supposed to buy them.

A gameplay screenshot from Windrose showing the player character in a wooden ship cabin alongside NPC Doctor Galen and a wounded man lying on a table of crates.

Tortuga's central market looks like the obvious answer, except it isn't. The Provisioners standing there only sell blueprints, and they'll flatly refuse anything you try to hand them. Actual selling happens through a separate NPC type called a Buyer, and those only exist inside faction Main Bases, which the game does absolutely nothing to point you toward.

Finding the Bases Without Sailing Blind

Since every server generates its map fresh, there's no fixed set of coordinates to chase. Two tricks make the hunt manageable, though. First, check the coloring of territorial lines drawn in the water on your map. Blank means unclaimed, red means Blackbeard's hostile territory, and green marks a faction's safe zone. Follow the green and a base is somewhere at the end of it. Second, the fog of war is more generous than it looks. Zoom the map all the way in over an unexplored area and a Main Base's architecture will often render straight through the fog before you've physically sailed anywhere near it.

Finding one pays off beyond just unlocking a Buyer, too. Every Main Base you discover permanently becomes a fast travel node, no bell required, which makes repeat selling trips a lot less painful once all four are on the map.

The Four Buyers and What They Actually Want

Each faction only buys a specific category of goods, and trying to sell outside that category just gets the transaction rejected outright.

The Rogue Buccaneers deal in violence, taking captured munitions and hunting trophies off your hands.

Item Source Payout
SpiritsNaval combat, spoils and boarding50 Piastre
MunitionsNaval combat, boarding only100 Piastre
Crab ShellKilling crabs, Coastal Jungle10 Piastre
Dodo / Boar HeadKilling dodos or boars, Coastal Jungle20 Piastre
Wolf / Mountain Goat HeadKilling wolves or goat leaders, Foothills30 Piastre
Crocodile HeadKilling crocodiles, Cursed Swamp50 Piastre

The People of Tortuga stick to keeping their own port running, so their Buyer only wants bulk survival goods.

Item Source Payout
ProvisionsNaval combat, spoils and boarding50 Piastre
MedicineNaval combat, spoils and boarding100 Piastre

The Smugglers of Port Royal matter more than the other three combined, since they're the only faction paying out Guineas alongside Piastre, and relics from ancient ruins are their specialty.

Item Source Payout
ContrabandNaval combat, spoils and boarding150 Piastre
LuxuriesNaval combat, boarding only250 Piastre
Silver Spoon / ButtonKilling Drowned5 Piastre
Silver EarringChests10 Piastre
Bone BeadsChests, killing Plague Creatures5 Piastre
Wooden TalismanChests, killing Undead5 Piastre
Clay VaseChests5 Piastre
Ancient Incense Burner / Chalice / Horned PotChests, killing Plague Creatures1 Guinea
Gold Mask / Temple Jug / Vase of the ChiefChests, killing Plague Creatures5 Guineas

The Brethren of the Coast round things out, handling anything naval-adjacent that isn't a weapon.

Item Source Payout
Naval SuppliesNaval combat, spoils and boarding150 Piastre
Specialized ToolsNaval combat, boarding only250 Piastre
Combat Repair KitCrafting, chests, naval combat10 Piastre
Master Combat Repair KitCrafting, chests, naval combat30 Piastre

Worth putting a talent point into the Haggler perk before selling anything at all, since it adds a flat 15 percent onto every payout across all four Buyers.

Every Way to Actually Earn Piastre, and Which Ones Are Worth Your Time

Selling loot is only half the picture. There's a handful of separate ways Piastre enters your pockets in the first place, and they're not remotely equal.

Quests pay reliably, sometimes 300 Piastre or more for a single completion, and since you're working through the story anyway, this money essentially arrives for free alongside progress you were already making.

Looting Piastre directly out of chests, skeletons, and floating ocean barrels is the weakest method by a wide margin. It's there, and it's not nothing, but building any real income around random chest drops is a losing bet.

Naval combat sits well above everything else. Cripple a ship instead of sinking it, board it, and clear the crew, and the payout dwarfs anything else on this list. A single boarding run against a stacked group of enemy vessels can realistically net over a thousand Piastre once the loot, insignias, and sellable goods are all tallied up. The catch is it demands a properly upgraded ship and boarding gear before it's safe to attempt against anything higher level.

Selling Guineas back is a quieter option worth knowing about. Guineas are meant for cosmetics and building sets rather than anything essential, and they pile up naturally just from clearing points of interest and finishing quests. If aesthetics aren't a priority, the Smuggler Provisioner will buy Guineas back for 20 Piastre each, which turns currency you weren't planning to spend into currency you can actually use. The reverse trade exists too, buying Guineas for 50 Piastre apiece, but that rate's rough enough it only makes sense once Piastre is genuinely piling up faster than you can spend it.

Realistically, the loop that works is quests for steady background income, naval combat for anything that actually moves the needle, and the Guinea exchange as a quiet top-up whenever cosmetics aren't on the shopping list. Everything else is a nice bonus, not a strategy.

Josh

Josh is the founder and Editor-in-Chief of NeonLightsMedia. He covers strategy titles, competitive shooters, and European indie projects. He prefers games that bite back and is always looking for titles that might lack polish but make up for it with real soul.

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