Splatoon Raiders Endings Guide: How to Unlock All Four (And Which One To Chase First)

Splatoon Raiders hides three of its four endings behind a single boss fight, and the last one waits at the very bottom of a grind most people won't touch on their first run through.

Cinematic action shot from Splatoon Raiders featuring characters Shiver, Frye, and Big Man charging forward with the text "ATTAAACK!" onscreen.

Four Endings, One Fight Doing Most Of The Work

Splatoon Raiders has four endings total, and three of them all trace back to the exact same encounter, the Throne Room fight against the Salmonarch at sublevel 20 of the Great Mess Hall. The fourth is a different beast entirely, sitting behind a separate endgame mode that doesn't even open up until after you've already seen the Good Ending roll.

Nothing here punishes exploration, either. The Salmonarch fight stays fully replayable long after the credits, so there's no pressure to get it "right" the first time. Wander into a worse outcome, and the game just lets you go back and try again whenever.

Beating The Salmonarch Gets You The Good Ending

This is the story's real conclusion, and the unlock condition is about as simple as it gets. Reach sublevel 20 of the Great Mess Hall, take the Salmonarch down in the Throne Room, done.

The payoff's worth the buildup too. Deep Fam lands a finishing drill attack that saves Splatlands for good, and Shiver, Frye, and Big Man each get a real moment in the finale. Their whole arc bends here, from treasure-hungry opportunists at the start to people who've clearly grown to care about these islands, and the Good Ending is where all of that clicks into place.

Worth going in prepared, though. This fight has a real bite to it, arguably the toughest thing the main story throws at you, so it's not the place to show up with whatever loadout you've been coasting on. Getting a Tank and Gadget setup that actually fits your playstyle before attempting sublevel 20 saves a lot of frustration.

One easy thing to miss, don't skip the credits once the fight ends. That's the only way into the Post-Credits Ending, and it's an easy scene to accidentally fast-forward past out of habit.

Splatoon Raiders gameplay screenshot featuring characters Shiver, Frye, Big Man, and Agent 8 in a close-up cinematic huddle with subtitles.

Losing On Purpose Gets You The Bad Ending

Here's the twist nobody expects. This isn't a dialogue choice or a menu prompt anywhere, it's a straight consequence of underperforming during the fight itself. Fail to collect enough Power Eggs while facing the Salmonarch, and the boss actually gets its beam off.

Once that fires, Salmonids start crawling up from the depths and the citizens of Splatlands don't fare well. There's a nice touch buried in here for anyone who's been around a while too, the whole scenario apparently echoes a prophecy from a Sunken Scroll going back to Splatoon 2.

Realistically, you're not stumbling into this by accident. Play the fight normally, try to actually win, and the Good Ending is basically guaranteed. Getting the Bad Ending on purpose means deliberately slacking on Power Egg collection, which feels backwards the first time you do it, but there's zero cost attached. Reload right after and the Salmonarch fight is sitting there waiting for another attempt.

Grayscale action sequence from Splatoon Raiders featuring a powerful energy beam blast striking a target with a bright, explosive impact.

The Post-Credits Scene Plays Automatically

Once the Good Ending wraps, just sit through the credits. No extra input needed, this one kicks off the moment they finish rolling.

Short scene, but it matters. The Deep Cut Crew gets asked if they're ready to head home, and they can't quite bring themselves to say yes, mostly because there's still Legendary Loot sitting out there unclaimed. It's a direct hand-off into the post-game, and honestly this is the real moment the whole thing shifts gears from story mode into endgame grind. Anyone eyeing the Secret Ending, this scene is the starting line.

The end credits screen of Splatoon Raiders, displaying a list of Game Design staff names on a black background above a grayscale inset image of characters standing in front of a helicopter.

Sublevel 100 Is Where The Secret Ending Lives

This is the one that actually costs something. The full chain looks like this:

  • Beat the Salmonarch for the Good Ending

  • Clear the Hidden Ruins with all three tank types once the story's finished

  • Unlock Bottomless Buffet

  • Push through to sublevel 100

  • Take down Lord Saltimatum

Clear that gauntlet and the Secret Ending finally plays, sending the whole crew back to Splatsville to cash in every relic collected across the entire run. The total value pops up on screen, followed by a genuine thank-you from the developers. Feels earned, considering what it takes to get there.

There's a bonus tucked in here too. Clear sublevel 100 while holding the max total of every relic in the game, and an exclusive image shows up alongside that developer message. That's the full completionist reward, worth chasing specifically if 100 percent runs are your thing.

None of this happens without real prep, though. Sublevel 100 doesn't ease up, and Lord Saltimatum hits noticeably harder than anything the main campaign throws your way. Maxing out your main weapon before attempting these depths makes a real difference, and since the best drops come from farming the toughest Salmonids around, leaning on those spots ahead of time smooths out a lot of the pain later. Relic farming matters just as much, both for the bonus image and for genuinely strengthening whatever build you're bringing in.

Gameplay screenshot from Splatoon Raiders showing a large shark and Smallfrys in the ocean near a wooden base with a dialogue box from Big Man.

Grabbing Every Ending In One Playthrough

Totally doable, and there's no real trick to it. The Salmonarch fight never locks away, so circling back to intentionally bungle the Power Egg phase for the Bad Ending works whenever it's convenient. The only ending with a real order requirement is the Secret one, which needs both the Good Ending and Hidden Ruins cleared first.

Cleanest way to knock all four out, Bad Ending first (fail the Power Egg phase on purpose), then Good Ending properly, let Post-Credits play out on its own, then start the long haul toward the Secret Ending.

No Real Shortcut To The Secret Ending

Better to know this going in than expect something that isn't there. Sublevel 100 is built as a long-term goal, full stop. What actually helps, keep the main weapon upgraded as you go, farm relics steadily instead of leaving it for the end, and clear the Hidden Ruins with all three tanks as soon as the story wraps so the Bottomless Buffet clock starts early instead of late.

Harper

Staff Writer for NeonLightsMedia and the team's resident tilt-proof gamer. Harper’s rotation constantly bounces between Stardew Valley and sweaty lobbies in Overwatch or Marvel Rivals, proving you can bring a cozy mindset to almost any game.

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