Thief Designer Says Immersive Sims Should Stop Chasing AAA Budgets

Randy Smith Evergreen, a designer on Thief: The Dark Project and System Shock 2, says the immersive sim genre keeps building games for an audience that doesn't exist at AAA scale.

Thief: The Dark Project Remastered pre-alpha screenshot of a dark cellar with barrels, a guard, and a wall torch.

The argument

Smith's credits run through the genre's early years and its awkward growth spurt, Thief: The Dark Project, Thief 2, Thief: Deadly Shadows, System Shock 2, Dark Messiah of Might and Magic. His complaint is that studios keep pricing immersive sims to compete with open-world blockbusters instead of with each other. Rough estimates on his preferred alternative put a workable budget at $3 million to $10 million. "The way to do it is be III or AA," not enough to launch alongside GTA 6, enough to make a Thief game feel like a Thief game.

The evidence

Dishonored 2 and Prey are genre landmarks that missed Bethesda's sales targets regardless. Microsoft shut down Arkane Austin in 2024, a year after Redfall's launch. Arkane Lyon is still standing, mostly because French labor law makes it hard to close a studio outright, not because Microsoft wants it around, and it sits on a list of Xbox studios that have spent this year finding out which ones survive the next round.

Polish over budget

A good AA game beats a mediocre AAA one, easy call. The III label is the part that doesn't earn its keep. Indie, AA, and AAA already cover the range. Bolting a third acronym onto "expensive indie" just renames a budget tier that already had a name.

The timing

Smith's own game is getting the treatment he's describing. Thief: The Dark Project Remastered ships this winter from Nightdive, a small team working off Looking Glass's original assets rather than a publisher-funded reboot budgeted to compete with anything at retail this holiday season.

Jori

Jori specializes in competitive shooters and major single-player campaigns. He breaks down titles like Battlefield, Arc Raiders, and Fortnite with a dry wit and exactly zero patience for bloated mechanics.

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