Pragmata REM Locations: Where to Find Every Holographic Toy

Leaving an android child in a bleak lunar bunker without any toys is just cruel, so you better start scavenging.

A close-up screenshot of the holographic glitch cat with bright green eyes from Capcom’s sci-fi game Pragmata.

Capcom loves hiding obscure collectibles in dark corners, and Pragmata leans into that tradition heavily. As you explore the ruined sectors of the Cradle, you will occasionally stumble across glowing blue globes. These are Read Earth Memories (REMs).

They are essentially 3D printed holographic decorations representing mundane items from Earth. When you find one, take it back to the Shelter and hand it to Diana. Not only does this trigger some incredibly wholesome dialogue as she tries to understand what a basketball is, but it also physically decorates your hub. More importantly, she rewards you with a Cabin Coin for every single REM you bring her. You need those coins to fund your Stamp Board upgrades. If you are confused about how that bingo system works, check my Stamp Club Rewards Guide.

Now before you waste your time squinting at every pile of space junk, make sure you have the Object Scan ability unlocked. It will ping a blue globe icon on your HUD whenever a memory is nearby. If you skipped that upgrade, go read my breakdown on How to Easily Find All Hidden Items and buy it immediately.

Every REM Location in the Cradle

I spent hours running back and forth across the tram lines to document these. If a path is blocked by glowing blue or red debris, remember that you need specific story upgrades to clear it. You can review my Crystal and Red Goo Guide if you hit a wall you cannot break yet.

The Complete REM Checklist

Track these down sector by sector to earn your Cabin Coins and the Replicating Extraordinaire trophy.

Sector & Item Name The Exact Location
Globe (Solar Power Plant) Found along the main path into the Main Control Lobby. Look on the desk just past the door with five locks.
Crayons (Solar Power Plant) In the Main Control Lobby before the central elevator. Turn left, use the suit lift on the far wall, and clear the shimmering holo-wall at the top.
CRT TV (Mass Array Production) After the Lim Recycling area fight, look for a platform just before you drop through the laser grid. Hugh will mention reaching the end of the road.
Slide (Mass Array Production) In the Interconnecting Passageway after the second lock. Take the suit elevator up, jump over the fence, and grab it near the chest containing a Cabin Coin.
Balloons (Mass Array Production) Located in the Recycling Control area near the double locked doors. It is trapped behind a glass wall that you need to bypass via the adjacent terminal.
Basketball (Mass Array Production) Visible from the first lock in the Office Space. Detour to the right side of the room and navigate the platforming section to reach it.
Skateboard (Mass Array Production) In the Office Space. Hack the lone switch to move the platforms, then use your upgraded Thrusters to scale to the very top of the room.
Flowers (Terra Dome) Clear the trees at the Terra Dome Entrance. Look ahead and to the right. You will need a decent thruster charge to make the jump.
Swing (Terra Dome) After the Meteorology Lab fight, take the far right door in the main room. Use the Lim Recycler to open the path and circle around to the locked door.
Balloons (Terra Dome) After grabbing the second chip in the Eco Modeling Lab, look down the narrow pathway to your right.
Toy Car (Terra Dome) After the third chip in the Eco Modeling Lab, look over the right railing. Defeat the enemy on the wall, drop down, and navigate the laser maze.
Campfire (Lunum Mines) Visible while dodging the lasers on the broken stairs just past the Mine Entrance. Requires a quick, risky detour to grab.
Bug Net (Lunum Mines) At the Warehouse Entrance tram stop. Hack the orange crates to shift them into position, hop across, and follow the new path.
Parasol (Lunum Mines) After the Freight Train ambush, hop off and take the nearby stairs. Hack the wall terminal to raise a series of climbing platforms.
Tent (Lunum Mines) Walk the exterior of the Main Excavation Site until Diana triggers a dialogue prompt. Look for a blue climbable crate nearby.
Water Gun (Central Port) Look directly under the stairs just past the Regolith Lab and the local Red Zone.
Parasol (Central Port) Near the Port Entrance tram. Jump onto the stacked cargo and use your thrusters to gap the distance to the far ledge.
Sandcastle (Central Port) Located in the room adjacent to the Connect Center stop. You must hack all five terminals in the room to reach it.

Once you lock down a full set for a specific sector, the Shelter automatically fabricates a complete display room for Diana. It is a great visual payoff for the grind. If you are pushing for total game completion, snagging all of these is mandatory. You can cross reference your progress with the rest of the challenges in my Trophy and Achievement Guide.

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