Mixtape: How to Get the Front to Back Trophy
Front to Back is the one trophy in Mixtape that doesn't announce itself loudly enough.
Every other achievement in this game is attached to a minigame you can retry or a story moment you can't miss. This one quietly tracks every interactable object and conversation across four separate bedrooms, and if you blow past the wrong item while the story is pulling your attention forward, you might not realise until the credits roll and the trophy hasn't popped. Chapter select does carry interaction progress technically, but enough players have reported it not reliably triggering the unlock that I wouldn't bet on it. Do this in a single playthrough. Use this guide as you go and you won't have to think about it again.
A quick note on how the game signals these: unvisited interactables show a solid white dot. Once you've hit them, the dot fades. If you're using chapter select for cleanup, those visual indicators reset, so you'll need to try everything in a section again rather than relying on the dots to tell you what's left.
Rockford's House
The first bedroom section is the longest and gets interrupted by memories several times. Each time you're returned to the room, new interactions become available, so don't rush toward the glowing cassette on the desk until you've cleared everything else.
The Hallway and Bathroom
Before you even step into Rockford's room, there are five things to hit in the surrounding area. Interact with the red radio on top of the drawer, the painting on the wall near the staircase, the family picture on the drawer opposite that painting, the second family picture hanging near the sister's closed door, and the cloth on the sink inside the bathroom.
That closed door matters too. Give it an interact before moving on.
Rockford's Room - First Pass
Once inside the room, work through these before triggering the memory sequence. Hit the Portishead CD on the bookshelf, the cassette recorder on the same shelf, the second CD on the shelf near the PC, the VHS tapes next to the TV, the keyboard plushie on the bed, the skateboard beside the bed, and the turntable on the drawer by the window. Speak to both Slater and Cassandra, then grab the cassettes on the PC desk.
After the First Memory
When you're back in the room, three more things unlock. Interact with the polaroids on the closet door, then speak to both Slater and Cassandra again. After that, interact with the VHS player on top of the TV to trigger the next memory.
The Polaroid Hunt
The game will send you looking for three missing polaroids. One is sitting on the drawer next to the bed inside a book. Another is on the ground next to the bookshelf, resting on a stack of books. The third is on the closet door. Once you have all three, interact with the polaroid string on the wall again to continue.
After the Polaroid Memory
Speak to Slater and Cassandra, then interact with the box on the chair near the PC to move things forward.
Rockford's Room - Final Pass
Last visit. Speak to both Slater and Cassandra one more time, then interact with the bulletin board on the wall. Crucially, interact with every individual card pinned to the board, the trophy tracks each one separately. Don't just tap the board and walk away.
Debbie's Room
Once Rockford's room is wrapped up, the previously locked door in the hallway opens. Head inside.
Interact with the box on the ground near Cassandra, the trophy on top of the blue desk, then speak to both Cassandra and Slater. Try the wardrobe near the door, it's locked, but attempting it unlocks new dialogue. Speak to Slater and Cassandra again after that, then interact with the picture on top of the green drawer.
After the memory that follows, you're back in the room. Speak to both characters again, then open the drawer on the dresser. The piece of ticket you need is tucked under the items inside, toward the top right corner, move things around until you can grab it.
When you return again, pick up the seashell on the blue desk, then interact with the wardrobe to close out this room.
Cassandra's Room
Several chapters later, you land in Cassandra's house. Before heading into her room, step into the hallway and interact with the family portrait on the wall and the door to the other room.
First Pass Inside the Room
Work through these in order: the book on the bookshelf near the entrance, the bulletin board next to the bathroom door, the cassette on the drawer beside the bed, the picture hung on the wall near her desk, and the flower drawing next to the window. Speak to both Cassandra and Slater, then interact with the trophy inside the cabinet to trigger the next memory.
After the First Memory
Interact with Cassandra's bed, then speak to both characters. Head into the bathroom and interact with the notice on the wall next to the mirror.
After the Second Memory
Interact with the wallpaper next to the trophy cabinet, speak to Cassandra and Slater, then interact with the picture on the small table near the bathroom door.
After the Third Memory
Speak to Slater, then Cassandra, then interact with the contract on the bed.
After the Fourth Memory
This is where the two most commonly missed interactions live. Interact with the trophy cabinet again, then look directly upward toward the window, the curtain interaction marker is above your natural sightline and easy to miss entirely if you don't know it's there. Speak to Cassandra and Slater, then interact with the open window behind where Slater is sitting.
Final Pass
Speak to Cassandra first, then Slater. That wraps the room.
Slater's Room
The final bedroom is the most straightforward of the four. No memory interruptions splitting the list into waves, it's mostly one continuous sweep.
After Slater's song plays, two final interactions remain. Speak to Slater again, keep going until he hits his "should we leave" dialogue, which confirms you've fully exhausted his conversation tree. Then interact with the VHS tape on his bed.
If you've hit everything across all four rooms without skipping, Front to Back unlocks right here.
If It Didn't Pop
Head back through chapter select and focus on these specific spots first, as they're the most frequently reported culprits: every card on the bulletin board in Rockford's room, the curtains above the window in Cassandra's room, the closed door in Rockford's hallway, and Slater's cassette player. In each bedroom section, make sure every character's dialogue is fully exhausted before you interact with the item that advances the chapter, the game won't bank a conversation if you skip it by triggering the next memory too early. For the full trophy and achievement list, head over to my Mixtape Trophy & Achievement Guide.