Pokémon Champions Guide: Analyzing Every New Regulation M-B Ability
The Regulation M-B update just dropped 11 new Mega Evolutions into the competitive pool, and some of these newly revealed abilities completely break the game.
Because these forms originally showed up in Pokémon Legends: Z-A where abilities do not even exist, I have been dying to see how they would actually function in a real competitive system. Now that the Regulation M-B patch is live alongside the mobile release, we finally have the data. Some of these additions are absolute monsters capable of wiping an entire side of the field. Others are just bad investments. Before you burn through your resource pool unlocking the wrong stones, I am going to show you exactly what is worth building around.
The Full Regulation M-B Roster
Before you go blindly spending points, here is the hard data for every new Mega form and what their abilities actually do in a fight.
The Standouts You Actually Want
You only get one Mega slot on your team. Two brand new abilities completely steal the show here, and a third gives you an amazing counter to the current meta.
Mega Pyroar (Fire Mane)
Fire Mane behaves exactly like Blaze without the annoying health requirement. You get a permanent 50 percent damage buff to Fire-type moves right out of the gate. You never have to engineer sketchy low HP situations just to hit your maximum damage output. Give it an offensive held item, lead with it aggressively, and start melting things on turn one.
Mega Eelektross (Eelevate)
Regular Levitate is great for dodging Ground moves and ignoring Spikes, but Eelevate adds a massive snowball mechanic. Every time you knock an opponent out, your highest stat goes up by a full stage. Position this thing right and it will sweep an entire team before your opponent even realizes what hit them.
Mega Falinks (Defiant)
Intimidate is everywhere right now. Everyone loves dropping your Attack stat on entry. Mega Falinks uses Defiant to heavily punish anyone trying to run that strategy by instantly gaining a two stage Attack boost the second a stat drops. It forces your opponent to completely rethink their lead choices.
The Traps to Avoid
Before you waste your VP on Mega Staraptor or Mega Malamar, you need to understand how their gimmick actually plays out against a real human being.
Both of these run Contrary, meaning any stat drops turn into buffs instead. It sounds incredible until you realize your opponent has eyes. Once they see the ability activate, they will completely stop using stat lowering moves against you. You end up relying entirely on your own moveset to trigger it, making your gameplan way too predictable. I highly recommend skipping these entirely unless you have a hyper specific setup in mind.
Fitting Them Into the Meta
These new Megas are joining the massive roster established back in Regulation M-A. Because you cannot run a full team of Megas, you still need a solid core to fall back on.
If you are struggling to build a winning foundation, check out my Pokémon Champions Singles meta tier list to see which standard monsters are dominating right now. A terrifying threat like Mega Pyroar fits perfectly into an aggressive Singles squad.
Also, before you lose your mind clicking through menus, remember that Mega Stones sit in their own dedicated inventory tab. They do not show up in your main bag. Go to the specific Mega Stone tab to equip them and start terrorizing the ranked ladder.