Dead as Disco: How Long to Beat Early Access and What’s Coming Next

Dead as Disco's current early access build is shorter than you might expect, but you can still wring a lot of hours out of it if you know what to pursue.

Dead as Disco Early Access Roadtrip roadmap detailing upcoming game updates from the May launch to the 2027 version 1.0 release, including new fashion, idols, co-op multiplayer, and narrative arcs.

Nearly a full year after the original demo launched, the game finally arrived in early access. The initial versions simply let you fight to a few pre-set tracks or upload your own, but this release introduces the start of a proper single-player campaign. You control Charlie Disco, battling former bandmates called Idols to reunite them and piece together the mystery of how you died. I want to lay out exactly how much time you need to clear the current story and what to expect from the upcoming update schedule.

The Core Story Missions

The main draw right now is the first chunk of the story mode. You currently have four Idols to track down. Each one of these targets features a dedicated stage that ends in a boss battle.

These boss encounters are solid, but they are relatively brief. Each fight takes around 20 minutes or so to beat. If you just want to run through these main stages and see the credits roll on the current build, you will get about two hours out of the game. Keep in mind that the game currently lacks any achievement support. That feature will not arrive until the eventual 1.0 version.

Infinite Disco Challenges

Those story missions are just a small piece of the puzzle. Infinite Disco received a major update to include over 30 challenge maps. These maps force you to fight to a certain song with specific conditions attached.

Tackling all of these challenges easily adds another four or five hours to your run. You also still have the ability to import your own songs into this mode, which provides an endless way to play if you enjoy the core combat.

The Encore Bar Economy

The real time investment kicks in once you start engaging with the hub world. Defeating an Idol sends them to the Encore Bar. You can chat with them to advance their storylines, but they require specific items found by replaying levels or completing challenges.

Rebuilding the bar and outfitting Charlie requires a currency called Fans. You earn Fans by completing levels. You then spend those Fans to purchase trinkets, bar repairs, new outfits, and power-ups from Charlie's skill tree. If you aim to buy all the skills, unlock the outfits, and find every collectible, you are looking at well over 15 hours of gameplay.

The Roadmap to Version 1.0

The developers have mapped out their update schedule leading all the way to a full release. I organized the official plans below so you can see exactly when new features will drop.

Release Window Upcoming Content Additions
May Early Access Launch.
June Infinite Disco Upgrades. This is part of the Summer Flames Festival.
Midsummer Rockstar Fashion Upgrades. This is part of the Summer Flames Festival.
Finale New Idol Drop. This concludes the Summer Flames Festival.
Fall Tour Dates to be announced.
2027 V 1.0 Launch.
Gameplay Updates Along The Way Co-op Multiplayer, New Boss Idols, New Enemies, New Arenas, and New Skill & Abilities will arrive as the game develops. A Hard mode and a proper endgame are also planned.
Progression Updates Along The Way Future drops will feature More Memorabilia, More Rockstar Fashion, and Dive Bar Renovations.
Audio & Story Updates Along The Way The developers plan to add Even. More. Music!, More Narrative Arcs, and Full VO. They will also implement BPM detection for uploaded songs.
System Updates Along The Way Expect Replay & Photo Support, More Mod Support, Accessibility & Calibration Settings, New Localized Languages, and Achievements to be added over time.
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Dead as Disco Collectibles Guide: Tracking Down Every Main Story Item