Best Crimson Desert Settings For PS5 And PC

Crimson Desert looks stunning right out of the box, but a handful of default settings on both PC and PS5 are actively working against you.

Promotional artwork for Crimson Desert featuring the protagonist and his companions set against a split backdrop of sun-drenched canyons and a moonlit castle siege.

I spent hours poking through every menu option to figure out what's actually broken versus what just looks weird by design. Turns out it's a mix of both, and fixing it takes about ten minutes once you know where to look.

The PS5 Bug You Have to Fix Before Anything Else

If your PS5 outputs at 120Hz, the game panics internally and drops render resolution hard enough to leave the whole image looking soft and washed out. This isn't a graphics setting inside the game at all, it's a system level conflict, so head to your PS5's Screen and Video settings and turn 120Hz Output off before you even launch Crimson Desert. The difference on reboot is immediate. You'll want to flip it back on for other games later, but this one specifically can't handle it.

Picking a Graphics Mode That Doesn't Fight You

Three modes exist on current-gen consoles, and only one of them holds up under actual play. Performance Mode promises 60 FPS at 1080p, but rock formations and foliage pop into view awkwardly at the edges of your screen, and hair rendering falls apart under scrutiny. Quality Mode looks genuinely gorgeous with upscaled 4K and high ray tracing, but locks you to 30 FPS, which feels sluggish against combat this fast paced.

Balanced Mode splits the difference well enough that it's the one worth using. Running at 1440p with a 40 FPS target, it hides most of the pop-in that plagues Performance Mode while feeling noticeably smoother than Quality's 30 FPS cap. PS5 Pro owners get to skip this decision entirely, since PSSR 2.0 upscaling makes Performance Mode viable there too, delivering 60 FPS at upscaled 4K with ray tracing intact.

One more console note: leave HDR off unless you're on a proper OLED or a full array local dimming display. Standard LED panels just wash out the contrast instead of enhancing it.

PC Comes With Its Own Set of Traps

The engine scales well on PC hardware, but a few settings behave in ways that go against normal instincts.

Indoor areas and caves tend to show grainy noise in the shadows, a side effect of the global illumination system. Cranking Lighting Quality to Max seems like the obvious fix, but Max is actually broken right now and introduces worse boiling artifacts than leaving it alone. Ultra or Cinematic gets you a cleaner image without the mess. If you're running an Nvidia card, DLSS 4.0 currently produces less noise than DLSS 4.5, which is the opposite of what version numbers usually suggest.

Upscaling in general doesn't behave the way it does in most other games either. Lighting sample count and texture clarity are tied directly to your internal render resolution here, so leaning on aggressive DLSS or FSR performance modes to hit higher frame rates just makes everything blurry. Staying close to native resolution matters more than usual, and DLSS 4.0 DLAA is the best option if your hardware can handle it.

Ray tracing is worth leaving on, which sounds backwards for anyone chasing frame rate. Turning it off in this specific engine hurts performance in some scenes and breaks global illumination outright, so there's no upside to disabling it here.

Ray Reconstruction and Ray Regeneration deserve a mention too, mostly as a warning. They clean up indoor noise effectively, but enabling either one forces the broken Max Lighting setting, cuts frame rate to roughly a third of normal, and treats rain as noise, deleting weather effects entirely. Unless you're sitting on an RTX 5090 and don't care about seeing rain, it's not worth the trade.

Here's where everything lands once it's all dialed in.

Graphics Option The Best Setting
Upscale Mode DLSS 4.0 or FSR 4 Native (avoid heavy upscaling if possible)
Raytracing On (disabling it ruins lighting and doesn't help FPS)
Lighting Quality Ultra (Max introduces artifacts)
Model Quality Ultra
Texture Quality Cinematic (lower only under 8GB of VRAM)
Shadow Quality Ultra
Reflection Quality Cinematic
Water Quality Cinematic
Foliage Density High (Cinematic tanks frames in dense forests)
Volumetric Fog Quality High
Ray Reconstruction / Regeneration Off (unless you're fine losing FPS and rain effects)

Get through this list once and you shouldn't need to touch the menus again for the rest of the playthrough. Kliff deserves to look good while getting thrown off cliffs.

Josh

Josh is the founder and Editor-in-Chief of NeonLightsMedia. He covers strategy titles, competitive shooters, and European indie projects. He prefers games that bite back and is always looking for titles that might lack polish but make up for it with real soul.

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