StarRupture Survival Guide - Why You Keep Dying And How To Stop
Arcadia-7 is a hellhole that wants to cook you alive, but I’m here to make sure you survive long enough to build something ugly but functional.
I have played enough survival games to know when a planet wants me dead. StarRupture doesn't waste any time making that clear. You are a convict sent to a rock where the sun periodically explodes, the bugs are relentless, and dehydration is a constant threat. It is brutal, cynical, and surprisingly complex. The tutorial tries its best, but it leaves out about half the things you actually need to know to keep your heart beating. I learned these lessons the hard way so you don't have to.
Loot The Pod Like A Rat
Most people walk right out of the landing pod and start staring at the scenery. Do not do that. Before you even take a breath of that alien air, turn around and ransack the storage containers inside your pod.
There are rations in there. The game does not explicitly tell you this, and if you miss them, you are going to have a very bad time about forty minutes in when your calorie counter hits zero. You won't unlock sustainable food farming for a while, so those starting snacks are the only thing standing between you and starvation. Be greedy. Take it all.
Pick A Face, Any Face
You have to choose a character at the start, and the game lists all these classes like Scientist, Soldier, or Engineer. In the current state of the game, this matters significantly less than you think.
Sure, they have specialties, but any character can eventually do anything. A Scientist can shoot a gun and a Soldier can build a factory. It mostly changes your voice lines and who you have to look at in the menu. Pick the one you think looks the coolest or has the least annoying voice. You can swap them out later at a Regeneration Chamber anyway, so don't suffer from analysis paralysis here.
Respect The Timer Or Die
The "Rupture" isn't just a cool name for the game. It is a mechanic that will instantly kill you. When you see the "Wave Warning" pop up at the top of your HUD, stop whatever you are doing. I don't care if you are about to mine the rarest ore in the galaxy. Drop it and run.
You get a fifteen-second countdown before the star, Ruptura, decides to incinerate the surface of the planet. If you are not inside a sealed habitat or shelter when that timer hits zero, you are dead. No saving throws. No armor checks. Just ash.
I always carry enough materials (Meteor Heart and Basic Building Materials) to slap down a temporary emergency shelter. If you wander too far from your main base without a "pocket house" in your inventory, you are gambling with your life.
Get A Gun ASAP
The game gives you a mining tool called a Harvester. It looks like it could hurt someone. It can technically hurt enemies. But trying to kill the local wildlife with it is like trying to cut a steak with a spoon. It is miserable and you will take unnecessary damage.
Your number one priority after setting up a basic smelter should be unlocking the Pistol. You get this by leveling up the GriffithsBlue Corporation. Focus your first few delivery commissions on them. Once you hit the required level, you get the blueprint for a pistol and ammo. The moment you craft that, the game changes from a terrified scurry to an actual shooter. Do not explore the dangerous parts of the map until you are packing heat.
Ugly Bases Are Good Bases
I know you want your factory to look like a sci-fi masterpiece. Forget about it. StarRupture is about efficiency and survival, not winning an architectural award.
The terrain here is unforgiving and often "invalid" or "too steep" when you try to place buildings. If you try to make everything perfectly symmetrical, you will drive yourself insane. Just make sure your machines connect. If your conveyor belts look like spaghetti but the resources get to the smelter, you are winning.
Also, build on high ground. The view helps you spot resources, but more importantly, it keeps your expensive machinery away from some of the ground-level hazards. Function over form, every single time.
The Manual Save Is Hidden
This is an Early Access game. Things break. Sometimes you get stuck in geometry or a bug glitches out. The game has an autosave, but I do not trust it.
You can manually save the game by hitting Escape. It sounds obvious, but in the heat of the moment, people forget it exists because it isn't plastered on the HUD. Save before you go on a long expedition. Save before you try a risky jump. Save after you finish a complex build. Future you will thank present you.
Scavenge After The Apocalypse
Here is a little secret the game doesn't scream at you: The best time to explore is right after a Rupture.
When the sun explodes, it wipes out a lot of the surface flora and resets the world state. It also spawns rare resources and meteorites that weren't there before. Once the heat dies down, the world is often safer for a brief window because the bugs haven't all respawned yet and the annoying plants are gone. Treat the post-apocalypse like a shopping spree. Run out, grab the rare stuff (like Ignitium), and get back before the planet wakes up again.
Setting up a dedicated server in StarRupture is currently a bit of a nightmare involving hidden menus and manual reloads, but I figured out how to make it work. Here is the step-by-step guide to hosting your own game without losing your save file.