Resident Evil Requiem Guide: Surviving All 11 Leon Must Die Forever Challenges

Eleven challenges stand between you and the Special Contents shop, and most people are burning hours on the wrong ones first.

A Resident Evil Requiem gameplay graphic featuring bold, dripping red text reading "LEON MUST DIE" with white "FOREVER" text on a solid black background.

The Special Contents shop gates its best weapons and infinite ammo modifiers behind Completionist Points, and Leon Must Die Forever is the only place to earn them. This mode strips your gear, ramps up the difficulty, and expects perfect map routing if you want to clear all 11 challenges without wasting entire weekends. Here's the order that actually gets you through it.

Here's the full breakdown of what you're working toward, the payout for each, and what the game actually wants from you.

Challenge Name CP Reward Completion Requirement
Ready to Die 1,000 CP Fail Leon Must Die Forever three times.
Farewell to Arms 1,000 CP Discard a weapon from your inventory.
Just Say... Yes? 3,000 CP Refine 50 enhancers over multiple playthroughs.
The Exterminator 3,000 CP Defeat a total of 30 Midas Spinners or Aurora Spinners.
Going Door-to-Door 5,000 CP Use every single glowing door across all maps.
Same City, Different Tyrant 10,000 CP Defeat the Super Tyrant on Forever Rank 2 or higher.
Leon's ARK 9,000 CP Defeat the Commander on Forever Rank 2 or higher.
Victor Must Die Now 35,000 CP Defeat Victor on Forever Rank 3 or higher.
Leon's Limbo 15,000 CP On Rank 3 or higher, survive for 40 minutes and kill 110 enemies before Victor.
Leon's Purgatory 15,000 CP On Rank 3 or higher, defeat Victor without using any slot expansions.
Leon's Inferno 15,000 CP On Rank 3 or higher, inflict 5,000 damage on the Super Tyrant in one hit.

Grab the Free Points First

Two challenges here need zero skill, so knock them out before anything else. Ready to Die pays 1,000 CP for dying three times, so spawn into Main Street and let the infected finish you off three separate runs. While you're at it, pick up Farewell to Arms for another 1,000 CP by discarding your default pistol from the inventory screen. Restart immediately afterward and you'll get the gun back without losing the points.

The Exterminator and Just Say... Yes? are both passive grinds you'll finish just by playing normally. The Exterminator wants 30 kills on Midas Spinners or Aurora Spinners, the golden spiders scattered through every stage. Shoot them anyway, since they add time to your run regardless of the challenge. Just Say... Yes? needs 50 enhancer refinements, which means accumulating over 100 points repeatedly and cashing in on an Enhancement Ability. This one spans multiple runs no matter what you do, so don't try to force it into a single sitting.

Map Every Door Before You Chase Bosses

Going Door-to-Door pays 5,000 CP for using all 17 glowing doors across the maps, and this is the challenge most likely to eat your patience. Main Street connects to three doors leading into the Care Center, the Rehabilitation Ward, and the East Raccoon City Streets. The Care Center has three of its own, the Rehabilitation Ward has two, the Streets have three, and Central Camp adds three more. The Commander, Blister Borne, and Super Tyrant arenas each hold one door back to Victor.

The game gives you no tracker for this, so keep a physical checklist going. Without one, you'll end up wandering identical corridors trying to remember which door you already used, which burns way more time than the challenge itself deserves.

Unlock Forever Rank Before You Fight the Big Targets

Forever Rank 2 requires defeating Victor on level 20, and that rank is the gate for the mid-tier boss challenges. Don't attempt Same City, Different Tyrant or Leon's ARK before you've got it.

Same City, Different Tyrant pays 10,000 CP for the Super Tyrant on Rank 2 or higher. The fastest route runs from Main Street straight to the East Raccoon City Streets and into the arena. Leon's ARK pays 9,000 CP for the Commander on the same rank, but the route is different. Head from Main Street into the Care Center and push directly to the Commander fight. Skip optional exploration on both runs. Every extra minute spent looting is a minute you're not spending on the actual objective.

Victor Must Die Now Is the Big One

At 35,000 CP, this challenge alone is worth more than the first six combined. It requires defeating Victor on Rank 3, and Rank 3 only unlocks after two Victor kills on lower difficulties, so this isn't something you rush into early.

The route that works goes from Main Street to the Care Center, through Central Camp, past Blister Borne, and into Victor's arena. Hoard every healing item you can find along the way and play cautious through the entire sequence. This is the longest single push in the mode, and running out of heals halfway through means starting the whole route over.

The Three Challenges That Actually Hurt

Once you're on Forever Rank 3, the infected hit hard enough that these last three objectives require bending the mechanics rather than just playing well.

Leon's Limbo asks for 40 minutes of survival and 110 kills before facing Victor on Rank 3. Grab the Aurora Spinners upgrade with your CP first. It forces Midas Spinners to drop large chunks of extra time when killed, which takes the pressure off the strict clock. Take the longest possible route to rack up enough kills: Main Street to the Care Center, over to the East Raccoon City Streets, through Blister Borne, then into Victor's fight.

Leon's Purgatory locks you out of every slot expansion, capping you at six Enhancement Abilities for the entire Victor fight on Rank 3. Stay away from any weapon crate containing a Slot Expansion, since picking one up disqualifies the run. You're relying purely on core mechanics and clean positioning here.

Leon's Inferno wants a single hit dealing 5,000 damage to the Super Tyrant, and the RPG is explicitly banned from counting toward it. Equip the Requiem Pistol or a high caliber rifle instead, and stack Enhancement Abilities that boost close range damage and your specific weapon type. You'll also want whatever enhancement scales damage up when your health drops into the critical red zone. Turn on the Unyielding Judge Ability Boost from the Special Content menu to push that scaling further, then let the Super Tyrant beat you down until the screen's pulsing red before you take the shot. Timing that last part matters more than raw stats, since landing it a second too early means less damage buff than you need.

Josh

Josh is the founder and Editor-in-Chief of NeonLightsMedia. He covers strategy titles, competitive shooters, and European indie projects. He prefers games that bite back and is always looking for titles that might lack polish but make up for it with real soul.

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