Everwind: The Complete Guide To Magic, Alchemy, And Runes

Throwing a fireball from the deck of your custom airship is an incredible power trip, but earning that right takes a lot of painful grinding.

First-person gameplay in EVERWIND featuring a player wielding a glowing blue magic book against a massive, green-glowing stone golem in a dark, blocky dungeon.

If you boot up Everwind expecting to immediately start blasting skeletons with lightning, you are going to be severely disappointed. You start this survival sandbox with absolutely zero magical affinity. You are a mundane survivor with a wooden club. Magic in this game is not a birthright (Hello harry potter) it is a hard earned mechanical system that requires you to actively spec your character, hoard specific resources, and understand the deep alchemy engine running in the background.

If you are still struggling to build your first ship or understand basic melee combat, you should probably pause and read my Everwind beginner's guide and my Everwind combat and skills guide before you start messing with the arcane arts. If you are ready to ditch the sword and embrace the elements, here is everything you need to know.

The Arcanist Progression Path

You cannot cast spells until you invest skill points into the Arcanist skill tree. It is that simple. If you spread your early points across the Warrior and Engineer trees, your magical progression will stall completely. If you want to be a mage, you have to commit.

The Arcanist tree is structured sequentially. You do not get to pick your favorite element right away. You unlock Fire first, which focuses on raw damage and burn effects. Then you unlock Ice, which provides vital crowd control by slowing enemies. Lightning follows, and finally, Poison rounds out the elemental roster.

The most critical nodes to unlock in this tree are the ones that actually allow you to wield higher tier magical equipment:

  • Advanced Books: Third tier, middle icon.

  • Rune Specialist: Third tier, fifth icon from the left.

  • Advanced Rods: Fourth tier, second icon from the left.

  • Pure Power: Fifth tier, first icon from the left.

  • Rod Specialist: Fifth tier, fifth icon from the left.

  • Master Rods: Sixth tier, middle icon.

  • Master Books: Sixth tier, fourth icon from the left.

If you reached the mid game and realize you messed up your build, do not panic. You can buy a respec potion to wipe your stats and start over.

The Magical Arsenal: Staffs, Books, And Scrolls

Once you have the skills unlocked, you actually need the tools. You will not be crafting these early on. You have to scavenge them from dungeons or pry them from the cold hands of high level enemies.

Staffs (The Heavy Artillery)

Staffs are your primary ranged magical weapons. They allow you to lob elemental damage from a safe distance. However, they are not infinite. They run on a strict charge system. Every time you cast a spell, you consume the staff's internal energy. When it hits zero, it becomes a useless stick until you recharge it using Spirit Crystal Dust. You cannot just spam the trigger.

Spellbooks (The Utility Casters)

Spellbooks are entirely different beasts. They cast powerful Area of Effect (AoE) spells in a radius around your character. They often require both hands to use and force you to get uncomfortably close to the enemy. Like staffs, they also need to be recharged.

Scrolls (The Panic Buttons)

Scrolls are single use consumables. You pop them, they trigger a massive, instant effect, and then they vanish from your inventory. They are incredibly powerful, but you have to hoard them for actual emergencies.

Core Magical Gear

The primary staves and books you will be hunting for.

Item Name Damage & Effects
Frost Rod 9-10 Ice Damage. Excellent for kiting enemies.
Cinder Rod 11-12 Fire Damage. Pure raw damage output.
Spellbook of Clearance Clears all debuffs and negative status effects from friendly targets within range.
Spellbook of Curse Applies a heavy debuff to opponents, severely lowering their combat stats.
Spellbook of Freeze Locks enemies in place, completely freezing their movement for a short window.
Spellbook of Hellfire Ignites every enemy within its radius, applying a nasty burning damage-over-time effect.
Spellbook of Madness Forces enemies to turn on each other and attack their own allies instead of you.

The Alchemy Engine

You cannot be a successful mage without engaging with the alchemy system. The potions you brew are what keep you alive when your staff runs out of charges. You need to build an Alchemy Table on your ship. If you are struggling with power management for your crafting stations, read my Everwind airship building guide.

