007 First Light Guide: How to Find All 14 Mementos

Tracking down scattered trinkets across heavily guarded mercenary camps is a terrible use of MI6 time, but you need to find them all to unlock the Recovered Assets achievement.

Gameplay screenshot from 007 First Light showing a character standing before a wooden table with an interaction prompt to collect a Crocodile Tooth item next to a smoking barrel.

The developers hid 14 random collectibles across the globe for you to hunt down. These aren't high-tech gadgets, weapon blueprints, or vital pieces of intel. You are literally stealing cocktail napkins, pillow mints, and cheap snow globes. Apparently, being a super spy doesn't pay enough to buy actual souvenirs.

If you missed a few of these during your initial playthrough, don't panic. You don't need to replay the entire story. 007 First Light features a forgiving Chapter Select menu that lets you drop directly into specific checkpoints. The game auto-saves your progress the exact moment you pick up a collectible. This means you can load in, grab the item, and immediately quit to the main menu, saving yourself hours of tedious backtracking.

You can use the Chapter Select menu to jump straight to these exact spots and clean up your collection.

Chapter & Checkpoint Memento Name Exact Location
Against the Odds (Central Camp) Satellite Part Sneak to the green G9 trailer in the back left corner. Knock out the guard and grab the part sitting next to the computer screen.
A Night Out (Get Upstairs) Cocktail Napkin After meeting your contact at the bar, slip behind the counter. Grab the napkin off the back shelf before the bartender spots you.
All the Time in the World (The Game is On) Pillow Mint Look down from the second floor balcony. Use your Q-Lens to spot a staff member with a glowing key. Hit him with a Dart Phone, steal the key, and enter the Staff Only room across the hall. The mint is on a shelf by the cleaning cart.
All the Time in the World (The Game is On) Championship Badge Walk to the first floor behind the referee's station. Look down the right side hallway to find a black crate next to a locked door. The badge sits on top.
The Past Never Dies (Black Market) Pirate Grillz Walk down the stairs to the market floor. Look directly across from you for a vendor selling the grillz for $1,000. You need to earn some cash before you can buy it.
The Past Never Dies (Leaving Aleph) Crocodile Tooth After escaping the crocodile pit, you are escorted to a Land Rover. Before getting in the car, grab the tooth off the table to the right.
Uninvited (Get Upstairs) Anniversary Pin Complete the Always On Duty challenge to enter the coat check room. Turn right, bluff the employee, and grab the pin off the yellow cart tray.
Uninvited (Basement) Tero Murto Locket After the Murto boss fight, enter the first room on the right (Room 4) to grab a keycard from a white box. Use it to unlock Room 3 across the hall. The locket sits on the center desk.
Knightfall (Executive 1st Floor) Office Toy Push the fragile crate out of the wall with Greenway to reveal a vent. Climb inside and take the first left exit. The toy is on a table near a large painting.
Time to Die (Suit Up) Diving Watch Right after tying your bowtie in the mirror, turn around and look at the nightstand next to your bed.
Man of the Hour (Stand Down) Niko Murto Locket Right after the opening cutscene finishes, walk down to the lower level. The locket rests on the left side of the desk where Basil stands.
Wave of the Future (The Gate House) Snow Globe When you are sent to fetch ID bracelets, walk up the stairs to the reception desk. The globe sits on the right side of the counter next to a computer.
Wave of the Future (Silo Entrance) Robot Keychain After taking the zipline and dropping down from the vent, you land in a conference room. Grab the keychain off the small podium table to your left.
For England (Q-Lab Showdown) Dashboard Toy While fighting through the Q-Lab, enter the Q-07 Wearables room. The toy model car sits on a small coffee table.

Once you grab that final dashboard toy, the Recovered Assets achievement pops immediately. You can officially stop checking every dark corner for cheap tourist trinkets and get back to actually shooting bad guys.

Josh

Josh is the founder and Editor-in-Chief of NeonLightsMedia. He covers strategy titles, competitive shooters, and European indie projects. He prefers games that bite back and is always looking for titles that might lack polish but make up for it with real soul.

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007 First Light Guide: Mastering Parries and Melee Combat

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007 First Light Guide: How to Find All 36 Playing Cards