Bethesda Maps Out Future RPG Schedule With Fallout Remasters And Obsidian Partnership
A new announcement from Bethesda Game Studios maps out the next several years of its release schedule, answering lingering questions about the future of its biggest RPGs.
The Fallout Focus
The Fallout franchise officially holds the center of attention at the studio right now. Fallout 5 remains the long-term destination and currently sits in active preproduction. That alone lands as standard news, but the surrounding announcements show a distinct shift in how the studio handles the property.
Bethesda confirmed it's actively working on remasters for both Fallout 3 and Fallout: New Vegas. No release dates were attached to either project. In tandem with that, Obsidian Entertainment is officially teaming up with Bethesda again for a brand-new Fallout project.
This move stands out. Allowing Obsidian to take the reins on a new entry while the main studio focuses elsewhere suggests an internal acknowledgement that making people wait a decade between releases simply doesn't work anymore. Bringing outside talent back into the fold keeps the franchise active while the flagship teams handle other burdens.
Fallout 76 is also getting steady support. Next year brings the Raven Rock expansion, which acts as a direct prequel story to Fallout 3. Exploring the origins of Raven Rock in a multiplayer setting could offer some fascinating lore implications, especially considering the Enclave's presence in that specific era. The live-service title has seen nearly 70 free updates so far. On the single-player side, Fallout 4 just hit its 10-year anniversary and crossed 35 million copies sold.
On the multimedia front, Fallout Shelter has reached over 250 million accounts and has new Seasons coming. An unscripted Fallout Shelter television project is also in development with Amazon Studios and Kilter Films. Meanwhile, the mainline Fallout television show picked up 10 Emmy nominations for its second season, and production on Season 3 is already moving forward.
While there won't be a traditional broadcast for Fallout Day this year, a live celebration in Washington, D.C. is planned for the franchise's 30th anniversary in 2027.
The Move to Creation Engine 3
The underlying technology powering these worlds is getting a formal update. Both The Elder Scrolls VI and Fallout 5 are currently being developed on Creation Engine 3. The studio describes this as a shared technology platform it's been building since Starfield launched.
Moving to this shared platform allows internal teams to support multiple projects simultaneously, complete with new tools, rendering techniques, and backend systems.
This technical shift matters. If Creation Engine 3 genuinely allows parallel development without bottlenecking resources, it could shorten the gap between mainline releases. Building a cohesive set of tools that applies across all future RPGs means less time spent reinventing the wheel for every single project. It implies that the days of pausing all other work just to ship one title might be coming to an end. It also suggests that the core identity of these games, the physics-heavy and item-persistent sandbox, isn't going anywhere, but the engine driving it is finally getting a modern restructuring.
The Elder Scrolls VI and ZeniMax
The Elder Scrolls VI currently sits as the primary development focus. The vast majority of the team is working on it right now. The studio noted that they are playing it every day and are happy with how it looks.
To support this workload, ZeniMax Online Studios is stepping in to partner closely on the mainline Elder Scrolls franchise. This happens alongside their continued work on The Elder Scrolls Online, which recently launched Season One: Return of the Thieves Guild.
Partnering with ZeniMax Online Studios for a mainline single-player entry suggests Bethesda recognizes the sheer scale required to follow up Skyrim. Bringing in a studio that already has years of experience managing the lore and worldbuilding in an online setting could help them build out the next chapter faster. It appears to be a calculated move to share the heavy lifting rather than trying to brute-force an open world entirely on their own.
Speaking of Skyrim, the game continues to sell, recently crossing 65 million copies.
Starfield Enters Year 3
Starfield is pushing into its third year with a stated commitment to targeted gameplay improvements and new stories. A new batch of Starborn content is scheduled for next year.
The sci-fi RPG has seen over 17 million accounts log almost a billion hours to date. A large portion of that retention ties directly into the Creations system. More than 40 percent of users are customizing their experience through Creations.
Across Skyrim, Starfield, and the recently added Fallout 4, independent creators have earned over $10 million in royalties. I've always appreciated robust modding tools, and seeing them expand into an officially supported framework that actually pays creators offers a strong incentive for those keeping these games alive years after release.