Almost every organic item you pick up in the world has a hidden alchemical property. The game will not tell you what it does until you experiment or unlock higher tier skills. Because I hate wasting resources on bad potions, I have cataloged every major ingredient and its resulting effect below.

Herb Properties

The foundation of basic potion brewing.

Ingredient Alchemical Effect
Bell FlowerLoot Luck (Increases rare drop chances)
BulbJump Booster
CaneTireless (Stamina buff)
JasmineSwiftness (Speed boost)
Lavender, Aster, Typha Latifolia, AloesSoft Hand (Reduces tool durability drain)
TyphaDiligence
Echinops, SnowdropIce Resistance
Black DahliaElectricity Resistance
LoosestrifeHarvest (Increases gathered materials)
DeservaLockpicking
HollyPurification (Clears debuffs)
Red HerbHealing
SicklevineLethal Precision (Critical damage buff)
PhilodendronLevitation (Slows fall speed)

Mushroom Properties

Fungi provide wild, unpredictable buffs.

Ingredient Alchemical Effect
Brown WoodcapDiligence
ChanterelleLockpicking
Fly AgaricHarvest
Green Woodcap, Toxic MushroomPoison Resistance
PorciniWindborn
Glowing Mushroom, MoonshroomLight
DarkshroomPerception

Produce & Creature Loot Properties

Do not eat the monster parts raw. Boil them.

Ingredient Alchemical Effect
BlueberrySwiftness
CornHarvest
Tangerine, Ent Heart, Red Herb, Resin, HoneyHealing
Wildberry, BoneJump Booster
Jelly Fruit, FeatherFall Absorber (Reduces fall damage)
Cactus Fruit, Blue ResinPerception
White BaneberryPoison Resistance
Egg, CoconutStone Skin
FurTireless
FangLethal Precision
Nightflit's WingWindborn
Rat's Tail, Clam, Bone MealLoot Luck
Butterfly WingLevitation
GlueGlue
Fat, InferniteIce Resistance
MeatSharp Instincts
PearlSoft Hand
ConeLockpicking
Amber, Force Crystal DustStrength (Increases physical damage)
Spirit Crystal DustInvincibility
Blaze Crystal DustLight
SulfurFire Resistance
AurantiteElectricity Resistance

The Rune Enchanting System

Runes are how you break the game's balancing in your favor. You craft them at a Rune Crafting Station using fragments that drop from enemies or chests. They come in six escalating sizes: Fragment, Small, Medium, Big, Huge, and Perfect. The bigger the rune, the more absurd the stat buff. You apply them directly to your weapons to imbue them with passive effects.

Runes & Scaled Effects

The permanent buffs that will keep you alive in the endgame.

Rune Name Effect & Scaling (Small to Perfect)
Rune of Battle Feast Restores stamina upon killing an enemy. Scales from 10 Stamina up to 50 Stamina.
Rune of Crushing Attacks have a chance to stun the enemy. Scales from a 2% chance up to an 8% chance.
Rune of Doom Instantly kills standard enemies below a set HP threshold (Does not work on Bosses). Scales from 25 HP up to 150 HP.
Rune of Life Steal Heals you for a percentage of the damage dealt on a kill. Scales from 2% up to 15%.
Rune of Poison Inflicts poison damage over time. Scales from 2 Damage up to 15 Damage per tick.
Rune of Wound Inflicts bleed damage over time. Scales from 1 Damage up to 10 Damage per tick.

If you are playing with a group, having a dedicated Arcanist who manages all the alchemy ingredients and rune crafting will save your entire team a massive headache. If you are trying to coordinate your crew, check out my Everwind multiplayer co-op guide so you stop stepping on each other's toes while gathering these materials.

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Everwind: The Ultimate Guide To Crafting Stations And Recipes

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Everwind: The Complete Weapons And Armor Crafting Guide