Vampire Crawlers Arcanas Guide: Complete Unlock List

Walking into a late game dungeon without a proper passive buff equipped is mathematical suicide.

A screenshot of the 'Choose a Gem' upgrade menu in Vampire Crawlers, featuring three pixel-art power-up cards with various ability boosts over a dark dungeon gameplay background.

If you played the original game, you already know the name. Arcanas are massive, run-altering modifiers that sit quietly in the background and completely break the combat engine in your favor. In this deckbuilder spin-off, you are only allowed to equip one Arcana at a time. This limitation makes absolute sense when you realize just how absurdly powerful these effects are. Some let you bank unspent mana, while others turn your defensive armor plating into a lethal weapon.

Before you can start experimenting, you have to actually build the Fortune Teller tent in your village. As I mentioned in my Vampire Crawlers Early Game guide, you trigger the tent's arrival by finding the Polentír relic in the Furious Forest, or by naturally completing your very first Arcana unlock requirement. Once the tent is pitched, you have 12 specific challenges to complete if you want the full roster.

I have mapped out exactly what every Arcana does and the specific grind required to unlock it.

The Complete Arcana Roster

Stop guessing how to fill out your Fortune Teller tent. Here are the exact requirements for all 12 Arcanas.

Arcana Name & Effect Unlock Requirement
Experimental Medicine
Doubles the healing you receive from all cards and items.
Unlocked automatically when the Fortune Teller tent opens.
Shield Bash
Your Armor cards now deal damage to enemies equal to the Armor they provide.
Unlocked automatically when the Fortune Teller tent opens.
And Another
Repeated cards played during the same turn become Free.
Play 150 Free-to-Play cards. Base 0-cost cards do not count for this tracker.
Chain Link
Combo multipliers do not clear between turns.
Achieve a combo chain of 12 cards or more in a single turn.
Jester's Hat
Guarantees a Wild Card drop on every single floor of a run.
Find and play 150 Wild Cards across your runs.
Make a Scene
Crawler abilities automatically trigger at the start of every turn.
Activate 1,500 Crawler trigger abilities.
Mana Syphon
Gain a permanent +1 Mana for the rest of the run every time you play 100 cards.
Gain 15 Mana or more in a single turn.
Over the Top
When a Crawler card is lost, you automatically receive it in your hand next turn.
Play 100 Crawler cards across your runs.
Sharp Mind
Allows you to save up to 5 unspent Mana between turns.
Play 100 purple cards across your runs.
Swollen Fist
Deal damage at the end of your turn equal to the total number of cards in your deck.
Build a deck containing exactly 40 cards during a single run.
Wild Buff
Cards picked up from light sources are now affected by your combo multipliers.
Play 200 cards found by breaking light sources.
Your Shield My Liege
Allows you to save any remaining Armor between turns.
Gain a total of 2,000 Armor across your runs.

Strategy for Specific Arcana Grinds

A lot of these modifiers will unlock naturally as you grind for gold and complete standard dungeon runs. Hitting 2,000 total Armor for Your Shield My Liege or playing 100 purple cards for Sharp Mind requires zero extra thought. You just play the game normally and check the tent later.

However, a few of these demand very specific deck manipulation.

Unlocking Chain Link and Mana Syphon

These two Arcanas are notoriously difficult for new players to unlock because they require explosive single-turn execution. Hitting a 12-card combo for Chain Link or generating 15 Mana in one turn for Mana Syphon is impossible with a standard starting deck.

To pull this off, you need to abuse Tomes and Wild Cards. You have to draft a deck heavily saturated with cheap mana generation and use Wild Cards to constantly reset your ascending combo multiplier without breaking the chain. I documented the exact mathematical blueprint for this engine in my Infinite Combo Build guide. Use that strategy, loop your Tomes, and you will unlock both of these Arcanas in a single encounter.

Forcing the Swollen Fist Unlock

Getting a 40-card deck for Swollen Fist goes against every logical deckbuilding rule I have taught you. Usually, you want a tight, heavily curated deck so you draw your combos reliably. To hit this milestone, you have to abandon all quality control.

Equip the Crown card to maximize your XP gain, boost your Growth stat in the village, and open every single chest you find. Do not use the Cash Out, Skip, or Banish mechanics. Just blindly accept every card offered to you until the tracker hits 40. Once the Arcana unlocks, you can intentionally let the boss kill you and return to playing properly.

Securing the Jester's Hat

Finding and playing 150 Wild Cards takes a massive amount of time because they are rare drops. To speed this up, you need to manipulate your drop rates. Draft Giovanna Grana into your party for her massive +20 Luck boost, or utilize Clover cards to force the game to hand you better loot from the environment. I wrote an extensive breakdown on rigging these specific drop rates in my Vampire Crawlers Luck guide.

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