Wuchang: Fallen Feathers Is Getting a Sequel, Backed by €21.5 Million
Digital Bros has confirmed a sequel to Wuchang: Fallen Feathers, and the original creative director is the one building it.
The Announcement
Digital Bros' official press release confirms a development and publishing agreement with Chengdu Recursive Dolphin Technology Co. Ltd, a studio founded by Xia Siyuan, the creative director and project lead behind the original game. 505 Games takes the publisher role worldwide, and Digital Bros is putting in an initial €21.5 million to get the sequel built.
Digital Bros also confirmed it fully owns the Wuchang IP outright, following an acquisition that closed on April 27, 2026. No platforms, no release window, no gameplay details. Just the deal and the money behind it.
Why Now
The original Wuchang: Fallen Feathers launched in July 2025 and pulled in more than €30 million in revenue within eight months. Digital Bros cited that figure directly as its reason for backing a sequel, and framed the deal around its strategy of investing in IP it fully owns with a proven track record. A soulslike with strong revenue and full ownership is about as safe a bet as a mid-size publisher gets right now.
The Studio Situation
This also confirms something that had been rumored for months. Xia Siyuan reportedly left Leenzee, the studio behind the original game, sometime before Lunar New Year. He's now running Chengdu Recursive Dolphin Technology, and Digital Bros just handed that brand-new studio the sequel, bypassing Leenzee entirely. Digital Bros is betting on Xia Siyuan specifically, not the studio that actually shipped the first game.
The Elephant in the Room
The original launch wasn't clean. Performance problems shipped alongside the game, and post-launch, several boss encounters were altered, tied to historical figures from the Ming-to-Qing dynastic transition the story is loosely based on. Enemies who once died in combat were changed to survive, and some previously hostile factions became neutral instead.
Reaction split hard. Some players felt it gutted the setting's weight, others didn't care as long as combat and level design held up. Nobody at Digital Bros or Leenzee has ever explained why those specific changes were made, so any theory floating around the community stays exactly that, a theory.
The open question a sequel raises: does a new game under the same ownership face the same pressure to soften content after launch? Digital Bros hasn't said a word about creative direction yet. That silence is the only thing worth flagging here, not a prediction either way.