Marvel Rivals: Making the Most of the Season 9 Balance Patch
The July 10 update shifts a mountain of numbers around and gives me a wonderful excuse to experiment with weird new team combinations.
The Big Global Adjustments
NetEase stripped out the old passive Team-Up Anchor bonuses, which used to hand out flat health or damage just for picking certain friends. Now, the game wants you to actively find fun ability interactions.
The biggest pacing shift targets ultimate abilities. It takes a little longer to earn your big flashy moves, which honestly makes the whole match feel a bit less chaotic and gives you room to breathe.
Here are the new energy generation numbers to keep in mind:
Vanguards and Duelists: Damage-to-energy conversion dropped from 70% to 55%.
Strategists (Healing): Healing-to-energy conversion dropped from 75% to 60%.
Strategists (Damage): Damage-to-energy conversion dropped from 75% to 55%.
Enjoying Regenerative Shields
To make up for losing that raw tankiness, a lot of characters are swapping base health for a new mechanic called Regenerative Shields. These act like regular health pools when taking damage or receiving healing. The fun part is how they refill. If you can simply step behind a wall and avoid taking hits for five seconds, the shield automatically recharges to full over the next five seconds.
The math is super friendly. A 300-point shield comes back at 60 points per second, while a 150-point shield recovers at 30 points per second. It encourages you to take a breather mid-fight and just hide for a moment, which is a wonderfully low-stress way to stay alive.
Vanguard Updates
The frontline characters got a lot of adjustments to fit the new shield system, and some of my favorites are feeling incredibly sturdy.
The Tank Buffs
Deadpool lost his 50-point anchor bonus but jumped to 500 base health. His Dual Desert Eagles hit slightly harder, going from 34 to 36 damage, and his upgraded shots move from 39 to 40. His Deadpool In Your Area aura is fantastic for keeping friends safe, mitigating 25% of incoming damage for allies while bumping his own protection to 35%.
Devil Dinosaur traded his 100-point anchor for a massive 850 base health pool. His Prehistoric Plating passive now ignores 60% of incoming critical damage, and opponents only get 40% of their usual ultimate energy when they hit him. Doctor Strange also feels great with 650 base health and an 850-point Shield of the Seraphim. If you pair him with Invisible Woman, that shield jumps to a flat 1,000 points.
Groot is sitting pretty at 850 base health. The Thing got a higher health ceiling on his Stone Haymaker, reaching 150, and his Yancy Street Charge has a wider vertical hitbox so you can easily catch opponents who try to jump away. Thor is in a weird but fun spot. He dropped to 300 base health but gained a 300-point Regenerative Shield. His uncharged Storm Surge travels farther, his Hammer Throw does more damage, and his bonus health on hit climbed to 75.
The Tank Reductions
Angela shifted to 350 base health and a 200-point Regenerative Shield. Captain America made a similar move, landing at 300 base health and a 300-point Regenerative Shield.
Hulk got a small damage bump on Heavy Blow up to 45, but his base health dropped to 400 with a 300-point Regenerative Shield. His Hulk Smash ultimate also takes a bit longer to earn since the cost inflated from 3,400 to 3,700 energy. Peni Parker lost her 50-point anchor entirely. Rogue had her Defensive Stance damage reduction lowered to 55%, and her Southern Brawl max bonus damage is capped at 75. She's currently sitting at 350 base health and a 225-point Regenerative Shield. Venom traded his 150-point anchor to settle at 500 base health and a 250-point Regenerative Shield.
Duelist Changes
The damage dealers lost their generic stat boosts, which just means it's time to get a bit more creative with how you play them.
Fun Damage Boosts
Black Cat shifted to 150 base health and a 125-point Regenerative Shield, but her Fortune cap increased to 1,200. You'll also get much better payouts when turning to the Tablet of Destinies. Elsa Bloodstone holds 12 shells now, and while her Helix Advance cooldown went up to 11 seconds, pairing her with Devil Dinosaur pushes her individual pellet damage to 5. Hawkeye feels very snappy with his Piercing Arrow base speed hitting 130 meters per second and maxing out at 195 meters per second.
Hela is incredibly fun to use from a distance. Her Nightsword Thorn base damage climbed to 80, and she keeps 75% of her power all the way out to 35 meters. Plus, her Astral Flock form lets you fly freely in any direction, which is great for escaping messy situations. Phoenix got a nice little boost to her Endsong Inferno explosion damage, bringing it up to 150. Psylocke moved to 150 base health and a 100-point Regenerative Shield, and her crossbow damage increased to 13. Teaming her with Emma Frost gives you extra health on shuriken hits, or you can pair her with Cloak and Dagger to bump her crossbow damage to 14. Scarlet Witch can now drop her Dark Seal right out of Mystic Projection, and Storm got a nice Wind Blade damage increase to 60.
Damage Reductions
Black Panther shifted to 150 base health and a 125-point Regenerative Shield. Cyclops had his Optic Blast damage lowered to 21 and his Ricochet Force dropped to 70. Both of his mobility cooldowns are now 15 seconds. I kept forgetting about that change and accidentally jumping into the middle of the enemy team without a backup plan, so you'll really want to think before you move. Daredevil moved to 150 base health and a 150-point Regenerative Shield.
Deadpool and Human Torch lost their generic 5% damage anchor buffs. Moon Knight saw his ultimate cost spike to 3,100 energy, though his standard dart damage ticked up to 25. Star-Lord lost his 25-point bonus health pad when using Stellar Shift, leaving him at 150 base health and a 100-point Regenerative Shield. The Punisher took a minor reduction with Adjudication dropping to 19 and Deliverance falling to 9.5. You'll really want to pair him with Daredevil to get his original damage numbers back.
Strategist Tweaks
The support characters got some lovely updates that make healing a lot more dynamic and rewarding.
Support Enhancements
Adam Warlock got a health bump to 275, though his Cosmic Cluster damage fell to 35. If you pair him with Ultron, his Quantum Magic capacity expands to 25. Cloak and Dagger received some wonderful healing improvements, including higher direct dagger values and a better output on Dagger Storm that reaches 50 per second. Gambit had his Kinetic Cards healing tick up to 30, while Invisible Woman scaled her Orb Projection healing to 50 on the cast and 40 on the return.
Luna Snow dropped her passive 10% damage boost on Number One Idol but doubled her healing boost to 20%. Her Idol Aura attachment healing also went up to 40%. Mantis gets a massive boost when paired with Star-Lord, pushing her Healing Flower output to 15 plus 3% of the target's max health per second. If she teams with Adam Warlock, her passive self-healing jumps to 17.5 per second while her anger is active. Ultron wraps up the positive changes with his firewall drones getting an increased area healing output of 35 per second.
Support Reductions
Deadpool lost his simple 5% healing anchor boost. Rocket Raccoon got a slight buff to his basic Repair Mode orbs up to 55, but his ultimate requires a bit more thought now. C.Y.A. costs 4,300 energy and has distance falloff. The bonuses start decaying at 8 meters and max out at a 60% penalty once you hit 20 meters, so you just need to stick close to your friends. White Fox had her Spirit Sanctuary cooldown climb to 15 seconds, but her ultimate form health got a massive boost up to 1,200 points, which really helps you stay cozy and safe during the final moments of a match.