Code Vein 2: The Complete Beginner’s Guide To Surviving The Apocalypse

If you thought the first game was just "Anime Dark Souls," well, you were right, but the sequel has decided to complicate things in the best way possible.

Code Vein 2 throws a lot at you very quickly. You have a new open world, a motorcycle, three different types of abilities, and a UI that looks like a fighter jet cockpit. It is a completely separate story from the first game, so you don't need a PhD in lore to understand why everything is on fire. However, the mechanics can be brutal if you don't pay attention.

I have spent the last week dying repeatedly so you don't have to. Here is the absolute essential breakdown of how to survive, fight, and look good doing it.

BEFORE YOU FIGHT: THE BASICS

First things first, let's talk about the quality of life stuff the game doesn't scream at you. You can change your appearance at any time once you reach the MagMell Island base. Just interact with the mirror in the changing room by the hot springs.

Also, for the love of god, use Photo Mode to pause. Like most Soulslikes, there is no traditional pause button, but hitting Photo Mode freezes everything instantly. It is a lifesaver when you need to answer the door or just scream into a pillow.

One major change is the Database. If you see a term you don't recognize, press R1/RB + Touchpad/View. It pulls up the quest list and tutorials immediately. Use it.

KEY MECHANICS CHEATSHEET

A quick reference for the systems that will actually keep you alive.

MECHANIC WHAT YOU NEED TO KNOW
Burden It is basically "Carry Weight" on steroids. Too much burden on your stats ruins your dodge roll. Keep it balanced.
Haze This is your XP and money. You use it for leveling AND shop purchases. Farm it whenever you can.
White Health Your partner deals "white damage" to enemies. You must hit them to make that damage permanent, or they will heal it back.

MASTERING THE NEW COMBAT LOOP

The combat in Code Vein 2 revolves around a specific cycle: Bleed, Drain, Formae.

You hit enemies to build up their bleed meter. Once they glow, use your Jail Drain attack (R2/RT). This rips Ichor (mana) out of them. You then use that Ichor to cast Formae skills. If you try to just mash light attacks, you will run out of gas and die.

The Formae System Forget "Gifts." We now have Formae split into three lanes:

  1. Weapon Formae: Active attacks.

  2. Bequeathed Formae: Phantom weapons like energy bows.

  3. Defensive Formae: This is where your parry lives.

Speaking of parrying, you don't start with it. Go to the bottom of MagMell Island and talk to the minion near the target dummy. He gives you the Mutinous Bracer, which unlocks the parry mechanic. Do not miss this.

Blood Codes & Partners Blood Codes are your classes, but now you can swap them mid-fight without pausing. This is a game changer. If a boss is punishing your slow tank build, switch to a speed build instantly. There are no gear restrictions anymore, so go wild.

Your AI partner is also more than just a distraction. You can Assimilate them (R1/RB + Up) to merge and get a massive stat boost. However, in the early game, I recommend keeping them separate. Having a second body to draw aggro is usually worth more than the stats until you are comfortable with the dodge timings.

EXPLORATION IS ACTUALLY HARD NOW

The open world is huge, and it is easy to get lost. The game gives you a Travel Path feature (Click Right Stick + R1/RB). It draws a line showing where you have walked. Orange is recent, blue is old. If you see a spot with no lines, go there.

Map Jammers You will see purple pulsing circles on the map. These are Map Jammers (nasty black and purple towers). Destroy them immediately. In the open world, they obscure the map. Inside dungeons, destroying one reveals the entire dungeon layout.

The Motorcycle You don't want to walk everywhere. You unlock the Motorcycle by defeating Franz during Noah’s quest. After the fight, go to the MagMell Island Bridge. It makes traversing the distinct biomes way less painful.

The Blue Diamonds Keep an eye out for blue diamonds on your map. These indicate Golden Nectar (more heals) or Golden Blood Beads (stronger heals). You need these upgrades to survive the later bosses.

EARLY GAME SECRETS & TRAPS

Finally, a few specific tips to save you some headaches in the first few hours:

  • Avoid the Moon Envoys: On MagMell Island, you will see enemies called Moon Envoys and Meccha. Do not fight them. They are tanky, deal massive damage, and drop garbage loot. Just run.

  • Hidden Shops: Look for "Jadwiga’s Minions." These roaming merchants sell unique items, including the "Customer ID" needed for upgrades. They don't appear on the map automatically.

  • The Deluxe Katana: If you bought the Deluxe Edition, go to Jadwiga at the MagMell entrance immediately. You can buy the Ame-no-Habakiri katana for 10 Haze. It has triple scaling (Strength, Dex, Mind) and absolutely shreds the early game.

And if you ever get lost, talk to Lou in the Confluence. She basically tells you exactly where to go next. Listen to her; she is smarter than us.

Got a hot take on this? I know you do. Head over to r/neonlightsmedia to discuss it.

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Code Vein 2 Combat Guide: How To Stop Dying And Start Assimilating

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