Creature Kitchen Creature Guide: Befriending The Anomalies
If you want to survive living in this house, you have to learn how to cook for your terrifying new roommates.
As I mentioned in my Creature Kitchen Review, the entire point of this game is learning how to coexist with the bizarre entities lurking on your property. You achieve this by exploiting their stomachs.
When you first start the game, you will notice a book titled "Our Family" sitting on the table by the door. Directly above this book is a camera. Grab the camera immediately. You need to snap a photograph of every new creature you encounter to log their likes and dislikes into the book.
While the book contains 16 total entries required for the Cryptozoologist trophy outlined in my Creature Kitchen Achievement Guide, several of those entries are just background objects like the moon or fireflies. There are only exactly 11 actual creatures that you can feed and befriend.
Spawning them requires solving specific environmental puzzles, and keeping them happy requires you to cook very specific meal categories. If you are missing the components needed to cook these requested meals, keep my Creature Kitchen All Ingredient Locations guide handy so you can restock your inventory.
Here is exactly how to summon every single creature and what you need to put on their plate.
The Yard And Porch Visitors
These are the easiest creatures to encounter. They hang around the exterior of the house and have incredibly simple demands.
The Indoor Haunters
You do not even have to leave the house to find these three. You just have to pay attention to your environment and unlock the interior doors.
The Puzzle Spawns
These final five creatures demand serious legwork. You have to actively solve puzzles across the map to force them out of hiding, and their dietary requirements are significantly stricter. If you do not know how to actually cook their requested meals, pull up my Creature Kitchen All Recipe Locations guide to find the specific instructions.
The Goober in the Pantry
Walk into the infinite pantry and just keep running down the corridor until you hear a sudden, incredibly loud noise. Equip your camera immediately and wait. The exact second you hear a low growling sound, snap a picture to reveal the Goober. He demands three tastes of Italy. Feed him Spaghetti and Meatballs, Alfredo, and Pizza.
Grey the Doggo
Unlock the exterior shed and run to the very back to locate a red bone dog toy. Pick it up, carry it to the Dog House sitting in the front yard, and throw the toy onto the ground to summon Grey. He demands three heavy beef meals. Cook him Spaghetti and Meatballs, a Philly Cheesesteak, and Steak and Eggs.
Gerald the Octopus
This is a multi-step process. First, unlock the bathroom. Grab the plunger out of the blue cabinet and use it on the toilet. A Raw Fish will pop out. Take this fish outside and locate the blue picnic basket hanging from a pine tree just beyond your fence. Put the fish in the basket to spawn Gerald. He wants four meats of the sky and sea. Feed him Fish and Chips, Chicken Parmesan, Fish Soup, and Country Fried Chicken.
Sassfoot
Sassfoot does not require a specific food ingredient to spawn. Instead, you need access to the coffee mug cabinet. Grab a mug, take it into the Heart Door bedroom, and place it in the coffee maker. Brew a cup of coffee. Carry the full mug out to the left side of the yard near Grey's dog house. You will see a table with a white outline of a mug drawn on it. Place the coffee on the outline to summon Sassfoot. He demands a massive breakfast. Feed him Toast, Pancakes, Bacon, Eggs, and an Omelet.
Moth
You have to unlock the oddities room and solve the grandfather clock puzzle first. Once that is done, take the Rose you acquired from the separate Rose puzzle and place it directly into the water vase sitting in the oddities room. Moth will arrive shortly after. He strictly requires four vegetarian meals. You can easily clear this by serving French Fries, a House Salad, a Fruit Salad, and Chips with Guacamole.