Pokemon Pokopia Guide: How To Play Electrician And Wake Up Mosslax

A local Trubbish leads you toward strange noises coming from a nearby mountain, and at the end of that trail is a massive, moss covered Snorlax variant named Mosslax, fast asleep in a dark cave and blocking your path forward.

A peaceful, mossy green creature with a blue flower on its head resting in a dimly lit, atmospheric forest environment in Pokopia, illuminated by soft light beams and glowing yellow lamps.

Professor Tangrowth hands over the Brighten Things Up request shortly after, and the goal is exactly what it sounds like. You're bringing light back to all of Bleak Beach by hand, one dead lamppost at a time.

Getting the Furnace Running

The lampposts and Utility Poles scattered around the beach are completely dead when you arrive, so the actual starting point is the Wood Furnace tucked into the southwest corner of the map. It's hungry. You need more than 30 logs chopped and deposited before it'll even light up, so I'd honestly recommend clearing a decent stockpile of wood before you walk over there. Showing up empty handed just means a lot of running back and forth you don't need.

Once the furnace is burning, the job shifts to placing Utility Poles to actually carry that power across the island. The top of a pole glows yellow once it's receiving electricity, and you'll see a yellow dotted line appear on screen the moment it links up successfully with a lamppost. It's worth double checking each connection as you go, because a single broken link anywhere in the chain leaves everything further down still dark, and that's an annoying thing to troubleshoot after the fact.

Meowth eventually shows up and specifically asks for the harbor lights to come on. If your grid's wired correctly by that point, the request clears itself without any extra work. Head back to the cave with Tangrowth afterward and you'll get a short cutscene of flowers sprouting on top of Mosslax's head.

Flowers Don't Mean Awake Yet

Here's the part that caught me off guard. Those flowers only put Mosslax at 80 out of 100 Bloom Points, and Tangrowth is very clear that closing that last gap means running errands for pretty much every creature on the beach. This stretch leans heavily on your crafting and terraforming knowledge, and it's the longest part of the whole quest by a wide margin.

The specific requests break down like this:

  • Torchic wants a Resort Meal Prep Habitat: a small stool, a plate holding a Leppa Berry, a Palm Tree, and a Fire source

  • Piplup wants a Tropical Seaside Habitat: find the palm tree by the ocean, then use Dig to move four bushes right next to it

  • Peakychu wants a Shell Lamp crafted from Sea Glass Shards and Seashells gathered on the beach, placed nearby

  • Mareep wants the Overgrowth Vending Machine restored: grow yellow grass beside it using Leafage, then power it with a Utility Pole

  • Trubbish wants the Lighthouse investigated, which means bringing an Electric type Pokemon along to power up the spotlights at the top

Piplup's request is the one I'd knock out first if you're prioritizing. Finishing that specific habitat unlocks the ability to learn Swim from a Lapras, and up until that point, open water is a hard wall on where you can explore. Getting this one done early genuinely opens up how much of the map you can actually reach. Peakychu's errand is worth doing too, and not just for the points. Hunting down beach trash for that lamp is a small but genuinely nice piece of world building tucked into an otherwise pretty practical checklist.

The Charging Station Is the Real Final Step

Even after every bird and sheep on the beach is satisfied, there's still one big hurdle left. A white platform with five circular nodes sits at the center of Bleak Beach, and it needs its own dedicated power before anything happens. A fully powered Utility Pole placed near the platform gets things started, but that alone won't finish the job.

You also need three functioning Windmills placed directly around the Charging Station. Building all three from scratch eats up a fair amount of resources, so if you'd rather not, grabbing a Relocation Kit from the PC Shop lets you pick up Windmills you likely already passed in the southern part of the beach and move them over instead. That's the route I'd take if you've already got windmills sitting around doing nothing useful.

Once the pole and all three windmills are locked into place, the five nodes on the platform glow yellow and trigger a cutscene where light finally pours into the cave, a legendary Pokemon makes a brief cameo, and Mosslax wakes up for good.

Clearing this whole chain does more than open up your map. It bumps you straight to Ultra Trainer Rank, which means the toolbelt can finally come off for a while and you can get back to the part of the game that actually involves catching things.

Sunny

Sunny covers the warmer side of the industry, specializing in puzzle solving, co-op experiences, and community building. From Stardew Valley and Minecraft to relaxing puzzle titles, if a game has a creative sandbox, Sunny is already figuring out how to build a base in it.

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