Gothic 1 Remake: How To Get A Scavenger Mount
Securing a reliable method of transportation early in a roleplaying game fundamentally changes the pacing of exploration.
Teleportation runes act as the primary fast travel system in the Colony, but you won't acquire them until much later in the campaign. Until then, you are stuck walking between the major camps. The environment is hostile, and running back and forth drains both time and resources. Taming a two-legged Scavenger solves this travel issue. Earning the mount requires completing a hidden quest, spending a solid reserve of currency, and acquiring a few non-combat skills.
Prerequisites and Training Costs
Before attempting to find the mount trainer, you need to prepare your character. The entire process requires an investment of 280 Ore Nuggets and 6 Learning Points. You must secure the Skin Fur skill to harvest pelts and the Diving skill to retrieve aquatic plants. Getting these locked in early prevents tedious backtracking later.
You can learn how to skin animals from a hunter named Aidan. He runs a camp west up the valley from where the mount trainer resides. Aidan charges 250 Ore and 1 Learning Point for the training.
For the aquatic portion of the errand, travel to the New Camp in the northwest. Speak to Homer at the top of the large dam structure. He teaches the Diving skill for 30 Ore and 5 Learning Points.
Locating Cohsel
The mount trainer is an NPC named Cohsel. He operates out of a secluded hunting shack rather than a major settlement. To find him, start at the North Gate of the Old Camp. Take a left and follow the main dirt path until you reach a signposted crossroads. Take a right here and travel down the curving trail.
You'll pass Cavalorn's hut on your right. Continue forward until you spot a small hill marked by a broken log on the right side of the road. Turn left, scale that hill, and you'll find Cohsel's shack. A tame wolf named Dandy and a Scavenger sitting in a nearby stable confirm you are in the correct location.
Getting the quest requires a bit of persistence. When you speak to Cohsel, exhaust his dialogue until the topic of riding a Scavenger comes up. Ask him to teach you. He refuses initially. You must ask him three separate times before his script triggers the Beak Performance quest. He agrees to craft a saddle if you supply the raw materials.
Foraging the Saddle Components
Cohsel requires three specific item types to complete the saddle.
First, you need five stalks of Kingstide Algae. This glowing purple plant with pinkish flowers only spawns deep underwater. Travel back to the large lake beside the New Camp where you met Homer. Jump into the water and dive to the lakebed. Two stalks spawn directly at the base of the dam itself. Swim a full lap around the bottom of the lake to secure the remaining three.
Next, you need three Wolf Pelts. With the Skin Fur skill acquired from Aidan, locate a pack of wolves. You can find several roaming near Aidan's camp or slightly further up the trail past the lumberyard. Kill three and extract their pelts.
Finally, the recipe requires two Leather Strips. If you don't already have these from general exploration, you can purchase them directly from any blacksmith in the major camps. Fisk in the Old Camp's southern market also keeps them in stock.
Claiming and Operating the Mount
Return to Cohsel's shack and hand over the gathered supplies. He states that crafting the saddle takes time, which triggers a mandatory waiting period. Return to your designated sleeping area, rest for one full in-game day, and travel back to the shack.
Cohsel hands you a Scavenger Whistle and officially teaches you the Riding skill. Equip the whistle to your active hotbar to summon the bird. Pressing F initiates the mounting animation, and holding Shift causes the Scavenger to accelerate.
The mount operates under strict behavioral rules. It cannot engage in combat. Furthermore, the creature's AI dictates that it will become highly spooked if you ride it directly into a populated camp or a confined cave system. Always dismount and park the bird safely outside a settlement perimeter before proceeding on foot.