MIO: Memories in Orbit Fast Travel Guide: Quit Backtracking Like a Chump

If you think finding a fast travel point in MIO means you can actually use it right away, I have some very depressing news for your tired metal legs.

I’ve spent all day sprinting through the rusted guts of the Vessel, and I can tell you right now that the fast travel system is a total prick. Most games give you a waypoint and call it a day, but MIO demands that you play cosmic detective just to skip a five-minute walk. The map is massive, and while it's beautiful to look at, seeing the same industrial corridor for the tenth time because you can't find a shortcut is enough to make any sane person want to uninstall.

The Nightmare of Attunement Gates

The fast travel points in this game are called Attunement Gates. You’ll find them peppered throughout the world, usually near a major landmark or a boss arena. You walk up, you attune to it, and you think, "Great, I can finally zip back to the Nexus." Wrong.

Finding the gate is only half the battle. When you open the menu, you’ll see an option for Overseer Pathways. If that option is grayed out, it’s because the gate isn't actually connected to the network. You’re essentially standing at a bus stop where the driver has been murdered. To fix this, you have to find the "Overseer" assigned to that specific gate.

Hunting Down the Torn Overseers

The game doesn't just hand these Overseers to you. They’ve been "torn" from their stations and left for dead somewhere in the immediate vicinity. I spent twenty minutes circling one gate only to find the Overseer hidden in a literal garbage heap two rooms away.

These little guys are often tucked into alcoves that require some actual effort to reach. You might need your wall climb or that fancy glide ability you picked up to even see where they’re rotting. Once you find one, you interact with it to reactivate it. It’ll fly back to its gate, and only then can you use that gate to travel through the Spine.

FAST TRAVEL ACTIVATION CHECKLIST

Don't leave a new zone until you've checked these four boxes, or you'll be walking back the long way.

Step What You Need to Do
1. Locate Gate Find the Attunement Gate in a new biome. It looks like a massive glowing portal frame.
2. Scan for "Torn" Bots Look for a broken robot on the floor. It won't be more than a few rooms away from the gate.
3. Reconnect to Spine Interact with the Overseer to send it back to the gate. Wait for the "Connected" notification.
4. Verify Path Open the Overseer Pathways menu to ensure you can actually see other gates on the network.

Where to Look When You're Lost

If you can't find the Overseer, stop looking at the floor and start looking up. MIO loves verticality. I’ve found Overseers hidden on top of pipes, behind breakable rock walls, and tucked inside secret observatory sub-sections. If a room looks like it has a suspicious amount of platforming for a dead end, there is a 90% chance your fast travel bot is waiting for you at the top.

Why You Can't Skip This

I know it sounds like a chore, but fast travel is the only way to engage with the merchant, Mel, without losing your mind. As you find her little helpers around the world, her inventory expands. You’ll be constantly wanting to zip back to the Nexus to check for new mods or Allocation Matrix upgrades. If you don't set up your gates as you go, you’re going to spend more time staring at the running animation than actually playing the game.

It’s a tedious system, but once you have a few gates linked, the Vessel actually starts to feel manageable. Just remember: if the gate isn't glowing, you haven't finished the job.

Got a hot take on this? I know you do. Head over to r/neonlightsmedia to discuss it.

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MIO Combat and Movement Guide: How to Fly Through the Vessel Like a Pro

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MIO: Memories in Orbit Beginner Guide: How to Not Suck at the Nacre Economy