007 First Light Guide: How to Conquer the Wave of the Future Challenges

Surviving the penultimate mission means breaking out every trick in your spy arsenal to overcome some incredibly stubborn level design.

Wave of the Future is the second to last mission in 007 First Light, and it does not pull any punches. You have 24 distinct challenges to clear that bounce wildly between total pacifist stealth and chaotic robot destruction. Because many of these objectives openly conflict with each other, you will absolutely need to run this facility multiple times to cross everything off your list. If you want to map out exactly how much of your weekend this will consume, check out my 007 First Light How Long to Beat Chapter List to help plan your schedule.

The Complete Challenge Breakdown

Before you start worrying about specific patrol routes or glitchy loadouts, here is the full list of what the game actually expects you to accomplish.

Challenge Requirement
Pacifist: Wave of the Future Complete Pacifist protocols and Surrender.
Ghost: Wave of the Future Complete Hide and seek and Stay stealthy.
Assault: Wave of the Future Complete No time to reload and Server breakdown.
Hide and Seek Complete Gatehouse trespassing without being detected.
Knock Knock Knock out David Somerset in the toilet.
First Day at Work Complete all opportunities in Robotics.
Special Intelligence Task Force Bail out Isola when she is recognized by Lindsey.
Pacifist Protocols Complete Gantries and Utility Floor without shooting anyone.
Death From Above Takedown 3 Webb guards from above in the Utility space.
Deadly Delivery Kill an enemy with a proximity mine placed on a robot vacuum.
Server Breakdown Kill a Webb guard with an exploding server module.
Attention to Detail Open the safe in the lower floor office.
Snoop Around Find a math puzzle in the upstairs locker.
Surrender Talk to a guard and turn yourself in near the ID Badge area.
Expert Marksman Kill 10 enemies with headshots in the Command Center.
Proxy Agent Hack 5 servers during the Red alert sequence.
Stay Stealthy Eliminate 4 enemies without alerting anyone in Red alert.
No Time to Reload Kill enemies with 5 different firearms during a single encounter.
Going Down? Throw all the guards off the descending freight lift.
Terminated Crush the rogue android using a server.
Wrecking Baller Destroy 15 androids with Wreckie without taking damage.
Perfect Strike Use Wreckie to destroy 10 androids in one single roll.
Icecap-Tain Use an iceberg as a jump during the boat chase.
Running Man Complete the boat chase after Isola without failing.

The Loadout Nightmare

Before you waste an hour staring at menus trying to complete the Deadly Delivery challenge, you need to understand a massive oversight in how this game handles checkpoint loadouts.

You have to kill an enemy by sticking a proximity mine to a robot vacuum cleaner in the Utility room. However, you cannot just replay the mission from the checkpoint and expect the flash mine to magically be in your inventory. You are rigidly bound to whatever gadgets you picked up during actual story progression.

To fix this, you have to back out to the main menu and use chapter select. Go to the previous mission and load the fifth checkpoint called "An unexpected call". When you load into the Q lab, physically pick up the flash mine from the bench. From there, you have to play the game normally for about fifteen minutes until you reach the Utility room in your current chapter. Toss the mine onto the vacuum cleaner and grab your kill. It is an incredibly frustrating hurdle, but knowing this workaround saves you a ton of useless troubleshooting.

Ghosting the Corridors

If you want to clear the stealth and pacifist objectives, you need to holster your weapons and rely heavily on your environmental awareness.

Gatehouse and Utility Floor

You kick off the Hide and Seek challenge right at the Gatehouse entrance. Coordinate your approach with Isola to drop the two starting guards seamlessly. You grab the guy on the right, she handles the left, and you slip inside completely unseen.

To secure Pacifist Protocols, you must navigate both the Gantries and the Utility Floor without firing a single bullet. While you sneak through the Utility space, keep your Q-Lens active to spot climbable ledges above the patrol routes. Use your Lure gadget to bait three different guards directly beneath you and drop down for aerial takedowns to clear Death From Above.

Red Alert Stealth

During the Red Alert section, you can actually drop enemies for the Stay Stealthy challenge, you just cannot alert anyone while doing it. The easiest trick here is to use your Missile Pen on the two explosive servers right when the armored guards walk past them. The explosion takes them out cleanly, leaving you free to headshot the remaining left and right guards with your silenced pistol. If you need a refresher on exactly who these elite mercenaries are working for, check out my 007 First Light Villains Explained breakdown.

Going Loud in the Command Center

The Command Center is where the game finally lets you rip off the silencer and cause some massive structural damage.

Firearms and Exploding Servers

To grab No Time to Reload, you need to secure kills with five completely different firearms during this single chaotic encounter. Sprint around the room, pick up whatever dropped shotguns or rifles you can find, land a kill, and immediately swap to a new weapon. While you do this, make sure you land exactly ten headshots to finish off Expert Marksman.

Keep your Q-Lens active during the firefight to spot highlighted server modules. Hit one of these with a Missile Pen or your Laser Strap right as a Webb guard walks past it to blow him up and claim Server Breakdown. You also need to hack five floor panels with your Q-Watch to secure Proxy Agent. Once the dust settles and you activate the freight lift, enemies will attempt to fistfight you as the elevator descends. Just hit your charge trigger to hurl every single one of them over the railing for Going Down.

Office Politics and Robotics

The rest of the mission throws a bunch of highly specific environmental puzzles and vehicle segments at you that are incredibly easy to miss.

Also check out: 007 First Light All Collectibles Hub

Keycards and Puzzles

While you fetch keycards early on, you will spot David Somerset in a restroom. Talk to him, exit the conversation, and physically smash the door in to knock him out for Knock Knock. Down on the lower floor office, you will find a safe tucked under a desk. Distract the two NPCs inside and crack it for Attention to Detail. You can find the math puzzle clue you need for Snoop Around inside a locker upstairs.

When you need to upgrade your ID badge, look for an office on the left side of the lower floor. Distract the three people inside, read the memo on the desk, and then simply walk outside and talk to the guard to turn yourself in. This instantly completes the Surrender challenge. Do not forget to hit your interact button to intervene when Lindsey recognizes Isola later on for the Special Intelligence Task Force challenge.

The Robotics Lab

When you hit the robotics labs, you have a massive opportunity to farm kills. For First Day at Work, you need to clear two opportunities. On the left side, activate the shooting range, hack the wall behind the android, and shoot the secondary android with a barrel. On the right side, hit the woman with a Phone Dart to make her leave, then punch the glass while the robot mimics your movements.

To clear Terminated, use your Q-Watch to lower a server, lure the rogue android under it, and activate the server again to crush him flat. Later, during the Wreckie encounters, shoot the two generators to force more androids to spawn. Train them into a massive line until you have at least ten grouped up, then send Wreckie rolling straight through the mob to instantly clear Perfect Strike.

The Boat Chase

Finally, during the climactic boat chase after Isola, stick hard to the left side of the water. Right after you hit the first mandatory ramp, you will spot a massive iceberg. Hit it at full speed to launch your boat and secure Icecap-Tain. Just make sure you dodge the floating mines so you do not fail the sequence, which guarantees you the Running Man challenge right as the mission ends.

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007 First Light Guide: How to Complete All Time to Die Challenges