How To Start The Woolhaven DLC In Cult Of The Lamb
Woolhaven doesn't hand over the snow the moment the DLC installs, it makes a cult earn it first.
Most expansions just drop new content into the world and let you go find it. This one gates everything behind a shrine, a checklist, and a fair amount of legwork in the base game first. I spent a good twenty minutes wandering my base looking for some kind of prompt before realizing there wasn't one yet, and that green grass stays green until a few specific boxes get ticked.
Clearing The Way First
Nothing about Woolhaven opens up until the four Bishops are dead. That's the actual gate, and there's no shortcut around it.
On a fresh save, this means treating Woolhaven as proper post-game content rather than something to rush into on day one. Once all four Bishops are gone, a new shrine appears near the main stairs of the cult headquarters, off to the right. Its presence there is the actual signal that the toll can be paid and the expansion can start opening up.
Paying The Toll
The shrine isn't a menu to click through. It wants four specific offerings, handed over in a specific order, before Woolhaven's features unlock in full. Nothing arrives all at once, and it's worth stockpiling the materials ahead of time rather than discovering the requirement mid-ritual and having to go fetch them on the spot.
Here's what it asks for, in the order it wants it:
5 Menticide Mushrooms, gathered from Anura. Handing these over is what actually starts the snow falling, along with a first round of seasonal decorations.
5 Crystal Shards, found around Anchordeep. Turning these in summons Gofernon, the architect who then wants gold bars in exchange for further help.
5 Spider Silk, harvested by breaking apart Silk Cradle. This one unlocks the Wedding Doctrine, the system that finally lets followers marry each other.
1 Sin, harvested from a follower. This is the last piece, and it's the one that fully activates everything Woolhaven brings with it.
One Warning Before The Last Offering
The Sin offering deserves a pause before committing to it. Handing it over triggers a warning, and it's worth actually reading instead of clicking through on autopilot.
Once Woolhaven activates this way, the save file gets permanently bonded to the DLC. That matters most for anyone bouncing between devices, PC and Steam Deck being the obvious pair, since a save tied to Woolhaven won't load on a version of the game that doesn't have it installed. There's no undoing this part once it's done, so it's worth being sure the difficulty and upkeep that come with the cold are actually wanted before that last offering goes in.
Once the toll's paid though, the snow sticks around for good, and everything from the Rotburn Furnace to the Ranch opens up right along with it.