High on Life 2 Weapons Guide: All Guns, Perks, and Upgrades
Squanch Games brought the talking guns back, and they are exactly as insufferable as before, but they've got the mechanics to back up the noise.
Six weapons, each with a standard fire mode and a secondary Trickshot ability mapped to Q, and each one doubles as a puzzle-solving tool as much as a way to kill things. Figuring out which loudmouth deserves a permanent slot in the loadout took some time. Here's everything broken down, plus where to actually spend your Pesos first.
The Full Arsenal and What Each Trickshot Does
Every gun's alt-fire isn't just a damage boost. Several of these unlock traversal options or solve environmental puzzles outright, so ignoring them entirely means missing content, not just DPS.
The two standouts worth flagging: Sheath's Spike doubles as a zipline and a puzzle key, so save it for anything that looks like an electrical panel. And Gus's Disc Launcher is your platforming shortcut in a few zones. It's easy to treat it as a lava attack and nothing else, but you'll need it to build ledges the environment won't otherwise give you.
Upgrading Your Gear
Most of your Pesos should funnel straight into Jorb's shop in your Quarters. A handful of upgrades are locked behind environmental challenges instead, mainly in Circuit Arcadia, and those don't cost anything but your patience.
What You Should Buy First
You won't have the Pesos for everything at once, so prioritizing matters.
Travis and Jan end up being the strongest weapons in the game once the wonky aiming clicks, so grab the Agony Dial and Pouch Rounds for them as early as possible. That combo maximizes your overall damage output and fixes the ammo problem that makes the twin pistols annoying to run early on.
After that, put money into Gus's Slug Chunker and Cartridge Canal. Gus is situational at best, but in a tight arena against an aggressive boss like Tiffany, that shotgun is the difference between a clean fight and a mess.
Last on the list is Bowie's Bone Lock, assuming your aim can back it up. The headshot multiplier turns picking off stragglers from range into a genuinely satisfying option instead of a chore. Beyond that, it comes down to playstyle. Pick whichever gun fits how you actually play, max it out, and try to tune out the constant commentary from the weapon itself.