Crimson Desert's Best Exploits: Movement Tech, Shortcuts, and Free Money
None of this is intended, and all of it works anyway.
Getting through the early hours honestly is one thing. Anyone still working out stamina management or clearing fog of war off the map should sort that out first, our beginner tips rundown covers the basics well enough. Everything below assumes that part's done and the goal now is going faster, hitting harder, and getting paid without earning any of it the intended way.
The Silver Isn't Worth Earning Honestly
Late game upgrades cost more than the economy wants to hand out through normal means, so four routes make up for it.
None of it pays out until the coin pouches actually get opened in the inventory menu, which is an easy step to forget.
Climbing Without Losing Stamina
Standard climbing eats through the stamina bar fast enough to make tall structures annoying. Spamming the precision jump input straight up instead of holding the climb button skips whatever stamina cost the game's supposed to apply here, and castle walls stop being a problem.
Using Trees as Launch Pads
Axiom Force works on more than puzzle switches. Grapple the top of a tree trunk, walk backward until it bends fully, then release. The snap-back sends Kliff flying, and lined up right it clears ravines a normal route would take several minutes to walk around.
What to Do When That Launch Goes Wrong
Overshoot a slingshot and a hard fall follows. Releasing forward momentum while gliding on an empty stamina bar turns that into a slow drop instead of a straight one. Triggering a ground slam right before landing during a freefall also eats a chunk of the impact damage that would otherwise apply.
Getting Past a Waterfall
Every waterfall looks like it's hiding a cave, and it usually is, but walking straight into one just knocks Kliff back with some minor damage. Piercing it with a forward stab attack is the only way through to whatever's on the other side.
A Faster Menu
Scrolling tabs one at a time through the standard menu wastes time that adds up over a full playthrough. Holding the menu button instead brings up a radial wheel, and the last tab visited gets remembered as a shortcut going forward.
Looting Without the Wait
Tapping to grab items one by one off a corpse pile is slow enough to notice. Holding the interact button and walking through the pile instead clears it in one pass. If that stops working, a drawn weapon is almost always the reason, sheathing it (double-tap left on the D-pad) fixes it immediately.
A full inventory out in the field doesn't require a trip home either. Dropping materials next to any bed and sleeping sends them straight into storage on waking up.
Skipping the Campfire and the Med Kit
Raw meat doesn't need a fire. Drop it on the ground and hit it with the Blinding Flash beam and it cooks in place. A hurt horse doesn't need stimulants either, a Force Palm charged into its Healing variation and thrown at the animal restores its health on contact.