007 First Light Guide: How to Rush Over an Edge
Failing a combat tutorial just because the mechanics are poorly explained is an annoying roadblock.
The Tactical Simulator includes an Advanced Close Combat Training Tier 2 module that requires you to rush over an edge. If you try this naturally, you'll likely grab an enemy, run toward a drop, and watch Bond abruptly stop at the boundary to toss the guard over. It feels like the game is ignoring your inputs. The issue is simply misleading wording rather than a software bug. I spent a good chunk of time stuck here, so I can tell you exactly how to bypass it.
Finding the Right Drop
The game engine treats environmental hazards differently depending on their geometry. It defines a ledge as any low wall or metal railing. If you push someone toward a physical barrier, the game automatically triggers a standard throw animation.
You need to locate an edge to complete this objective. This translates to a flat, open drop with zero barriers. Attempting the rush maneuver on a balcony railing simply won't work and fails the simulation every time.
Committing to the Controls
The controller input requires strict timing. If you release the trigger for even a split second, the animation breaks entirely.
The Standard Throw: Grabbing a target and releasing the trigger near a drop causes Bond to halt at the edge and toss them. Doing this fails the objective.
The Rush Maneuver: Line your enemy up with a clear drop, press R2 on PlayStation or RT on Xbox, and hold the button down. Do not let go. Bond will grip the target, sprint off the cliff alongside them, and use their body to absorb the fall damage at the bottom.
Getting this specific move down early helps clear out the rest of your achievement list. Bypassing this confusing training hurdle lets you focus on the actual campaign, which is helpful if you still need to earn your 100K auction fee for the black market.